Amour_Vulpes wrote:If you have not noticed this game is quite good at being pretty neutral. Knowledge is power and it reigns supreme within this game. Don't like being robbed? Tough luck. Deal with it by either moving to dealing with the thief. Get killed? (Be happy this is not H&H else you could die from a rabbit killing you.) Tough luck. Pull your self back up from your boot straps and find a way to counter it. Can't seem to understand a certain mechanic? Either explore it thoroughly or read one of the many, and do I mean many, guides.
Do not expect me to be all giddy about finding a way to take the learning curve and make it into some ***** up welfare system for new players though. That is the last damn thing this game needs. We've all been in those spots before, and we've all dealt with it. There are an infinite amount of ways to stop bad things from occurring. Only the idiotic, slow learning, and ignorant will not get it.
We should, must, have the ability to larceny accounts that are off line from their home-stead with no bias towards who has been in the game the longest or shortest. That is how this game works. You can make it into Farmvile, casually play it, or just out right wage war and watch the whole thing burn. Yet do you know what the difference is to all those things?
Someone can kill you. Why not add the ability to also rob them while they are, logged off, sleeping? It makes complete and utter sense. It would be foolish to disagree with this and completely upset the current imbalance more-so. There are already plenty of reasons why new players would run off. For the sake of the argument go read the past 10 pages of both political sections on the H&H and Salem forums. They are both riddled with those type of people.
No welfare. No imbalance. Death to the alt. vaults.
Are you ready to play on the real server and start your VQ yet?
Chief PeePooKaKa
MM Tribe