A Lad Needs more help

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A Lad Needs more help

Postby uncleseano » Mon Oct 14, 2013 11:05 am

Hullo, I buggered something somehow and now I can't use enders or the custom client. Any ideas on this effin mess?

java.lang.RuntimeException: javax.media.opengl.GLException: Not a GL2 implementation
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:100)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:483)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:394)
at haven.HavenPanel.run(HavenPanel.java:426)
at java.lang.Thread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Not a GL2 implementation
at jogamp.opengl.gl4.GL4bcImpl.getGL2(GL4bcImpl.java:37127)
at haven.HavenPanel$1.display(HavenPanel.java:90)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:588)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:572)
at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:1054)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1034)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:909)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1065)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Trouble launching game

Postby jezuitx » Mon Oct 14, 2013 7:34 pm

I'm getting some java errors, I've tried redownloading, and I've uninstalled/reinstalled my Java with the 64 bit version update 40. Here's a link to the error message I'm getting. Any help you can give would be appreciated.

https://www.dropbox.com/s/qcdf8u9x5142o ... 0Error.txt
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Re: Trouble launching game

Postby uncleseano » Mon Oct 14, 2013 8:41 pm

Exactly the same error as my one. Have played for bleedin ages now and it seems the last update raped me. My error log is down to the letter exactly the same
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Re: Trouble launching game

Postby uncleseano » Mon Oct 14, 2013 9:28 pm

Roll back your nvidia driver to the official release. Worked for me (got bless those flashy Dev lads)
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Re: A Lad Needs more help

Postby MagicManICT » Tue Oct 15, 2013 12:40 am

I have no suggestions on this. From looking briefly through Google, it is possibly related to some of this week's update and will need a code fix.

edit: merged threads together. Appears to be identical crash reports.

2nd edit: Just saw the response from loftar on this here: viewtopic.php?f=5&t=7869&view=unread#unread. Closing this thread since it seems to be resolved. PM a mod or use the report to have it reopened if anyone else has this issue.
Last edited by MagicManICT on Tue Oct 15, 2013 1:23 am, edited 2 times in total.
Reason: merged threads
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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