Tribal Gladiator Program

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Re: Tribal Gladiator Program

Postby Ikpeip » Fri Dec 13, 2013 5:44 am

Good evening,

The choices offered were "fight, bribe, or die." I understand your consternation that they've only chosen to bribe or die, but these were laid out in the Chief's initial post, and should've been quickly identified as the most likely outcomes.

If you're hanking for bloodsport, the Tribe's offer to meet challengers 1-on-1 in an evenly matched fight remains. Why don't you former Rebellion boys see if you can drag Bait or Hustling out from their hiding places?

Faithfully,

-Paul the Paymaster
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Re: Tribal Gladiator Program

Postby jcwilk » Fri Dec 13, 2013 6:13 am

Ikpeip wrote:If you're hanking for bloodsport


Perhaps if you kept quiet about which towns were chosen and contacted them privately (or, perhaps, left signs outside their gates), and only announced the time and place publicly there would be less of a chance of 3rd party intervention.
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
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Re: Tribal Gladiator Program

Postby jwhitehorn » Fri Dec 13, 2013 6:32 am

jcwilk wrote:Perhaps if you kept quiet about which towns were chosen and contacted them privately (or, perhaps, left signs outside their gates), and only announced the time and place publicly there would be less of a chance of 3rd party intervention.

Your suggestion assumes we are less than entertained with Roanoke's willfulness to kill each other prior to our formal event requesting they kill each other. The net result is the same. Why should we change policy?

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Re: Tribal Gladiator Program

Postby jcwilk » Fri Dec 13, 2013 7:46 am

jwhitehorn wrote:
jcwilk wrote:Perhaps if you kept quiet about which towns were chosen and contacted them privately (or, perhaps, left signs outside their gates), and only announced the time and place publicly there would be less of a chance of 3rd party intervention.

Your suggestion assumes we are less than entertained with Roanoke's willfulness to kill each other prior to our formal event requesting they kill each other. The net result is the same. Why should we change policy?

Chief PeePooKaKa
MM Tribe


It seems to undermine your ability to organize when anyone can swoop in and derail your events, or perhaps your ability to keep things together isn't one of your claims? ¦]
JohnCarver wrote:This way no matter how bad my day gets, a text message that one of you died to madness always seems to brighten it.
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Re: Tribal Gladiator Program

Postby jwhitehorn » Fri Dec 13, 2013 8:48 am

jcwilk wrote:It seems to undermine your ability to organize when anyone can swoop in and derail your events, or perhaps your ability to keep things together isn't one of your claims? ¦]

It seems to undermine your ability to have simple comprehension in the series of events. As it currently stands, I need merely to mention the name of a town and it falls under waste claim, loses a mayor, or gets completely scraped by none other than the citizens of the server itself. What greater power could there be than to whisper the name of a town and see it fall with little to no effort from yours truly. Only a fool would think that the Gladiator Program has been anything but a wild success. Perhaps not in entertainment to the masses, but most certainly in leveraged carnage and chaos. Each time a city falls for no other reason than a simple forum post by me, Plymouth presents itself as the true civilized land of safety and stability.

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Re: Tribal Gladiator Program

Postby Snowpig » Fri Dec 13, 2013 8:50 am

Plymouth towns confirmed to be more durable :mrgreen:
In feudalism, it's your count that votes...
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