Darwoth wrote:most importantly will these changes when they are done be applied to the existing servers/characters or will there be a wipe? will current end game characters suddenly be rendered into an early/mid game status when the changes are made? i certainly have no interest in continuing to grind out hammer and nail or stocks and cults if it is not a long term investment of my time or if under the new system 1000 stocks and cults will be about as impressive as 200 is now.
Potjeh wrote:Yeah, I don't think there's that much pressure to keep studies going as a casual player.
Kandarim wrote:A genuine question which I try to pose without sounding aggressive: why would you need to fix both until we see either?
As to your point that the inspirationals give relatively few proficiency points: I completely disagree. As far as skills go, the proficiency points required are nicely balanced in my mind
I'm genuinely pleased to see you aren't afraid to overhaul core mechanics of the game.
Fduch wrote:Thanks for continuing to put effort into this game J/Lo!
Fduch wrote:Making both easier or faster may...
jorb wrote:Most of the early game consists of making sure that the black bile meter is either moving up, or down. Any break from that activity -- fishing, chopping wood, durdling around, digging, building a base, whatever -- is severely punished in terms of non-advancement and opportunity cost, as the time spent elsewhere cannot be recouped
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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