The No PermaDeath MegaThread

Forum for suggesting changes to Salem.

Re: The No PermaDeath MegaThread

Postby Glennfinnan » Mon Oct 28, 2013 8:21 pm

alloin wrote:
Glennfinnan wrote:
alloin wrote:I have yet to see a working bot for Salem apart from my own limebot...


You may or may not believe me, but you haven't seen much then. ;)


I still have to see a working one from someone else, like I said: apart from some leaked screenshots of mine & some other photo-shopped pictures, I have yet to see another working one.

You may scream all you want, but saying something like you do without giving ANY proof just makes you look really ridiculous !
Show me proof of a working bot (no autoclicker!) and you will earn your first grain of respect & reliability !


Well, what I said there was of minor importance, but I guess your point here is that either it is impossible to create a working bot for Salem or it is very difficult to create a working bot for Salem. In the first case it contradicts what you said - "...apart from my own limebot..." - what proves the existence of a working bot [if we assume that you are truthful there]. In the second case - its very difficult, but not impossible, and that IS a problem ["The irrelevance of a matter/problem doesnt make it disappear.", irrelavance being represented by the difficulty of programming/obtaining a working bot here]. Providing any kind of proof by me here is meaningless - if it is possible to create a running bot and there are no rules regarding the matter, there will, sooner or later, be bots [sooner if the game was to get some bigger publicity].

alloin wrote:You may scream all you want, but saying something like you do without giving ANY proof just makes you look really ridiculous !
Show me proof of a working bot (no autoclicker!) and you will earn your first grain of respect & reliability !


If youre taking the path of argumentum ad hominem, then I have a hard time considering your post substantial in this part of the forums.
Also, a person usually loses reliability, not gains it. I didnt come to these boards with other users expecting me to post a measurable amount of reliable information before I become a reliable person. I would become an unreliable one if I started posting information that contradicts the [obvious] facts.
Last edited by Glennfinnan on Tue Oct 29, 2013 11:43 pm, edited 2 times in total.
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Re: The No PermaDeath MegaThread

Postby Dallane » Tue Oct 29, 2013 1:32 am

>people still think there are bots in salem
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: The No PermaDeath MegaThread

Postby happy420x » Thu Oct 31, 2013 8:19 am

+1 for a sandbox server with no pvp.
+1 for a better combat system due to glitchyness and stuttering on some machines.
-------------



Dallane wrote:>people still think there are bots in salem

It's not hard for them to obtain the software or knowledge in todays age.
Don't underestimate the power of evolution.
If it can happen, it will happen.
well i abandoned 7 or 8 of my stalls a few weeks ago, time will tell if the new owners can keep their stalls stocked/paid. -Bot of the day goes to ...
(Why the *****, you have so many stalls, you must be botting)
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Re: The No PermaDeath MegaThread

Postby Dallane » Fri Nov 01, 2013 1:55 am

happy420x wrote:
Dallane wrote:>people still think there are bots in salem

It's not hard for them to obtain the software or knowledge in todays age.
Don't underestimate the power of evolution.
If it can happen, it will happen.


Don't be a moron.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: The No PermaDeath MegaThread

Postby TeckXKnight » Fri Nov 01, 2013 4:06 am

While I'm sure there will always be the potential to bot something somewhere, until someone can present a bit of proof that bots exist in game, I'm not sure that I believe that bots are efficient enough for anyone to bother with.
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Re: The No PermaDeath MegaThread

Postby jcwilk » Fri Nov 01, 2013 4:24 am

Glennfinnan wrote:If youre taking the path of argumentum ad hominem, then I have a hard time considering your post substantial in this part of the forums.


Not ad hominem. He discredited you -and- said you looked ridiculous, ad hominem is discrediting you -because- you look ridiculous/are an idiot/whatever. Cussing out and belittling the argument opponent, while rude, is not inherently a logical fallacy, and is certainly not ad hominem. Please learn what big words mean before you attempt to use them in logics ¦]
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
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Re: The No PermaDeath MegaThread

Postby Frotted » Fri Nov 01, 2013 6:21 am

I joined in 9-13... been playing about 5-6 weeks now and I can't find an argument against perma-death, I can find one against legacy players.

Assuming everyone has the same resources available to them via hard work or cash shop... so be it... fine...the way of the world.

The issue is with toons like Binks who just posted his 1000 humor breakthrough. Nobody under today's rules can ever make that. Who under today's rules can defend against that?... Nobody.

That's the core of what is wrong with this game today. Rewarding vet players is a given... give them cheap housing, special discounts, one in a lifetime weapons, etc... but the legacy humus was the wost decision ever... and to fix it; Dev's will have to wipe more than just players who benefiteed... and/or move the the legacy folks to their own special World... (my preference) where they can play amongst themselves and not bother the rest of us 'normal' folks at all.

Seriously... when you learned of Salem... if you were informed a handful of folks would always have x5-10 your power, endurance, Damage per second, and learning curve... no matter what.... and if they opted could kill you on spec no matter how much time you spent leveling your toon... would you have still played?

I would have.. .but I would never have spent a bent nickel... that's for sure.

I would have tried it, judged it, and moved on... UNTIL... they got rid of those items that set apart current players from vets statistically and those players who benefited (Binks too... :)

When Jorb grows some balls and deletes/nerfs the legacy folks
... or moves them to a higher plain... or creates a server they can't join or benefit from... Salem is nice, good, and doomed.

Under an equal all rule... perma death maintains stabiliy... under the existing rules it's a slap in the face and a clear signal to move on. I was killed once on Plymouth, little more than an ignorant savage.

I opted to stick it out... but if it happens again... I will leave permanently; ***** on the game to any and all who care to listen... and I won't say a single falsehood doing it.

Only the Dev could make that possible... (love that Tribe!)
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Re: The No PermaDeath MegaThread

Postby jorb » Fri Nov 01, 2013 6:31 am

Frotted wrote:When Jorb grows some balls and deleted the legacy folks... or moves them to a higher plain... or creates a server they can't join or benefit from... Salem is nice, good, and doomed.


Well, if it's doomed anyway then it really doesn't matter what I do, does it?

Also, your belief in my ability to micromanage and centrally plan complex data is laughable.
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Re: The No PermaDeath MegaThread

Postby jorb » Fri Nov 01, 2013 6:34 am

Also, with your loser attitude, you were never competitive anyway, nor can you ever be regardless of how I set up the game.
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Re: The No PermaDeath MegaThread

Postby jorb » Fri Nov 01, 2013 6:34 am

Go back to the welfare state public school that spawned you.
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