New mob

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New mob

Postby Conquistador » Sun Dec 08, 2013 2:07 am

Deers, bears, beavers, rabbits.

How come we cannot have native americans spawn? Make them stronger than argopelters. Make them so that it can only be killed in groups and impossible individually.
Or even minibosses randomly appearing at the map.
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Re: New mob

Postby jwhitehorn » Sun Dec 08, 2013 2:07 am

Conquistador wrote:Deers, bears, beavers, rabbits.

How come we cannot have native americans spawn? Make them stronger than argopelters. Make them so that it can only be killed in groups and impossible individually.
Or even minibosses randomly appearing at the map.


Yes to new monsters. no to Native American NPC's. We already have Native American PC's.

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Re: New mob

Postby RuneNL » Sun Dec 08, 2013 2:08 am

Conquistador wrote:Deers, bears, beavers, rabbits.

How come we cannot have native americans spawn? Make them stronger than argopelters. Make them so that it can only be killed in groups and impossible individually.
Or even minibosses randomly appearing at the map.



Play on Plymouth; no single or group has defeated the indjun mob there.
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Re: New mob

Postby AmmaBoss » Sun Dec 08, 2013 3:00 am

I like the idea of a mare bear that can be found in the darkness forest.
When you attack a normal bear it have about a 1-5% chances of turning into a mare bear depending on how far into the darkness.
This animal have 300 blood and can hit anywhere from 25-60 depending on the hunters hunting gear ( feral defence )
The bear have the ability to preform a skill where it take 5% of your humour when it Ko you but it can only do this when it is not in combat with someone else. ( make it better to hunt in group to take down this creature and also to avoid losing your precious
humour.)
The bear skin can be dry and sold to the NPC for 1000 sliver
but it should also be use to make hunting clothes ( easy to slot etterfang and cobweb in them. )
It should also be able to make 2 artifact one with 15 common power and one with 15 common defence.
This Idea make player have different type of clothes instead of just wearing pvp gear all the time.
It require player to hunt in group
it make the darkness a little more like how it should be, a player with less than 150 stats should be very afraid to go into the darkness it shouldn't be a place where 50 bile char can wander.
This bear should not be like other animal that hit and run , it should be like a target system where it will keep on attacking you until you hit it then it may run around then attack again.
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Re: New mob

Postby DarkNacht » Sun Dec 08, 2013 5:10 am

I don't think turning this into a game where white people(and despite what the Cheif says we are all playing white people, we all have white skin and we all took a ship from the old world, and no amount of pretending to be Native American stereotypes will change that) hunt and slaughter Native Americans is a good idea.
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Re: New mob

Postby jwhitehorn » Sun Dec 08, 2013 5:15 am

DarkNacht wrote:(and despite what the Cheif says we are all playing white people, we all have white skin and we all took a ship from the old world, and no amount of pretending to be Native American stereotypes will change that)

Blasphemy.

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Re: New mob

Postby Dallane » Sun Dec 08, 2013 3:44 pm

Conquistador wrote:Deers, bears, beavers, rabbits.

How come we cannot have native americans spawn? Make them stronger than argopelters. Make them so that it can only be killed in groups and impossible individually.
Or even minibosses randomly appearing at the map.


Maybe you should use the search button and see why this wont happen. There are many other threads with the same terrible idea.
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Re: New mob

Postby MagicManICT » Sun Dec 08, 2013 6:16 pm

Conquistador wrote:How come we cannot have native americans spawn? Make them stronger than argopelters. Make them so that it can only be killed in groups and impossible individually.


Seriously? I'm not sure what country you are from, but haven't we all had enough of genocide in human history?

Dallane wrote:Maybe you should use the search button and see why this wont happen. There are many other threads with the same terrible idea.


I looked and didn't find anything quite like this.

I'm locking this thread as it's going to be nothing but troll bait. I think it's in completely bad form even if the root of the idea (more NPC creatures) comes from a good place. It'll still be here for the devs to see.
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