iotuegli wrote:running backward and forward in order to craft some foods/stuffs is one of the most challenging things 1 can find in salem
uhm... ok. I guess
if we hate so much the fact that making "4 foods per run (in 20 seconds per run) is way now enough"
Are you quoting me here? Because that's not what i said.
i don't see why we need bags for more storage. (btw the duble bag could be interesting indeed)
I don't get this implication. Why does the fact, that someone finds it annoying to run between containers and fire and juggle materials to craft 4 dishes per run, automatically invalidates any reason to need bags for more storage? Or were you quoting someone else, who thinks that making "4 foods per run is now enough" (without "way" in there)? If so, then what is your point exactly?
yes, that is 1 of the most grindy things in game but there are many ways to make it easy, such as splitting steaks at the moment, have containers near you full of ingredients and/or some others i will tell you

a day
What if someone saves steaks for other dishes?
Anyway, inventory management IS important part of the game, but I think that storing or utilising simple materials shouldn't be a bigger challenge than obtaining them. Especially for established players, who, IMO, should have ways to make it more efficient.
If I gather mushrooms then I expect that my primary concern, and source of fun, will be finding them, instead of having to run back to base after every 20 mushrooms.