Market Stalls

Forum for suggesting changes to Salem.

Re: Market Stalls

Postby Uberness » Mon Sep 17, 2012 9:00 am

Dallane wrote:Remove all stalls in boston and lets organize as a group to make a vilage next to boston for trades and set up tons of stalls there. There is no way that boston will be able to hold the kind of market place that everyone wants. Defense will be scary but that can be worked out fairly easy.

this would never work, you see a person browsing the stalls you know they have cash to buy items you kill them and take it...Boston is a safe pk area, and thats really needed for a trading zone!
Dallane wrote:Another idea is to have the stalls in boston act as trade tables. You both put items down and have to accept trade to get the items. Would make trading alot less stressful but then again trading like it is now if a feature

the idea of accepting trade is something I like, but why change stalls for this? there are trade containers in Boston where trades take place. if this is the way you want things(and its not a bad idea since you can't do anything at all if a guy runs off with your cash or goods) why not have those modified to need trades accepted?
Uberness
 
Posts: 79
Joined: Sat Sep 08, 2012 5:55 am

Re: Market Stalls

Postby Dallane » Mon Sep 17, 2012 9:07 am

Uberness wrote:
Dallane wrote:Remove all stalls in boston and lets organize as a group to make a vilage next to boston for trades and set up tons of stalls there. There is no way that boston will be able to hold the kind of market place that everyone wants. Defense will be scary but that can be worked out fairly easy.

this would never work, you see a person browsing the stalls you know they have cash to buy items you kill them and take it...Boston is a safe pk area, and thats really needed for a trading zone!


This works out fine in HnH until people overthrow the people controlling the world and market. We really shouldn't have a safe trade place since this is a sandbox game. might as well remove permadeath while we are at it. No one is going to rob you there if they know there will be a very large group of rangers protecting the community

Uberness wrote:
Dallane wrote:Another idea is to have the stalls in boston act as trade tables. You both put items down and have to accept trade to get the items. Would make trading alot less stressful but then again trading like it is now if a feature

the idea of accepting trade is something I like, but why change stalls for this? there are trade containers in Boston where trades take place. if this is the way you want things(and its not a bad idea since you can't do anything at all if a guy runs off with your cash or goods) why not have those modified to need trades accepted?


see above there really shouldn't be a central safe market. It takes alot away from the community to pull together and make something.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Market Stalls

Postby MvGulik » Mon Sep 17, 2012 9:18 am

Just some general thoughts on Stalls (Boston).
(making it a more player(renter) demanding activity. or, a less of a 'get and forget' thing.)
(Dev's probably already thought of some of these ... )

- Making stalls a more short time (day to day, or other time period set by dev's) activity.
- - Rent only payable for one(next) additional day (or other time period set by dev's)
- - Or: when having multiple different rent periods. Sorter == cheaper.

- Instead of only renting out a stall as a single unit, perhaps also allow the use of renting/using single slots(per player) in some way.
- - and/or making empty slots have a additional cost. (after some time from the moment it was emptied.)

- Automatic price dropping for items(slot) that don't sell any units in a given time period.

Note: Only for(thinking about) Boston stalls.
User avatar
MvGulik
 
Posts: 159
Joined: Sat Aug 11, 2012 3:15 pm

Re: Market Stalls

Postby baronbowden » Mon Sep 17, 2012 3:00 pm

I think that is probably a bad idea from a gameplay standpoint dallane. People want the ease of being able to slip into boston fast, get what they need and move on. Shouldn't force them off the reservation so to speak. Economics should dictate that through taxation of stalls.

Sevenless there is a split thread that I just posted in we should move to here and merge relevant info so it doesn't get too cluttered.

Shoi good call.

Was explaining in another thread competition is key for stalls. Serves two functions means only the most active will be able to keep them AND would be a huge silver sink from the economy long term (which is good)

Ex. Player A buys stall for 5k
Next purchase price 10k silver
Next purchase price 20k silver
Next purchase price 40k silver

TBH I think it is a good flavour to not have an auction house. IMO that just turns into people trying to play the arbitrage game and doesn't fit well with the theme of the game.

Enabling real competition for a stall would really give a new dynamic to trade.

The current system sucks and should be a real concern for developers. If stalls arn't being used for trade (which it is safe to say they really arn't for the majority) it completely removes a HUGE source of monetary control from the market and then eventually those cricket teams, savage charms, hides etc will turn us into Bolivia.

B

There would be an advantage to buying the stall early as you would be able to build a bankroll from the initial bump but you would still have to stay real active to keep it as any organized group (cough Sevenless) could just outbid you at anytime forcing you to re-buy the stall.

Any issue regarding tax on small items making them uneconomical from a stall should just be handled by taxing the total transactions of the day (not sure how hard that is to code)
baronbowden
 
Posts: 228
Joined: Thu Aug 23, 2012 5:55 pm

Re: Market Stalls

Postby Sevenless » Mon Sep 17, 2012 3:06 pm

Taxes are handled by total silver income, not per item currently.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
User avatar
Sevenless
 
Posts: 1727
Joined: Wed Aug 01, 2012 1:57 am

Re: Market Stalls

Postby MagicManICT » Mon Sep 17, 2012 5:27 pm

You got the right idea, Dallene, but the wrong mechanic to do it. Get rid of the player stalls and just use the existing stalls in Boston (MBC stalls) as an access to a market. To paint the picture: you walk up to any stall in said port, right click, and you get the opens "Buy" and "Sell" which would be tied to the Massachusetts Bay Company activities and then "Market" allowing the players to access a limited inventory they can put items in to sell on the market. Fees and rents are charged based on the size of the market inventory. Of course, this puts a heavy burden on developing a market on the devs.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Market Stalls

Postby baronbowden » Mon Sep 17, 2012 6:13 pm

The business nerd in me hates this.

The open outcry system where you can be scammed has 0 barrier to entry.

Trading with a stall with complete security resulting in premium pricing deserves a barrier to entry so only serious merchants can really compete.

Everyone being able to casually put up a couple items would just result in ridiculous price inequalities and then scalping and take flavour away:(
baronbowden
 
Posts: 228
Joined: Thu Aug 23, 2012 5:55 pm

Re: Market Stalls

Postby MagicManICT » Mon Sep 17, 2012 6:38 pm

The devil is in the details...

Look at some of the games where you have many ports and a separate market in each of them: EVE Online, Pirates of the Burning Sea, etc. There's great opportunity for traders willing to brave getting goods from one location to another. I made quite a lot of money smuggling goods into and out of lowsec in EVE (got more than a few ships blown up and podded a couple of times doing it, but was well worth the profits).

The value of what I suggest comes down to how players will get from Port A (Boston in this case) to Port B (Jamestown? Charleston? New Amsterdam?). If it's a simple "board a ship, pay fee", then it probably won't be as useful.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Market Stalls

Postby baronbowden » Mon Sep 17, 2012 6:52 pm

I can get on board with that.

My flawed logic would be it would just be click a button teleport away.

Now we just need the player base to support multiple locations:P

You sir, are a dreamer first class!

B
baronbowden
 
Posts: 228
Joined: Thu Aug 23, 2012 5:55 pm

Re: Market Stalls

Postby Shoi » Mon Sep 17, 2012 9:01 pm

I don't know if any of you have played Mabinogi, but their concept is making money on a trade by taking goods from Point A to Point B. And along the way there are bandits and monster to deal with. Which Magic reminded me of this :3 I really like the concept of taking a ship and maybe pirates have a chance of showing up on the ship. This could encourage mercenaries for hire by traders to get goods across the port to another place.

So a ship would pick players up every so often I'd say every half hour? and have to bare the ship ride for 15 mins at least were pirates, krakens, or sea monsters arise from the sides of the ship to steal goods or KO you off the ship, which you would revive on Boston's shore line. So your farmers and merchants whom may not have the highest fighting skill would/could hire other players with high humors to assist them.
User avatar
Shoi
 
Posts: 79
Joined: Fri Sep 07, 2012 8:46 pm

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 3 guests