Bile Cap

Forum for suggesting changes to Salem.

Re: Bile Cap

Postby Snowpig » Wed Feb 12, 2014 12:34 pm

Potjeh wrote:And if Salem isn't meant to be balanced, it's not meant to ever have player count in triple digits, which begs the question why it was designed as an MMO in the first place.


Don't ask me. :lol: This is something the devs should answer.
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Re: Bile Cap

Postby Procne » Wed Feb 12, 2014 1:06 pm

Potjeh wrote:Well, that doesn't describe Salem at all. Getting access to all the different stuff is just the intro, the majority of the game is redoing that "endgame" content a million times to grow in raw power. And that's what no game should be about, because that's just plain tedium.


Where does perma death fit into this? Because once characters start dying then the one who has more of them, will start winning. Which is again the person who spends 10h/day in game. Characters don't respawn here like in PS2.
Even more, once their camp is destroyed you have to reply the part about building your camp. So they again have no hope of competing.

I'm afraid that if we continue this way we will end up with every player starting with complete base and leveled character so that they can always enter the endgame pvp and be competitive. Or make camps indestructible, so that people can always spawn new characters and prepare them quickly. But then, what is the combat about?
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Re: Bile Cap

Postby Thor » Wed Feb 12, 2014 1:13 pm

So some people here just want devs to take a huge **** on top of the hard work and achievements of other people.
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Re: Bile Cap

Postby Potjeh » Wed Feb 12, 2014 1:15 pm

It's not about who wins, but how they win. Walkovers suck. And besides, when it comes to character quantity there's at least a theoretical possibility for casuals to level the playing field by having more players on their side (unlikely, but there's at least some hope). This is clearly not the case when it comes to pushing biles ad infinitum.
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Re: Bile Cap

Postby darnokpl » Wed Feb 12, 2014 1:30 pm

Procne wrote:Even more, once their camp is destroyed you have to reply the part about building your camp. So they again have no hope of competing.


Base siege (waiting under walls for waste claim to work, breaking the walls, destroying braziers, stealing and killing - fights) should take few days if we talk about larger towns. But it should be splited for few hours per day, not like it is right now, when you have to do everything in single run.

Destroying entire base (wipe every building, brazier and field) while there is silver in town bell should be impossible.
So even your 2h/day base wouldn't be lost after single raid.


As for alts and winning, yes of course the more you play the closer to win you should be, I never said otherwise, but if you would spend 10h/day and I only 2-3 I still should be able to kill one or two of your alts during raid on my town. Right now it is impossible to kill people that are in-game few times longer than I am and that breaks fun for me, and I am sure not only for me.
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Re: Bile Cap

Postby Procne » Wed Feb 12, 2014 2:44 pm

darnokpl wrote:
Procne wrote:
As for alts and winning, yes of course the more you play the closer to win you should be, I never said otherwise, but if you would spend 10h/day and I only 2-3 I still should be able to kill one or two of your alts during raid on my town. Right now it is impossible to kill people that are in-game few times longer than I am and that breaks fun for me, and I am sure not only for me.

Then we are back to what you proposed yourself - you can get more people with you and then you can kill this one high-bile titan. What will that change when this guy pulls out his alt with only slightly lower biles and takes revenge?
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Re: Bile Cap

Postby darnokpl » Wed Feb 12, 2014 2:50 pm

Procne wrote:Then we are back to what you proposed yourself - you can get more people with you and then you can kill this one high-bile titan. What will that change when this guy pulls out his alt with only slightly lower biles and takes revenge?


No you can't kill titan because he can run longer than 5 people with lower biles.
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Re: Bile Cap

Postby Thor » Wed Feb 12, 2014 3:01 pm

darnokpl wrote:
Procne wrote:Then we are back to what you proposed yourself - you can get more people with you and then you can kill this one high-bile titan. What will that change when this guy pulls out his alt with only slightly lower biles and takes revenge?


No you can't kill titan because he can run longer than 5 people with lower biles.


So what's the problem if you've chased him away from your town?
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Re: Bile Cap

Postby darnokpl » Wed Feb 12, 2014 3:12 pm

Thor wrote:
darnokpl wrote:
Procne wrote:Then we are back to what you proposed yourself - you can get more people with you and then you can kill this one high-bile titan. What will that change when this guy pulls out his alt with only slightly lower biles and takes revenge?


No you can't kill titan because he can run longer than 5 people with lower biles.


So what's the problem if you've chased him away from your town?


He can come back when I go sleep? Raiding groups are 3 or more people, so 5 average players vs 3 titans won't work, average people won't chase titan they stay inside walls and try to repair it? Siege mechanic is not about fun and fights, but only about who can play longer at any time because raids may happen at any time of the day and waste claims doesn't solve it they are just to inform you about incomming raid.
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Re: Bile Cap

Postby Dallane » Wed Feb 12, 2014 3:22 pm

darnokpl wrote:He can come back when I go sleep? Raiding groups are 3 or more people, so 5 average players vs 3 titans won't work, average people won't chase titan they stay inside walls and try to repair it? Siege mechanic is not about fun and fights, but only about who can play longer at any time because raids may happen at any time of the day and waste claims doesn't solve it they are just to inform you about incomming raid.


You really need to play the game before making post like this.
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