darnokpl wrote:Waste claim also got some silver drain for raiding town in your idea?
I haven't even thought about, but yeah, having the "alarm" applied to every bell in the range seems fair.
It should start increase silver drain after few (8 or 16) hours not instantly after waste claim is up, so defenders can have some time to gather and prepare for siege?
Well, the time needed for waste claim to become active could be lowered. Defenders should be able to check town bell for number of "alarm" stacks, so the first few hours of waste claim's activity could be used to prepare for combat. And because of that I'd rather have those first few hours have smaller impact on the silver drain. Thus the percentage increase instead of flat silver prices.
and I would add something... people shouldn't be able to build or repair anything outside of town claim, so raiders wouldn't be able to fortify waste claim totem.
Well, first, it can be a way to grief - put a waste claim near a bunch of newbie camps and suddenly newbies can't do a thing.
Second, if attackers erect defenses then they are in the same position as defenders - both parties have a base they want to defend and both want to destroy enemy base.