Jorb, whats up with plymouth?

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Re: Jorb, whats up with plymouth?

Postby sefer » Thu Nov 14, 2013 12:27 pm

alloin wrote:
Darwoth wrote:
alloin wrote:
Those 7 people where me, sten, my alt, another alt, myself, my other account & my crafter (which you killed)



forgot of course about greb, leelee, martinuzz and binks.

never did find out who the guy i killed at my town was.

Actually you might be right, more people helped while i went offline, totally forgot about that :D
gotta love having people watch your back & care about you.



@ sefer, Darwoth proved himself already by almost killing me with a 70 humoured guy multiple times, he also managed to kill some 300+ humoured characters with not much effort, from all players, Darwoth is the only one who knows how to actually play this game


You guys dont have your servers monopolized though, so its completely different. Encountering someone on your server, is far less dangerous, than encountering someone on plymouth. Randoms in the forest dont exist in plymouth, only mm tribe. Everyone is working under mm tribe, and while ppl are cautious about wandering around on the other servers, that doesn't exist on plymouth, they roam around with no fear, as there is no one else that can contest them, looking for anyone who isn't labeled as their own, to kill them and destroy everything they have built. Without fear of scents, as there is no one who can claim their life...

So no, its completely different. With the way they have plymouth setup, it cannot be stopped. Which you would notice that if you tried to prove me wrong.
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Re: Jorb, whats up with plymouth?

Postby Darwoth » Thu Nov 14, 2013 12:34 pm

so you are complaining that the guild that makes up 90% of a servers population (according to you) is dominating said server?


:lol: :lol: :lol: :lol:
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Re: Jorb, whats up with plymouth?

Postby sefer » Thu Nov 14, 2013 12:46 pm

Darwoth wrote:so you are complaining that the guild that makes up 90% of a servers population (according to you) is dominating said server?


:lol: :lol: :lol: :lol:


and again you fail to see HOW it came to that. Everyone left on that server, has to pay them a tax, and follow their rules, including telling them when they see someone who isn't a paying player.
It got this way because they took over the server.
The older players eventually quit or joined them because they could get to that point now that mm tribe didn't have any enemies that were old and powerful.
They took over the server by killing all the older players who became criminals when they thought stupid crap like there was gonna be a wipe soon, and they were gonna fix it, and blahblahblah...chaos happened.
They rose to power and maxed out their toons with the humour system.

Note that the problem was that their opposition quit or joined them. Why? Because they were forced to. Why? Because of the humours system making older players TOO strong. Not strong, TOO strong. A complete lack of ability to undo what was done. Not because lack of numbers, but because of how the system works.

In short, if the humours system wasn't like this, plymouth would not be theres. There would still be rival clans on that server that could contest against them, they wouldn't have to quit or join them because it would be possible to actually rebuild without being completely destroyed and killed again... But as it is now, it takes too long to gain that kind of power, or perhaps that kind of power is just too powerful, or both. The fact is, that it is impossible to undo the damage as it is right now without a change to the system.
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Re: Jorb, whats up with plymouth?

Postby Procne » Thu Nov 14, 2013 12:56 pm

Thinking that old humour system is what let MM dominate Plymouth is delusional.
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Re: Jorb, whats up with plymouth?

Postby sefer » Thu Nov 14, 2013 1:41 pm

Procne wrote:Thinking that old humour system is what let MM dominate Plymouth is delusional.


the old system? Nonono, im talking about the current one. The fact that you can have THIS much blood, forcing players to have THIS much yellow bile just to be able to take out one of these gods. It also doesn't fit with the game. It was always about crafting, and building....But evolving? It makes sense to gain superiority from weapons and armor, not from stuffing your face and magically being able to take more bullets/stabs. If you removed the blood humour, and gave people a fixed hp, and enabled them to gain better defense from armor, then we would not be in this mess, hell it would even boost sales by making sore people who died, buy silver to buy more gear, or the royal guard package to get all the fight skills and a musket and what not with armor...

But no, instead, you have to eat and farm for months to gain ungodly amounts of hp, magically making you harder to kill... It was a good idea on paper, but plymouth is a good example of why that system does not work well. The people were so damn crushed that they didn't even try to continue on that server, they just quit, changed servers, or joined that clan...
why? Because it would have been impossible to get back up there, and even if they somehow managed to have a place that long without it getting torn down by the rest of the server, months of time for a shot... to try and beat them again, if you have enough people that also managed to get that far as well... AND EVEN THEN, as Chief pointed out, he and likely every other member, made alts, that they have been feeding and feeding, so that even if they die, SURPRISE they all have alts that can finish you off... while you just spent those months just trying to be able to fight on their level...

In other words, its hopeless. Nothing can be done with this current system in place, because of blood.

It came from the right idea, but raising your hp, especially to those levels, doesn't work... Its simple, you can train your body to raise your mortality. (or lower it? I forget how the phrase that.) You can become faster, stronger, have more endurance, stamina, to last longer when doing physical and mental activity, you can become smarter, gaining knowledge on how to do things, becoming proficient in doing specific things, and all of that makes us better... Makes you better at surviving... But it shouldn't make you a god. You shouldn't be able to shrug off getting shot or stabbed many many times. In the 1600s, the general time this game is based on, explorers and soldiers knew of their mortality rate, so you know what they did? They trained to improve their stamina, agility, strength... And then they wore armor. Why? Because no amount of training will stop you from dieing from someone stabbing you with swords, and arrows, and bullets... You would die just like any other man/woman. So they put on armor to increase their chances... and thats the route we should have had... Blood should have been a fixed number, or capped to only increase slightly... With the way humours work now... Lets see good graphic example... An old player can stand infront of a bear, completely nakid, and while standing there getting bitten and clawed, you can punch it to death like Chuck Norris.

Oh look, 20 wolves surround him. Should we help? Nah... everyone one in this area is Chuck Norris. They can bite into him for an hour and he still wont be dead... Yes hes completely nude.... What do you mean that doesn't make sense?
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Re: Jorb, whats up with plymouth?

Postby Procne » Thu Nov 14, 2013 1:49 pm

I don't know what is the old system you talk about. Ever since august 2012 blood and yellow bile worked like this.
Since the Plymouth was started. So what are you talking about?
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Re: Jorb, whats up with plymouth?

Postby sefer » Thu Nov 14, 2013 1:57 pm

Procne wrote:I don't know what is the old system you talk about. Ever since august 2012 blood and yellow bile worked like this.
Since the Plymouth was started. So what are you talking about?


Im saying the system is bad and needs to be changed so that it doesn't work like that anymore. With the way it is now, older players can become demi-gods, and completely stop other players from contesting them. If you look at plymouth, you would understand that. MM Tribe, has completely taken over the server, with the way the system works it is impossible to stop them, before you can get strong enough to contest them, they find you, destroy your stuff, and kill you. You have to survive for months of real time, to even attempt to get your humours high enough to fight them, all the while trying to keep your base hidden, so that you can grow stuff to raise your humours... I highly doubt you can remain undetected for several months of playing.

Their monopoly on this server is detrimental to new players and old alike. Statistics further prove this point, based on the low population compared to the other two servers which are still low, but not as much.
Further proof is by how many people are upset by this, and that the only ones happy with the current system, are those that are super powered right now, or those that are with those clans. Thats why there are soooo many different threads from different players talking about how the system is bad.
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Re: Jorb, whats up with plymouth?

Postby Procne » Thu Nov 14, 2013 2:06 pm

So, what you are saying is that game mechanics let players gain too much power when compared to newbies?
Because that's what it all boils down to - how much effort you can put into making your character stronger. If MM required months to get their characters to their current level, then catching up to them will also require months, and therefore making it impossimble to pose a threat?

So putting 100 cap on humours will fix it!

No.
And, just to repeat it again, to kill a 1000 bile titan you don't need another 1000 bile titan. probably 3 chars with 300 biles would do with current damage formulas.

The reason why MM gained control over Plymouth is because they were basically the only organized faction with such goal. Noone else really tried.

They can be beaten, but you would need organized group of people and put a lot of effort to it. Sure, it may be impossible to get enough people like this now. But what can devs do?

Oh, I know. They can whipe the Plymouth. But I'm pretty sure that within a month MM will be controlling it again.

It all boils down to what group is most organized, resourceful and has most members. So far MM is winning and no mechanics will change that. Until someone actually gathers a group of people, works their ass off and do something to challenge MM instead of whining on forums. Until then current situation on Plymouth will remain.
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Re: Jorb, whats up with plymouth?

Postby cannibalkirby » Thu Nov 14, 2013 2:11 pm

As a returning player i can safely say that the system is entirely noob friendly, as a smart player you should be setting up a base and forging relations to further benefit yourself, this game isn't just playing humors, it's playing people. It's a big game of poker and man let me tell you, your poker face is terrible, keep going at a comeback this way is just embarrassing yourself. getting the humors without purity food is easily possible as long as you are willing to put in the effort. Please do not crowd up threads and add to the beating a dead horse threads. I bet I could easily make a toon on plymouth and get him to 100 humors with no problems from MM by keeping to myself. Darworth himself said when he started he got into the hundreds within a few days and look at him now, he basically runs jamestown based off of his own effort, not ***** at devs on the forums. There's my two cents.

-Greed
Ikpeip wrote:How can I be derailing my own thread?
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Re: Jorb, whats up with plymouth?

Postby Dalix » Thu Nov 14, 2013 2:35 pm

Always the same sad story...

I'm a new player, not a returning one. Brand new, started a couple weeks ago. Reading this forum makes me sad. Always the same ***** and complaining by some players, always the same muscle flexing and bullying by others...and always the same silence by the devs.

I like the game, I recognize as much as Jorb did that some of its system is not final (not to say broken and get bullied).

In my humble opinion, it is not "normal" for one "mafia-like-group" to own a server. They say they kill criminal but act as criminal by asking tribute in exchange of protection, without any other option to opt-out of that said protection! So basically, what they are asking is tribute not to get beat down!

I'm probably a ***** retard, a dumb ass like some will likely say... yeah... sure I don't fully understand that GAME yet, so I must be a ***** ******* and a retard not to spend hours and hours on a ***** game!

Anyway... if you want an answer from Jorb, don't post on the forum because u will only get silence. Since I joined I haven't seen any "state of the game" declaration or any vision of what is the next step. This game is said to be still in development but the only thing I have seen is fear from cyber overlord that the system that they know right now and control may change over time.

This game is fun. The fun stops when you start reading the forum!
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