i recently tried playing on the ender client but it would just crash, i read about it crashing alot on java 7 so i downgraded to 6 and im still getting this error, if someone can help me please thanks.
cpus	6
gl.caps	GLCaps[wgl vid 0x20 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
gl.conf	haven.GLConfig@4320d68d
gl.exts	[GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_indirect, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_query_buffer_object, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_import_sync_object, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_square, GL_NV_compute_program5, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_ES1_1_compatibility, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object, GL_ARB_sparse_texture, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_OES_compressed_ETC1_RGB8_texture, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum, GL_WIN_swap_hint, WGL_EXT_swap_control]
gl.renderer	GeForce GTX 650/PCIe/SSE2
gl.vendor	NVIDIA Corporation
gl.version	4.4.0
jar.git-rev	25.07.2013 01:02
java.vendor	Sun Microsystems Inc.
java.version	1.6.0_45
mem.free	206,419,152
mem.max	715,849,728
mem.total	486,670,336
os.arch	amd64
os.name	Windows 8
os.version	6.2
thcl	haven.HackThread
thnm	Haven UI thread
usr	-
Exception chain
java.lang.RuntimeException
java.lang.RuntimeException: Delayed error in resource gfx/terobjs/oldstump (v3), from forking source backed by HTTP res source (http://plymouth.seatribe.se/res/)
Class	Function	File	Line
com.jogamp.common.util.awt.AWTEDTExecutor	invoke	AWTEDTExecutor.java	58
jogamp.opengl.awt.AWTThreadingPlugin	invokeOnOpenGLThread	AWTThreadingPlugin.java	103
jogamp.opengl.ThreadingImpl	invokeOnOpenGLThread	ThreadingImpl.java	206
javax.media.opengl.Threading	invokeOnOpenGLThread	Threading.java	172
javax.media.opengl.Threading	invoke	Threading.java	191
javax.media.opengl.awt.GLCanvas	display	GLCanvas.java	528
haven.HavenPanel	uglyjoglhack	HavenPanel.java	394
haven.HavenPanel	run	HavenPanel.java	426
java.lang.Thread	run	(null)	-1
java.lang.RuntimeException
Delayed error in resource gfx/terobjs/oldstump (v3), from forking source backed by HTTP res source (http://plymouth.seatribe.se/res/)
Class	Function	File	Line
haven.Resource	checkerr	Resource.java	1439
haven.Resource	layer	Resource.java	1324
haven.Resource	layer	Resource.java	1333
haven.Resource	getcode	Resource.java	1000
haven.Sprite	create	Sprite.java	106
haven.ResDrawable	init	ResDrawable.java	53
haven.ResDrawable	setup	ResDrawable.java	58
haven.Gob	setup	Gob.java	211
haven.RenderList	setup	RenderList.java	98
haven.RenderList	add	RenderList.java	135
haven.MapView	addgob	MapView.java	555
haven.MapView$3	setup	MapView.java	564
haven.RenderList	setup	RenderList.java	98
haven.RenderList	add	RenderList.java	135
haven.MapView	setup	MapView.java	615
haven.PView$1	setup	PView.java	126
haven.RenderList	setup	RenderList.java	98
haven.RenderList	setup	RenderList.java	123
haven.PView	draw	PView.java	150
haven.MapView	draw	MapView.java	894
haven.Widget	draw	Widget.java	510
haven.Widget	draw	Widget.java	515
haven.GameUI	draw	GameUI.java	565
haven.Widget	draw	Widget.java	510
haven.Widget	draw	Widget.java	515
haven.RootWidget	draw	RootWidget.java	80
haven.UI	draw	UI.java	147
haven.HavenPanel	redraw	HavenPanel.java	280
haven.HavenPanel$1	display	HavenPanel.java	92
jogamp.opengl.GLDrawableHelper	displayImpl	GLDrawableHelper.java	649
jogamp.opengl.GLDrawableHelper	display	GLDrawableHelper.java	633
javax.media.opengl.awt.GLCanvas$9	run	GLCanvas.java	1271
jogamp.opengl.GLDrawableHelper	invokeGLImpl	GLDrawableHelper.java	1103
jogamp.opengl.GLDrawableHelper	invokeGL	GLDrawableHelper.java	978
javax.media.opengl.awt.GLCanvas$10	run	GLCanvas.java	1282
java.awt.event.InvocationEvent	dispatch	(null)	-1
java.awt.EventQueue	dispatchEventImpl	(null)	-1
java.awt.EventQueue	access$400	(null)	-1
java.awt.EventQueue$2	run	(null)	-1
java.awt.EventQueue$2	run	(null)	-1
java.security.AccessController	doPrivileged	(null)	-2
java.security.AccessControlContext$1	doIntersectionPrivilege	(null)	-1
java.awt.EventQueue	dispatchEvent	(null)	-1
java.awt.EventDispatchThread	pumpOneEventForFilters	(null)	-1
java.awt.EventDispatchThread	pumpEventsForFilter	(null)	-1
java.awt.EventDispatchThread	pumpEventsForHierarchy	(null)	-1
java.awt.EventDispatchThread	pumpEvents	(null)	-1
java.awt.EventDispatchThread	pumpEvents	(null)	-1
java.awt.EventDispatchThread	run	(null)	-1
haven.Resource$LoadException
Could not find specified material: 1
Class	Function	File	Line
haven.FastMesh$MeshRes	init	FastMesh.java	238
haven.Resource	load	Resource.java	1411
haven.Resource	access$300	Resource.java	40
haven.Resource$Loader	handle	Resource.java	437
haven.Resource$Loader	run	Resource.java	416
java.lang.Thread	run	(null)	-1