Inventory Management

Forum for suggesting changes to Salem.

Re: Inventory Management

Postby MagicManICT » Wed Nov 13, 2013 7:49 pm

Cheena wrote:It doesn't in the stalls, why would it be a problem in our own inventories ?


Two different systems. Seeds, flour, and other items are "fluid" and average out. A stall has X number of spaces (forget the number) and you can put X number of different items in there (ie different purities) as long as they are the same item ID.

you're right in that either system could be used, but that would have to be an active decision on the dev's part. It would likely take a redesign of some core code to be able to do it, too.
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Re: Inventory Management

Postby Rantul » Mon Nov 18, 2013 9:22 am

I wasn't saying make it excessive, some things could be made stackable like harvests since they have the same purity, work just like seed bags if you combined them kinda thing, and nails. If they were made stackable, nothing says you have to make it so you can stack 750 cottons. That wouldn't be very reasonable, I mean within reason. For harvesting they'd be like autostacked to one per field, to combine you'd have to manually do it as some fields you gain that purity bonus and don't want them to combine with junk. Overall, combining could be done and mostly manual so you can manage the purity. Ton of options to choose from, from special backpacks, making things stackable, expanding slots, or reduce our inventory to 10 and remove backpacks from the game and make even tougher :O. Had to say something that would totally suck.
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Re: Inventory Management

Postby iotuegli » Sun Nov 24, 2013 8:31 pm

running backward and forward in order to craft some foods/stuffs is one of the most challenging things 1 can find in salem, if we hate so much the fact that making "4 foods per run (in 20 seconds per run) is way now enough" i don't see why we need bags for more storage. (btw the duble bag could be interesting indeed)

yes, that is 1 of the most grindy things in game but there are many ways to make it easy, such as splitting steaks at the moment, have containers near you full of ingredients and/or some others i will tell you ;) a day
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Re: Inventory Management

Postby Snowpig » Mon Nov 25, 2013 2:54 pm

big annoyance: You run around foaging, kill a bear and start butchering it ...alternatively you have to carry that dead bear the whole way back home just to not lose any of the meat/brain/sinews. :roll:
Last edited by Snowpig on Mon Nov 25, 2013 2:56 pm, edited 1 time in total.
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Re: Inventory Management

Postby iotuegli » Mon Nov 25, 2013 2:56 pm

Snowpig wrote:big annoyance: You run around foarging, kill a bear and start butchering it ...alternatively you have to carry that dead bear the whole way back home just to not lose any of the meat/brain/sinews. :roll:


big problem solved: butch it in place, dump the shreds. find another bear and come back with 2 bears
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Re: Inventory Management

Postby Snowpig » Mon Nov 25, 2013 2:57 pm

why should i dump the shreds? they are very nice for a beaver/bear meatpie...
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Re: Inventory Management

Postby Procne » Mon Nov 25, 2013 3:29 pm

iotuegli wrote:running backward and forward in order to craft some foods/stuffs is one of the most challenging things 1 can find in salem

uhm... ok. I guess
if we hate so much the fact that making "4 foods per run (in 20 seconds per run) is way now enough"

Are you quoting me here? Because that's not what i said.
i don't see why we need bags for more storage. (btw the duble bag could be interesting indeed)

I don't get this implication. Why does the fact, that someone finds it annoying to run between containers and fire and juggle materials to craft 4 dishes per run, automatically invalidates any reason to need bags for more storage? Or were you quoting someone else, who thinks that making "4 foods per run is now enough" (without "way" in there)? If so, then what is your point exactly?
yes, that is 1 of the most grindy things in game but there are many ways to make it easy, such as splitting steaks at the moment, have containers near you full of ingredients and/or some others i will tell you ;) a day

What if someone saves steaks for other dishes?

Anyway, inventory management IS important part of the game, but I think that storing or utilising simple materials shouldn't be a bigger challenge than obtaining them. Especially for established players, who, IMO, should have ways to make it more efficient.
If I gather mushrooms then I expect that my primary concern, and source of fun, will be finding them, instead of having to run back to base after every 20 mushrooms.
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Re: Inventory Management

Postby iotuegli » Tue Nov 26, 2013 3:25 pm

Procne wrote:
iotuegli wrote:running backward and forward in order to craft some foods/stuffs is one of the most challenging things 1 can find in salem

uhm... ok. I guess
if we hate so much the fact that making "4 foods per run (in 20 seconds per run) is way now enough"

Are you quoting me here? Because that's not what i said.
i don't see why we need bags for more storage. (btw the duble bag could be interesting indeed)

I don't get this implication. Why does the fact, that someone finds it annoying to run between containers and fire and juggle materials to craft 4 dishes per run, automatically invalidates any reason to need bags for more storage? Or were you quoting someone else, who thinks that making "4 foods per run is now enough" (without "way" in there)? If so, then what is your point exactly?
yes, that is 1 of the most grindy things in game but there are many ways to make it easy, such as splitting steaks at the moment, have containers near you full of ingredients and/or some others i will tell you ;) a day

What if someone saves steaks for other dishes?

Anyway, inventory management IS important part of the game, but I think that storing or utilising simple materials shouldn't be a bigger challenge than obtaining them. Especially for established players, who, IMO, should have ways to make it more efficient.
If I gather mushrooms then I expect that my primary concern, and source of fun, will be finding them, instead of having to run back to base after every 20 mushrooms.


i wanted to say that for me, the way it is now is good enough and doesn't need any change.
btw giving us more storages for enstamblished players wouldn't that focus their attention not on foraging/producing but on other things? if you find enough easy to make 100 moshroom pies with lavander blewits wouldn't you glutton faster, and more important, go for using such biles you have just made?
for example with all this free time you will do something else (outside game) or start to raid, harrass noobs, grind something else or worse

in conclusion, no need to have more storage, but just have people that know how to store things :)
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Re: Inventory Management

Postby MagicManICT » Tue Nov 26, 2013 5:02 pm

iotuegli wrote:btw giving us more storages for enstamblished players wouldn't that focus their attention not on foraging/producing but on other things? if you find enough easy to make 100 moshroom pies with lavander blewits wouldn't you glutton faster, and more important, go for using such biles you have just made?


You can eat out of a chest or cupboard, so what difference would this make other than ease the pain of making those 100 pies? (You can glutton with any open container, which means you have that container and your backpack to store food in.) Even then, if you organize properly, making 100 pies still wouldn't be that big of a pain. You just need to duck back into your chests more frequently.
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Re: Inventory Management

Postby iotuegli » Thu Nov 28, 2013 10:56 am

MagicManICT wrote:
iotuegli wrote:btw giving us more storages for enstamblished players wouldn't that focus their attention not on foraging/producing but on other things? if you find enough easy to make 100 moshroom pies with lavander blewits wouldn't you glutton faster, and more important, go for using such biles you have just made?


You can eat out of a chest or cupboard, so what difference would this make other than ease the pain of making those 100 pies? (You can glutton with any open container, which means you have that container and your backpack to store food in.) Even then, if you organize properly, making 100 pies still wouldn't be that big of a pain. You just need to duck back into your chests more frequently.


true, that's why more storage (inventory's storage) isn't needed
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