Wipe!

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Re: Wipe!

Postby jcwilk » Thu Oct 24, 2013 11:41 pm

TeckXKnight wrote:Wasn't the original plan to create new worlds without legacy initially and then after they've had a few months to setup, allow transfers onto and from that server?

As for more recipes, that only works if eating is refined a bit so that one or two recipes don't win out against everything else. Food needs to have a point.


What's the point in making a new server if they're just going to open them all up eventually anyways? It makes the transition smoother at first but there's still those legacy players that make competition impossible and it would end up being as bad as Plymouth is now.

I'd vote for just making a 4th server once ****'s settled and not allowing transfers at all. Or maybe a 4th server and rolling the first 3 into one server/opening transfers between the 3, that way folks who don't want to lose an impossible battle can go and play on a balanced server and the masochists can stay behind and play the
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Re: Wipe!

Postby Darwoth » Fri Oct 25, 2013 12:43 am

the reason the pop sucks is because of threads like these made by and then sensationalized by morons who have no idea how to play the game. there are maybe 5 people total in the game across all three servers that have characters (1) slightly more powerful than what is attainable under the current mechanics, and those characters stay inside the gates anyway :lol: :lol: .

this is a permadeath game, those characters can be killed. furthermore the current defense mechanics means even a **** character can hold off an entire group of "titans" indefinitely with proper base design if they do not just log off immediately like a ***** upon seeing a red square the way that all of you do. the problem is not the game it is you whiney little warcraft generation carebears that do not know how to play it and instead of bothering to learn just throw your limpwristed hands in the air and start crying about how "unfair" it is that those who have been playing daily for the past year and a half are stronger than you.
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Re: Wipe!

Postby jcwilk » Fri Oct 25, 2013 2:09 am

Darwoth wrote:the reason the pop sucks is because of threads like these made by and then sensationalized by morons who have no idea how to play the game. there are maybe 5 people total in the game across all three servers that have characters (1) slightly more powerful than what is attainable under the current mechanics, and those characters stay inside the gates anyway :lol: :lol: .

this is a permadeath game, those characters can be killed. furthermore the current defense mechanics means even a **** character can hold off an entire group of "titans" indefinitely with proper base design if they do not just log off immediately like a ***** upon seeing a red square the way that all of you do. the problem is not the game it is you whiney little warcraft generation carebears that do not know how to play it and instead of bothering to learn just throw your limpwristed hands in the air and start crying about how "unfair" it is that those who have been playing daily for the past year and a half are stronger than you.


My complaint is that if someone played for a year and a half now they would likely be much weaker than those that have already played a year and a half before significantly limiting features have been implemented, obviously people who have played a long time should be stronger than those who haven't... But it shouldn't be based on when that time was put in. Hopefully, if they do it right, when they fix whatever it is they're going to fix it will end up in a state where after a year and a half of work it'd be reasonable to get to where the year and a half people are now. Doesn't seem like too crazy a goal.

In the absence of that goal being achieved, just saying a super trivial way to address that once everything's all figured and smoothed out would be to make a ***** world, regardless of whether the first 3 get combined one way or another.
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Re: Wipe!

Postby MagicManICT » Fri Oct 25, 2013 8:49 am

Odds are someone that has played a year or more is going to be more powerful than you are, even after a wipe. Why? Because they've proven themselves dedicated to playing the game. The game doesn't matter. The specifics in character mechanics don't matter. You could limit every to a fixed gain of XP over time and cap skills at 5, and someone will still be more powerful than you.

This isn't a DikuMUD D&D derivative style RPG. Power is only slightly based on character progression and there are no random rolls of the dice. Strategy and smart play rule. No matter how many times you reset the game to 0, those that don't understand the mechanics, can't adapt strategies, and fail to commit to playing NOW no matter the conditions will always fall quickly behind those who show a willingness to learn and adapt no matter the conditions.

Seriously, has CCP EVER wiped the EVE servers? No!! And they have a 500k+ subscriber base!! When was the last time the EVE universe saw an expansion? I've not followed closely, but the last one I know of was about 3 years ago with the addition of wormholes. And what other game has boasted a 10 year run time and always had a steadily increasing subscriber base?

I'm seriously tempted to close this thread, but the discussion hasn't come up in a while. Some people might have forgotten various arguments on it, and there's enough new players that haven't really read much of the discussion on it.
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Re: Wipe!

Postby Dalix » Fri Oct 25, 2013 1:12 pm

I didn't want to open a can of worms... I just wanted to know if there was commitment from a developers perspective to wipe the game afetr "beta". Quite honestly, I appreaciate the players opinion but I was more looking to get the plan ahead...not the player's wish.

So sorry to all veteran players if I opened up that can of worms...
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Re: Wipe!

Postby Droj » Fri Oct 25, 2013 1:16 pm

Eve Online isn't inherently broken, Salem is. And the issues are the fundamentals that govern how people play the game. If a building's structure is compromised one does not simply patch it up but demolish and rebuild it using better methods. Rocky foundations for a game are not something to keep building upon, whether it be new content or novel features, it will inevitably fall down on itself if not set correct from the start.

Let old worlds die, and create new worlds when s'all good.

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Re: Wipe!

Postby Munjarak » Fri Oct 25, 2013 7:10 pm

All the comparisons you have drawn of the current imbalance with salem and other games like eve are nothing alike.Cuz none of them have made mechanics that would "level" players in a 1x magnitude and then reverting it to 0.1 and kept the previous "levels".
I personally know 3 people who are just waiting for this imbalance to cease.Salem is one of the best games I've ever played.Shame to see the 3 servers become ghosttowns..
As for the merger of the 3 existing servers;I don't see a way of doing without just demolishing everything for 2/3 of the population.
If a 4th server was started and later on server transfers were allowed-it would defeat the whole purpose of the server because highgluts would just come in and rampage everything.
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Re: Wipe!

Postby Darwoth » Fri Oct 25, 2013 9:11 pm

there is no imbalance other than the imagination of ***** that sucked at the game when they did play and quit before the purity changes anyway :lol: in reality **** is now 100x easier than it ever was when me or the other vets started playing.

proficiencies level several times faster, food values are much improved from how they used to be, you have a 24 hour warning before an attack/raid, defenses have been hugely boosted, criminal denuff timer is now hours for even a ****** little raid instead of 15 minutes, braziers randomly crit now, attacking even a ****** base with 10 - 15 braziers will typically see you lose 3 - 4 stats PER humor by the time you disable them all, it now takes 2 plantings and a few hours collecting hay to have top level food instead of the 3 months it took us to grind purity and more **** i cant think of right now.

on average most titans stop at around 500 humors, you can easily make a 400ish stat character on tier 3 low purity food, you can easily hit 500+ if you have access to 10% or so humus which is widely available on all three servers.

diminshing returns on combat damage means that a 400 stat character in the same gear is only hitting for a few points less than a 600 stat character. if any of you had actually been in a pvp fight you would realize how little a 3 hit advantage is. having to consume more than DOUBLE the amount of food to get a three hit advantage over the guy that stopped 200 stats lower does not seem unreasonable to me unless it is from the perspective of the 600 stat guy.

there are a small HANDFUL of people with characters higher than that, those characters are mains that you will never see outside of their fort or town. even if you attacked their home base they would just move to a different bell and defend with lesser characters so as to not risk the main which could easily be taken out by 2 or 3 ****** people or ONE 500 stat guy in decent gear could easily give an 800 stat player a run for his money if he knows how to pvp.


there really is not an issue other than the standard one of apathy and cowardice, my characters sucked in comparison to many the entire first 6 months i played jamestown. the difference is that i was aggressive and convincingly lied a lot about my status, several times people with twice the stats i had would run or log while i destroyed their town and looted all their legacy humus. anyone could have done the same, but since they didn't now the welfare check crowd wants to say "waaah waaah no fair redo redo!" not because they actually think there is an imbalance or that they could not make titans under the current system to take out their enemies, but because they do not want to make an effort and do that to unseat their enemies instead they want the devs to do it for them.

pathetic.
Last edited by Darwoth on Fri Oct 25, 2013 9:23 pm, edited 1 time in total.
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Re: Wipe!

Postby Darwoth » Fri Oct 25, 2013 9:20 pm

Munjarak wrote:All the comparisons you have drawn of the current imbalance with salem and other games like eve are nothing alike.Cuz none of them have made mechanics that would "level" players in a 1x magnitude and then reverting it to 0.1 and kept the previous "levels".
I personally know 3 people who are just waiting for this imbalance to cease.Salem is one of the best games I've ever played.Shame to see the 3 servers become ghosttowns..
As for the merger of the 3 existing servers;I don't see a way of doing without just demolishing everything for 2/3 of the population.
If a 4th server was started and later on server transfers were allowed-it would defeat the whole purpose of the server because highgluts would just come in and rampage everything.



1> you have no idea what the ***** you are talking about, if anything the prior system was 0.1 "magnitude" and the current one is 1x.

2> servers servers rah rah rah, ***** ***** blah blah blah. it has been said numerous times that server travel is incoming, in fact there was a several month long period where loftar was doing **** to prepare for that before they even opened these new servers. when this is implemented the game will be like one big server with numerous "towns" or "continents"

3> "highgluts" will "rampage everything" on a new server long before transfers ever opened to it because they can be made far easier now on a fresh server than they used to be. in fact you would see your first 300 stat guys a few weeks after opening a new server instead of the several months it used to take.


you people really need to stop listening to ***** from jaded retards that have not played the game on any competitive level since the beginning, both before and after the changes.
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Re: Wipe!

Postby L33LEE » Fri Oct 25, 2013 9:25 pm

Personally, i am all for a wipe, however.

It would need to be ONE server only, but it must be much larger in size than the servers currently are, with a much much larger darkness, so people can go hide in the deep darkness in churches. (At least x12 the current map size, with the way the server is designed to load specific segments at a time, there should be no limit to the size a map can be once generated)

My 2 Pence.

PS: However, as mentioned the dedicated few who commit the time and effort will always be on top. But a much larger server would actually allow for factions to exist on one server, and have wars etc as intended, and for hermits to hide away and more, as a big server would become hard to control with just 1 faction and a humus reset. Yea, i want a wipe, regardless of what i lose.
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