JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
iamah wrote:This game has some similarities to Salem:
http://playrust.com/
it's on early access and it's full of hackers but they may figure things out in the future
We Have MOST Fun on Jamestown!
ZtyX wrote:Who needs games with hackers? I'd rather play a low populated game without bots and hackers than a game where my effort and dedication is wasted because of cheaters.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:ZtyX wrote:Who needs games with hackers? I'd rather play a low populated game without bots and hackers than a game where my effort and dedication is wasted because of cheaters.
Bots are one thing, hacks are another. It's hard to get rid of bots without massive changes to game design or intrusive software. Hacks, on the other hand, just take time and analysis of player activities to hunt down and remove.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
jwhitehorn wrote:The thing that ruined Rust for me is when I found out the game can be played on private servers and that is the preferred method of play. Who wants to play a game seriously on an "unofficial server?
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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