R.I.P. Salem.
Nvr4get. Cry evrytiem.
Mushibag wrote:R.I.P. Salem.
Nvr4get. Cry evrytiem.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
DemonEyes wrote:_Gunnar wrote:L33LEE wrote:Thing is now though, characters will be MUCH MORE valuable, unless you have already made 20+ alt chars, and got the ball rolling on gaining them passive prof points, so when needed you can log into them with millions of prof points, and smash out levels fast. Or is there a hidden cap of points u can save?
I'm hoping there is a cap :p
the cap is what you started at I think, if we are talking about the same thing..
205k?
L33LEE wrote:Seems as though hardcore players will now have very little advantage over the casual, however, working in a group is that much more important now, and will give huge advantages if indivudal players in a group specialize on specific roles, over a single hermit, which i asume this patch intended this.
ZtyX wrote:Yeah, I agree with you. What else is there to say?
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Darwoth wrote:this is the question i asked myself when i saw the patch notes from a pair of developers that have no concept of good game design. population could barely break 250 on launch day, in a month and a half it will be half that right back to where it was before. as such for reasons i have elaborated on already in other threads i am done, for real this time.
no need to tell me, i will not let the door hit me in the ass on the way out. good day and happy trails.
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