Lost items

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Re: Lost items

Postby Kandarim » Mon Oct 28, 2013 2:11 pm

there is no info because the mechanic is not fully understood. Decay ticks will randomly hit either tiles or entities in the world, and depending on the entities this will result in a change. Trees will grow one level when hit, and respawn their items. Old trunks will spawn an item. Buildings will take damage when not on an active claim.

Make sure you are loading silver into your pclaim, because anything on an active claim will NEVER decay.

eg like this: the red bar should never be empty!
Image
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Lost items

Postby Wumpe » Thu Nov 07, 2013 11:05 pm

dont know if this fits in here but i have a bunch of lime boulders that go invisible when i dig them, my lime pit soon will be unlimable cause of this. i have times when some go half in half out of terrain and in other cases they completely disappear, i only know they are there cause they block my path when i move, cant click/pick/or chip the boulders...this rly sucks
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Re: Lost items

Postby Kandarim » Thu Nov 07, 2013 11:44 pm

add them to your radar and rightclick them on the minimap ?

The line for a lime boulder is
Code: Select all
 <marker match="gfx/terobjs/bumling/bumling-lime" text="LimeBoulder" color="#CA6700" />


And no, I wouldn't say it belongs here.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Lost items

Postby Wumpe » Fri Nov 08, 2013 12:27 am

works like a charm, ty.
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