Terrainforming, NOT Terraforming

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Re: Terrainforming, NOT Terraforming

Postby Mushibag » Sat Nov 23, 2013 4:50 pm

ZtyX wrote:
Sipo wrote:Is it possible? I've been terrainforming my land. Basically, dig up near the autumnal and making it advance.

In short: I dig up my grassland to make autumnal advance. Will this cause more bears to spawn?


What thell?

This isn't possible. What are you guys smoking?

Yes, it is.
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Re: Terrainforming, NOT Terraforming

Postby ZtyX » Sat Nov 23, 2013 4:53 pm

In other words, I can manipulate the biomes and expand them artificially?

Okay, will you explain this to me in details how to do it?


No.. I don't believe it. Thisis *****. When you dig on a tile that tile becomes dirt for a while, but after a while it returns to its' old state. There's no way to transform a biome into another type.
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Re: Terrainforming, NOT Terraforming

Postby Kandarim » Sat Nov 23, 2013 5:03 pm

ZtyX wrote:In other words, I can manipulate the biomes and expand them artificially?

Okay, will you explain this to me in details how to do it?


No.. I don't believe it. Thisis *****. When you dig on a tile that tile becomes dirt for a while, but after a while it returns to its' old state. There's no way to transform a biome into another type.

:lol: :lol: :lol:

Have you ever tried it? Agreed, I still need to go get that pic of the enlarged game trail. Dirt (dug soil) will change to the biome of one of its surrounding tiles after a while, if those surrounding tiles are an expanding biome (i.e. grassland/forest, but not lime or stone or something like that).
I have neither the crayons nor the time to explain it to you.
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Re: Terrainforming, NOT Terraforming

Postby ZtyX » Sat Nov 23, 2013 5:22 pm

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Re: Terrainforming, NOT Terraforming

Postby Thor » Sat Nov 23, 2013 5:30 pm

Whoa wtf, cool.
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Re: Terrainforming, NOT Terraforming

Postby jesi » Sat Nov 23, 2013 6:53 pm

What Kandarim says is not surprising since that was the case in HnH. I have been replanting trees in a forest terrain and have seen it grow and attract more bears. This could be coincidental. But it was the case in HnH that if you cut down all the trees in an area, the terrain changed. It seems logical that the same type of effect exists here.
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Re: Terrainforming, NOT Terraforming

Postby ZtyX » Sat Nov 23, 2013 8:27 pm

jesi wrote:What Kandarim says is not surprising since that was the case in HnH. I have been replanting trees in a forest terrain and have seen it grow and attract more bears. This could be coincidental. But it was the case in HnH that if you cut down all the trees in an area, the terrain changed. It seems logical that the same type of effect exists here.


Then why have all the treewalls that people make NOT changed the terrain?
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Re: Terrainforming, NOT Terraforming

Postby L33LEE » Sat Nov 23, 2013 8:53 pm

There is a deep detailed back works of how all biome's work, which very little people know about.

Each biome even has 2-4~ sub biome's inside it and Yes you can also manipulate all biome's to expand, retract even shape into your own farms by paving around a fully dug area(which stops any biome from regrowing inside it) and then introducing a particular biome into that soil to grow / expand it how you wish.

A light example, If you expanded a yellow area of the Autumn biome into a massive large area, you will find huge spawns of wild garlic, and could even make your own wild garlic farm from it.(As wild garlic has a very high chance of spawning in the yellow patch's of autumn forest biome)

If you can pinpoint specific item spawns to each sub-biome like with wild garlic and the yellow patch in an autumn biome, you can shape the world to be an ever respawning farm for an item you want. (Lots of effort really for little reward imho).

This is just some of the depths of how the terraforming game mechanics work which very little people know about.
Last edited by L33LEE on Sat Nov 23, 2013 10:25 pm, edited 1 time in total.
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Re: Terrainforming, NOT Terraforming

Postby ZtyX » Sat Nov 23, 2013 10:22 pm

OKay, but I still don't understand how to do it. Can you explain step by step in detail how I can expand a biome?

Also, can I introduce a completely new biome to an area? Is the biome identifier inside soil or what?
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Re: Terrainforming, NOT Terraforming

Postby L33LEE » Sat Nov 23, 2013 10:38 pm

ZtyX wrote:OKay, but I still don't understand how to do it. Can you explain step by step in detail how I can expand a biome?

Also, can I introduce a completely new biome to an area? Is the biome identifier inside soil or what?


Technically speaking, given enough man power you could turn the whole salem map (everything outside the main city) into nothing but turned over dirt, and force the biome's to never regrow, meaning the whole map would never respawn any item or forage-able again.

Im not going to write a guide on how to do it, however it is not over complicated to do. Get out there and test like i done once upon a time.
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