Jorb, Lofta, will you ever fix scents to work correctly ?

Forum for off topic and general discussion.

Jorb, Lofta, will you ever fix scents to work correctly ?

Postby L33LEE » Thu Feb 27, 2014 11:18 pm

The problem i am still having, is they a person defending there claim, drops scents against an attacker/invader/raider.

This should NEVER be the case.

Untill then, its pointless even having skills to attack another player as a hermit, because if bad guys come knocking at your door, if you even attempt to defend yourself or your land, they will just collect the scents, and either summon you back instantly if you try to flee, or wait for another time to summon kill you.

Please Fix so a player cannot drop scents EVER why he is on his own PClaim, otherwise the system is always in favour of the raiders and is very unfair. I should NOT be a criminal if i kill/ko/rob another person ON MY OWN LAND. Even the current US government recognise this.

Thanks.

PS: If they are on MY LAND, they belong to me. I should be able to do what i want with them, when i want.
Retribution ~ Death comes to those who wait.

Wishy for Mod - http://forum.salemthegame.com/viewtopic.php?f=3&t=7783
User avatar
L33LEE
 
Posts: 1134
Joined: Fri Aug 24, 2012 3:58 pm

Re: Jorb, Lofta, will you ever fix scents to work correctly

Postby jwhitehorn » Thu Feb 27, 2014 11:22 pm

Already works this way.

Chief PeePooKaKa
MM Tribe
Admin for Salem Wiki • Make suggestions or complaints in the Wiki Suggestion thread
User avatar
jwhitehorn
 
Posts: 5307
Joined: Sat Aug 18, 2012 7:07 pm

Re: Jorb, Lofta, will you ever fix scents to work correctly

Postby naosnule » Thu Feb 27, 2014 11:22 pm

L33LEE wrote:The problem i am still having, is they a person defending there claim, drops scents against an attacker/invader/raider.

This should NEVER be the case.

Untill then, its pointless even having skills to attack another player as a hermit, because if bad guys come knocking at your door, if you even attempt to defend yourself or your land, they will just collect the scents, and either summon you back instantly if you try to flee, or wait for another time to summon kill you.

Please Fix so a player cannot drop scents EVER why he is on his own PClaim, otherwise the system is always in favour of the raiders and is very unfair. I should NOT be a criminal if i kill/ko/rob another person ON MY OWN LAND. Even the current US government recognise this.

Thanks.

PS: If they are on MY LAND, they belong to me. I should be able to do what i want with them, when i want.



You can attack and KO other players on your personal claim without leaving scents and without having rights of the englishman.
naosnule
 
Posts: 371
Joined: Wed Aug 01, 2012 1:26 am

Re: Jorb, Lofta, will you ever fix scents to work correctly

Postby L33LEE » Thu Feb 27, 2014 11:25 pm

naosnule wrote:
L33LEE wrote:The problem i am still having, is they a person defending there claim, drops scents against an attacker/invader/raider.

This should NEVER be the case.

Untill then, its pointless even having skills to attack another player as a hermit, because if bad guys come knocking at your door, if you even attempt to defend yourself or your land, they will just collect the scents, and either summon you back instantly if you try to flee, or wait for another time to summon kill you.

Please Fix so a player cannot drop scents EVER why he is on his own PClaim, otherwise the system is always in favour of the raiders and is very unfair. I should NOT be a criminal if i kill/ko/rob another person ON MY OWN LAND. Even the current US government recognise this.

Thanks.

PS: If they are on MY LAND, they belong to me. I should be able to do what i want with them, when i want.



You can attack and KO other players on your personal claim without leaving scents and without having rights of the englishman.


And what about Murder?, so you saying, raiders can endlessly zerg my land, but i can only KO them, because if i kill them, i drop summonable scent ?

(Sorry tested this a long long time ago, not recently, forgot half all of it)
Last edited by L33LEE on Thu Feb 27, 2014 11:26 pm, edited 1 time in total.
Retribution ~ Death comes to those who wait.

Wishy for Mod - http://forum.salemthegame.com/viewtopic.php?f=3&t=7783
User avatar
L33LEE
 
Posts: 1134
Joined: Fri Aug 24, 2012 3:58 pm

Re: Jorb, Lofta, will you ever fix scents to work correctly

Postby vienradzis » Thu Feb 27, 2014 11:26 pm

leelee confimed noob!
User avatar
vienradzis
 
Posts: 815
Joined: Fri Mar 01, 2013 5:39 pm

Re: Jorb, Lofta, will you ever fix scents to work correctly

Postby naosnule » Thu Feb 27, 2014 11:26 pm

L33LEE wrote:
naosnule wrote:
L33LEE wrote:The problem i am still having, is they a person defending there claim, drops scents against an attacker/invader/raider.

This should NEVER be the case.

Untill then, its pointless even having skills to attack another player as a hermit, because if bad guys come knocking at your door, if you even attempt to defend yourself or your land, they will just collect the scents, and either summon you back instantly if you try to flee, or wait for another time to summon kill you.

Please Fix so a player cannot drop scents EVER why he is on his own PClaim, otherwise the system is always in favour of the raiders and is very unfair. I should NOT be a criminal if i kill/ko/rob another person ON MY OWN LAND. Even the current US government recognise this.

Thanks.

PS: If they are on MY LAND, they belong to me. I should be able to do what i want with them, when i want.



You can attack and KO other players on your personal claim without leaving scents and without having rights of the englishman.


And what Murder, so you saying, raiders can endlessly zerg my land, but i can only KO them, because if i kill them, i drop summonable scent ?


Unless things changed, you can keep them forever KO'd on your claim (i.e. KO them and never cancel combat mode XD).
naosnule
 
Posts: 371
Joined: Wed Aug 01, 2012 1:26 am

Re: Jorb, Lofta, will you ever fix scents to work correctly

Postby L33LEE » Thu Feb 27, 2014 11:28 pm

naosnule wrote:Unless things changed, you can keep them forever KO'd on your claim (i.e. KO them and never cancel combat mode XD).


But that is not really feasable now is it for your avarage player.

Yes, LeeLee noob, for forgetting its Murder which still drops the scent on your own land, and not KO.

DOH.
Last edited by L33LEE on Thu Feb 27, 2014 11:29 pm, edited 1 time in total.
Retribution ~ Death comes to those who wait.

Wishy for Mod - http://forum.salemthegame.com/viewtopic.php?f=3&t=7783
User avatar
L33LEE
 
Posts: 1134
Joined: Fri Aug 24, 2012 3:58 pm

Re: Jorb, Lofta, will you ever fix scents to work correctly

Postby darnokpl » Thu Feb 27, 2014 11:28 pm

naosnule wrote:
Unless things changed, you can keep them forever KO'd on your claim (i.e. KO them and never cancel combat mode XD).


Combat is (was) droped after you close client (even if you take away tresspass for your character).
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Jorb, Lofta, will you ever fix scents to work correctly

Postby L33LEE » Thu Feb 27, 2014 11:30 pm

darnokpl wrote:
naosnule wrote:
Unless things changed, you can keep them forever KO'd on your claim (i.e. KO them and never cancel combat mode XD).


Combat is (was) droped after you close client (even if you take away tresspass for your character).


This is my problem.

The system still favors the raider(unless there was a hidden update), were that all i can do to raiding zerg arms, is KO them, and send them home, because that will really teach them a lesson.

Now on the other hand, if 5 turned up, and 4 end up dead, and they are unable to collect a scent to summon kill me why im offline, that would teach them a huge ***** lesson, but at the moment, its Zerg, zerg, zerg, zerg, if the defender decides to kill one of the attackers, its GG for the defender, as they just wait untill he is offline to summon kill.

Current system still favors the raider.
Retribution ~ Death comes to those who wait.

Wishy for Mod - http://forum.salemthegame.com/viewtopic.php?f=3&t=7783
User avatar
L33LEE
 
Posts: 1134
Joined: Fri Aug 24, 2012 3:58 pm

Re: Jorb, Lofta, will you ever fix scents to work correctly

Postby darnokpl » Thu Feb 27, 2014 11:40 pm

L33LEE wrote:
Current system still favors the raider.


Of course it is, but it is not because of scents droped on your own claim, but because they can raid you at ANY TIME!
If we only could have what Procne wrote in I&I viewtopic.php?f=12&t=8539#p112584 it wouldn't be problem at all.
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Next

Return to City upon a Hill

Who is online

Users browsing this forum: No registered users and 7 guests