Procne wrote:Thinking that old humour system is what let MM dominate Plymouth is delusional.
the old system? Nonono, im talking about the current one. The fact that you can have THIS much blood, forcing players to have THIS much yellow bile just to be able to take out one of these gods. It also doesn't fit with the game. It was always about crafting, and building....But evolving? It makes sense to gain superiority from weapons and armor, not from stuffing your face and magically being able to take more bullets/stabs. If you removed the blood humour, and gave people a fixed hp, and enabled them to gain better defense from armor, then we would not be in this mess, hell it would even boost sales by making sore people who died, buy silver to buy more gear, or the royal guard package to get all the fight skills and a musket and what not with armor...
But no, instead, you have to eat and farm for months to gain ungodly amounts of hp, magically making you harder to kill... It was a good idea on paper, but plymouth is a good example of why that system does not work well. The people were so damn crushed that they didn't even try to continue on that server, they just quit, changed servers, or joined that clan...
why? Because it would have been impossible to get back up there, and even if they somehow managed to have a place that long without it getting torn down by the rest of the server, months of time for a shot... to try and beat them again, if you have enough people that also managed to get that far as well... AND EVEN THEN, as Chief pointed out, he and likely every other member, made alts, that they have been feeding and feeding, so that even if they die, SURPRISE they all have alts that can finish you off... while you just spent those months just trying to be able to fight on their level...
In other words, its hopeless. Nothing can be done with this current system in place, because of blood.
It came from the right idea, but raising your hp, especially to those levels, doesn't work... Its simple, you can train your body to raise your mortality. (or lower it? I forget how the phrase that.) You can become faster, stronger, have more endurance, stamina, to last longer when doing physical and mental activity, you can become smarter, gaining knowledge on how to do things, becoming proficient in doing specific things, and all of that makes us better... Makes you better at surviving... But it shouldn't make you a god. You shouldn't be able to shrug off getting shot or stabbed many many times. In the 1600s, the general time this game is based on, explorers and soldiers knew of their mortality rate, so you know what they did? They trained to improve their stamina, agility, strength... And then they wore armor. Why? Because no amount of training will stop you from dieing from someone stabbing you with swords, and arrows, and bullets... You would die just like any other man/woman. So they put on armor to increase their chances... and thats the route we should have had... Blood should have been a fixed number, or capped to only increase slightly... With the way humours work now... Lets see good graphic example... An old player can stand infront of a bear, completely nakid, and while standing there getting bitten and clawed, you can punch it to death like Chuck Norris.
Oh look, 20 wolves surround him. Should we help? Nah... everyone one in this area is Chuck Norris. They can bite into him for an hour and he still wont be dead... Yes hes completely nude.... What do you mean that doesn't make sense?