Market Stalls

Forum for suggesting changes to Salem.

Market Stalls

Postby Shoi » Sun Sep 16, 2012 8:43 pm

I hope this is okay Sevenless! And that it helps divert some of the convo to a constructive place to be spoken about.
So there has been quite a bit of hits on this topic so I thought I would make a nonofficial thread on it to be discussed and hopefully the Devs get a chance to glance over. I'll try to keep highlights in the first two posts for them, so they have less to dig through.

Market Stalls
in Boston

The stalls in Boston have been neglected by some players, whom we assume either don't play or haven't had any product to stock the stalls with. People have came up with the ideas of buying them off the current owners, times. The idea is that if a player is inactive x many days the stall become open for another to rent. Say 3 weeks top if the player is inactive the stall opens up for other players to use.

The only issue I can truly think of is the money and products go were? Possibly teleported into the players inventory when they log in again with a note saying the stall has been passed on.

Ideas
- Taxes paid to keep stall open. Either flat rate say 50 silver a day? or 10-15% of the silver you make on your sales.
- After a period of time of no products or inactivity the stall opens for others.
- Having Market Stalls in player own towns
- Auction House/Market House with taxes and deposits
- Everyone has access to 'slots' in the Stalls
- Having the Market[s]/Trade[s] more risky by travel

Q&A
Looking for answers:

Q: How long does it take for a stall to open up for other players?
A: Unknown period of time.
Ass_Kraken wrote:
Shoi wrote:I was wondering how to get a hold or finding out whom owns them. I bet their quite useful. They should have time limits on the stalls and you have to pay a tax or rental fee on them, this way players have a shot at taking turns so if someone goes inactive the stall opens up to others.

Do they, but it takes a while.

Q: What systems could be used for competitive stalls?
Sevenless wrote:The one thing I think is critical is stall competition. Stalls are a definite asset to a village to own. But we're unable to compete over them in any way right now. First people to nab em got them for good, and anyone starting now will forseeably have no method to get a stall for themselves. Just adding more stalls to the server doesn't change this issue.

Any ideas for systems on how that might work? I've already harped on my own concepts enough for that matter.

A: Multiple people using a stall possibly, specific time allowances on stall ownership.

Refrence Threads to this:
WTB Trading Stall in Boston by Baronbowden http://forum.salemgame.com/viewtopic.php?f=7&t=1015
Discussion about Stalls by Steve http://forum.salemgame.com/viewtopic.php?f=7&t=1015
Market Stall COnstruct for Towns by Dalorian http://forum.salemgame.com/viewtopic.php?f=12&t=868

If you want add your own ideas or want answers to some of your own questions post them! I'll quote them here if they haven't been suggested already. I'm digging through old threads for more reference material to.
Last edited by Shoi on Mon Sep 17, 2012 9:03 pm, edited 4 times in total.
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Re: Market Stalls

Postby Shoi » Sun Sep 16, 2012 8:48 pm

Player Notes/Suggestions:
Limited time on Stalls
Uberness wrote: you add items to a stall, set your price and items stay in the stall for 1 week or until sold. when they sell a percentage is taken by the stall the rest goes to the player, but no actual ownership of the stall so anyone can freely use them, if the items don't sell in 1 week the player can remove them from the stall(or place them back at a lower price) but they no longer show up in the stall inventory for other players...


For Boston
MvGulik wrote:(making it a more player(renter) demanding activity. or, a less of a 'get and forget' thing.)
(Dev's probably already thought of some of these ... )

- Making stalls a more short time (day to day, or other time period set by dev's) activity.
- - Rent only payable for one(next) additional day (or other time period set by dev's)
- - Or: when having multiple different rent periods. Sorter == cheaper.

- Instead of only renting out a stall as a single unit, perhaps also allow the use of renting/using single slots(per player) in some way.
- - and/or making empty slots have a additional cost. (after some time from the moment it was emptied.)

- Automatic price dropping for items(slot) that don't sell any units in a given time period.


Cross the Seas
MagicManICT wrote:The devil is in the details...

Look at some of the games where you have many ports and a separate market in each of them: EVE Online, Pirates of the Burning Sea, etc. There's great opportunity for traders willing to brave getting goods from one location to another. I made quite a lot of money smuggling goods into and out of lowsec in EVE (got more than a few ships blown up and podded a couple of times doing it, but was well worth the profits).

The value of what I suggest comes down to how players will get from Port A (Boston in this case) to Port B (Jamestown? Charleston? New Amsterdam?). If it's a simple "board a ship, pay fee", then it probably won't be as useful.
Last edited by Shoi on Mon Sep 17, 2012 9:05 pm, edited 2 times in total.
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Re: Market Stalls

Postby Sevenless » Sun Sep 16, 2012 9:15 pm

There is currently a 300s tax/week to own a stall, as well as a 15% tax on all silver income through a stall.

The one thing I think is critical is stall competition. Stalls are a definite asset to a village to own. But we're unable to compete over them in any way right now. First people to nab em got them for good, and anyone starting now will forseeably have no method to get a stall for themselves. Just adding more stalls to the server doesn't change this issue.

Any ideas for systems on how that might work? I've already harped on my own concepts enough for that matter.
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Re: Market Stalls

Postby krikke93 » Sun Sep 16, 2012 9:29 pm

Sevenless wrote:Any ideas for systems on how that might work? I've already harped on my own concepts enough for that matter.

Maybe some kind of general market in Boston, with an NPC merchant in the middle of it. If you trade him, you'd be able to browse some kind of virtual market.
You could search the database for people, items (also within price ranges) and villages.
So the merchant NPC is accually some kind of middleperson to arrange trades between players.
You'd have to pay tax on items that are sold, further nothing. Maybe some tax for the time the item is inside the merchant's database.

Something like that? :)
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Re: Market Stalls

Postby Shoi » Sun Sep 16, 2012 11:39 pm

krikke93 wrote:
Sevenless wrote:Any ideas for systems on how that might work? I've already harped on my own concepts enough for that matter.

Maybe some kind of general market in Boston, with an NPC merchant in the middle of it. If you trade him, you'd be able to browse some kind of virtual market.
You could search the database for people, items (also within price ranges) and villages.
So the merchant NPC is accually some kind of middleperson to arrange trades between players.
You'd have to pay tax on items that are sold, further nothing. Maybe some tax for the time the item is inside the merchant's database.

Something like that? :)


Pretty much like an Auction house, right?
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Re: Market Stalls

Postby Shoi » Sun Sep 16, 2012 11:50 pm

Sevenless wrote:There is currently a 300s tax/week to own a stall, as well as a 15% tax on all silver income through a stall.

The one thing I think is critical is stall competition. Stalls are a definite asset to a village to own. But we're unable to compete over them in any way right now. First people to nab em got them for good, and anyone starting now will forseeably have no method to get a stall for themselves. Just adding more stalls to the server doesn't change this issue.

Any ideas for systems on how that might work? I've already harped on my own concepts enough for that matter.


I would say add a few more stalls, and make them variety. Say Blue covered stalls stay the same with the 300s and 15%. But do a few smaller vendors, say orange covered stalls have a set amount of silver 50-200 Rental fee, with 10% tax on income, but they only last for a few hours [50Silver per] to days[150s per]. This would allow possibly the competition in prices as well as stalls.
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Re: Market Stalls

Postby Un1ted » Mon Sep 17, 2012 1:51 am

Why even have a bunch of actual literal "stalls" taking up space in town, where you physically have to click each and every one of them to see what each separate individual stall has for sale? It's a very cumbersome system to say the least. It would be much better to have an "auctionhouse"-type system (Salem can call it "Market house" or whatever) where you click once on a single area and a window pops up with a listing of everything available for sale, with buyout prices. There should also be a Sell section where you can put your own items up for sale. Doesn't need to be fancy or anything, but the current system's only good purpose is as a simplistic placeholder until a true marketplace can be implemented.

I think perhaps people are mentioning "adding more stalls" because they think the current system concept is locked in stone. It's not.
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Re: Market Stalls

Postby Uberness » Mon Sep 17, 2012 2:03 am

how about the way stalls worked in HnH? of course the person who built it owned it, but anyone could use it...

instead of all the empty stalls in town or all the stalls with items that are so over priced noone will ever touch them(or even the 1 guy with the huge stack of boards with no price set) you add items to a stall, set your price and items stay in the stall for 1 week or until sold. when they sell a percentage is taken by the stall the rest goes to the player, but no actual ownership of the stall so anyone can freely use them, if the items don't sell in 1 week the player can remove them from the stall(or place them back at a lower price) but they no longer show up in the stall inventory for other players...
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Re: Market Stalls

Postby Shoi » Mon Sep 17, 2012 3:49 am

Uberness wrote:how about the way stalls worked in HnH? of course the person who built it owned it, but anyone could use it...

instead of all the empty stalls in town or all the stalls with items that are so over priced noone will ever touch them(or even the 1 guy with the huge stack of boards with no price set) you add items to a stall, set your price and items stay in the stall for 1 week or until sold. when they sell a percentage is taken by the stall the rest goes to the player, but no actual ownership of the stall so anyone can freely use them, if the items don't sell in 1 week the player can remove them from the stall(or place them back at a lower price) but they no longer show up in the stall inventory for other players...


I really like this idea actually.

Un1ted wrote:Why even have a bunch of actual literal "stalls" taking up space in town, where you physically have to click each and every one of them to see what each separate individual stall has for sale? It's a very cumbersome system to say the least. It would be much better to have an "auctionhouse"-type system (Salem can call it "Market house" or whatever) where you click once on a single area and a window pops up with a listing of everything available for sale, with buyout prices. There should also be a Sell section where you can put your own items up for sale. Doesn't need to be fancy or anything, but the current system's only good purpose is as a simplistic placeholder until a true marketplace can be implemented.

I think perhaps people are mentioning "adding more stalls" because they think the current system concept is locked in stone. It's not.


It's not that it's locked in stone, it's just that it is not seen very often and Salem gives a bit of that feel that you kinda have to look for things like a real market vs searching keywords.
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Re: Market Stalls

Postby Dallane » Mon Sep 17, 2012 7:48 am

I really like most of the ideas in here but i'm gonna throw mine out.

Remove all stalls in boston and lets organize as a group to make a vilage next to boston for trades and set up tons of stalls there. There is no way that boston will be able to hold the kind of market place that everyone wants. Defense will be scary but that can be worked out fairly easy.

Another idea is to have the stalls in boston act as trade tables. You both put items down and have to accept trade to get the items. Would make trading alot less stressful but then again trading like it is now if a feature
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