Terrainforming, NOT Terraforming

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Re: Terrainforming, NOT Terraforming

Postby ZtyX » Sat Nov 23, 2013 10:45 pm

L33LEE wrote:Im not going to write a guide on how to do it, however it is not over complicated to do. Get out there and test like i done once upon a time.


I thought you were all for sharing, Lee Lee.
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Re: Terrainforming, NOT Terraforming

Postby L33LEE » Sat Nov 23, 2013 11:07 pm

ZtyX wrote:
L33LEE wrote:Im not going to write a guide on how to do it, however it is not over complicated to do. Get out there and test like i done once upon a time.


I thought you were all for sharing, Lee Lee.


Any biome will expand onto turned over soil, thus expanding that biome type.

If you want to expand a 5x5 yellow (autumn) into a 500x500, simple make a path square around the 500x500, and turn everything inside to dirt(dig it over), except the yellow biome, and watch as it expands Or any specific biome/sub-biome for that matter you wish to grow. (If any other type of unwanted biome randomly spawns inside your 500x500 square, simple remove it by redigging it over. It takes you to be very active in the areas of turned over dirt also for the biome's to regrow faster, If the area is very inactive (no through traffic of players) then it will stay dirt forever either way, as biome expansion/regrowth only works when the map grid is loaded from the server(requires a player to activate the tile on the server by going into it), so for this to work, and to get desired results, you must be very active in an attempt to perfectly manage the growth of a large area into a single specifc biome))

Now only the sky is the limit on how you go about doing this, with channels of paving to bring all the biomes together to create a grid of different biome's of making 1 huge biome to spawn a specific type of item.

Pendle forest held my pet project in testing this on roanoak(It may still exist, and you can see the squares of pure dirt still left behind inside square paving, which i started to use for testing), shortly before its destruction by the russians, which then after i ditched the very deep research required into the subject. I may one day pick it up again, but who knows.

I know a hand full of items, besides the wild garlic inside the yellow sub-biome of the autumn forest biome, and what items spawn inside them specific biome, but to make a whole library of this would take intense amounts of work. Good Luck if you wish to continue it.

PS: If you never guessed by my description, Paving stops biome regrowth, it cannot grow over it, It can only grow onto dirt tiles adjacent to it.

PPS: If you can find were the Hive on roanoak once stood, you can see this evidence yourself in a random uncontrolled growth, in quite a large area as well.
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Re: Terrainforming, NOT Terraforming

Postby ZtyX » Sun Nov 24, 2013 1:25 am

Thank you, I understand it better now. But do dirt tiles regrow if there is only dirt adjacent to them (randomly grow with no nearby biome influence)? Or do they only regrow when finally a nearby dirt has become a biome and can now help it grow?
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Re: Terrainforming, NOT Terraforming

Postby Kandarim » Sun Nov 24, 2013 1:20 pm

ZtyX wrote:Thank you, I understand it better now. But do dirt tiles regrow if there is only dirt adjacent to them (randomly grow with no nearby biome influence)? Or do they only regrow when finally a nearby dirt has become a biome and can now help it grow?


only when a neighbouring tile is something else than dirt. You can effectively have dirt forever by paving a square and making sure it's all dirt inside of it.
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Re: Terrainforming, NOT Terraforming

Postby Kandarim » Mon Jan 27, 2014 11:06 pm

as promised (but it did take a while :') )

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Re: Terrainforming, NOT Terraforming

Postby jcwilk » Mon Jan 27, 2014 11:13 pm

Kandarim wrote:as promised (but it did take a while :') )

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Have you confirmed this with something besides natural path? I tried bleeding badlands into coniferous and couldn't get it to budge an inch, but I gave up after a couple weeks.
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Re: Terrainforming, NOT Terraforming

Postby Kandarim » Mon Jan 27, 2014 11:25 pm

why would you want to do that ?
it's not that hard, but it takes some paving.

Just dig up a large area of coniferous, pave the outside so only badlands touches dirt on the inside of the pavement (don't pave it all off, leave a corridor to badlands)

We've done some projects in our town with terraforming, and they all worked '-'
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Re: Terrainforming, NOT Terraforming

Postby jcwilk » Mon Jan 27, 2014 11:59 pm

Kandarim wrote:why would you want to do that ?
it's not that hard, but it takes some paving.

Just dig up a large area of coniferous, pave the outside so only badlands touches dirt on the inside of the pavement (don't pave it all off, leave a corridor to badlands)

We've done some projects in our town with terraforming, and they all worked '-'


Ah, paving... of course :cry: thanks for the tip

And it's cause there was a good nearby merc grass spot with the highest point right on the boundry, i figured if i could pull the badlands in a bit then it would make the spot bigger.
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Re: Terrainforming, NOT Terraforming

Postby Stormie » Tue Jan 28, 2014 11:36 pm

jcwilk wrote:
Kandarim wrote:why would you want to do that ?
it's not that hard, but it takes some paving.

Just dig up a large area of coniferous, pave the outside so only badlands touches dirt on the inside of the pavement (don't pave it all off, leave a corridor to badlands)

We've done some projects in our town with terraforming, and they all worked '-'


Ah, paving... of course :cry: thanks for the tip

And it's cause there was a good nearby merc grass spot with the highest point right on the boundry, i figured if i could pull the badlands in a bit then it would make the spot bigger.


Genius if that works and extends the mercury node and allows you to then get the highest grass possible...If only we could do water sources like this, I would have a feeling we may find 11-12% like we did the granite on Roan..
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