masau wrote:As to #2, I think it should stay lit (and continue to burn) after log out. After all, it's still equipped and crashing would be quite annoying when running around with a torch for one reason or another. But if that gets changed I wouldn't complain. It should imo definitely continue to use fuel if it stays lit though.
I haven't noticed a change one way or the other as my humours have increased, but I haven't paid a ton of attention (lighting a torch does seem to be successful more often than lighting a campfire - but I don't have any data to support that, and the appearance of it being more effective may just be due to the fact that for one I have to run back to try and the other I don't). I might start recording my attempts to light stuff with a tinder drills for research purposes (I always forget to light my torch on logout and don't want to use metal on flint/steel).
Yea I havent done any test to support it either..Will do so... It just seems that way over the weeks.. When comparing the odds to success/failure ratio with a new toon, and then weeks later the success/failure odds seem to have increased or changed.. It leads my mind to think it was either a change in the code or advancing your toon ie humors to affect this... I know for a fact with a new toon I was able to light camp fires with tinder and drill within 4 attempts... Ive read or seen in a video weeks ago its based on humor percentage.. I mean if theres a penalty for having a toon progress one can either use flint and steel or use a new toon to light all camp fires.. Just seems redundant to have to approach game play mechanics in this method.. Ive been using the torch method as a current work around and lighting all fires in one batch that are needed then using the camp fire to relight the torch automatically if needed...
Im claiming a possible unbalance due to new toons vs advanced toons, and if it was this case which more data is needed if humors do affect the success/failure ratio... Doesnt make any sense why a new toon would have higher better odds at lighting a camp fire within 4 attempts, where a more advanced toon takes up to 8 attempts... Common sense would go to show it should get easier with an advanced toon if anything or odds should remain the same...
If the mechanics were intended this way.. Then let it be so... Im making an effort to point out something Ive noticed hence beta testing..