Blood wrote:easier to aim
A decent longbowman needs a lifetime of training, a musketeer just a few days to become competant.
Blood wrote:can penetrate armor.
Armor was for the most part removed from the battlefield due to guns. Some armors were able to stop shots but generally yes they were much better at penetration
Guns:
Blood wrote:can inflict additional damage at close range in the form of burning or buckshot
Burning from guns doesn't happen unless you are close as a mf and wouldn't matter compared to the damage you receive from the bullet.
Blood wrote:greater ammo capacity
Supplying an army with muskets is expensive. Supplying an army with musket ammunition is not. More shots than arrows can also be carried by an individual. Each shot was also cheaper.
Bow and Arrow:
Blood wrote:damage can be fatal in one shot (can also just cause minimal damage so a con too)
Everything you see on TV isn't real. Depends on where a person is hit, a person can survive for some time from either.
Blood wrote:poisons and fire (Greek fire too) can be applied for additional damage
Other then the amazons i don't think poisons where used generally. Greek fire has been lost for ages.
Blood wrote:can use arrow to stab with
Stop playing team fortress
Cons
Guns:
Blood wrote:Loud
Should be a pro since this is a very large intimidation factor and spreads fear in knowing someone is shooting.
Blood wrote:reloading times
True hence volley fire
Blood wrote:if your hit your opponent in a non critical area arm, leg, ass they are not as crippled as an arrow and can come after you.
I don't think you know how ballistics work....at all with a gun or bow
Blood wrote:wind can reduce aiming a lot unless skilled
Same as a gun
Blood wrote:cannot penetrate certain armor
People were not roaming around America in full plate.
Blood wrote:not effective at close range
