Analysis/Thoughts on Current Salem Factions

Seeing as we have a war currently going between two factions, and wanting to share my views on these factions and other factions, I am posting a brief analysis and some thoughts on some of the factions that exist, or have existed, in Salem. Discussion is, of course, welcome, and readers may feel free to correct me where I am inevitably wrong in my analysis.
The Tribe
I find the Tribe to be a group of fairly well organized players who play online games with the sole intention of dominating opposing players and factions, be it through the death of the players or submition to the rules they seek to impose upon their fellow players.
As a Treaty payer, I also find the Tribe to be, thus far, fair in their dealings with those who comply with the rules outlined within the treaty.
While several of their members can be extremely nice and helpful, others may look at you and see walking Bunny Steaks. Extreme Cautious is advised.
Their MM Tribe Episode posts are almost always fun to read, with plenty of back and forth between them, the focus of their various videos, and Gallows Hill members.
Their leader is mildly (possibly completely...) insane.
Gallows Hill, AKA, Gallows Refugees
Previously boasted a well organized village, though with their village now lost, they are currently scattered across the map.
According to the forums, they have super secret bots that make hay for you. And dig lime for you. And abuse many and all bugs. Poor crickets, so violated.
While a couple Gallows Hill members are interesting and pleasant to chat with, others are to be avoided.
Has Mushibag, hero of Plymouth.
The Russians
A well organized faction, though insular and generally unwilling to invite in outsiders.
They are generally beary polite, and beary clever...
Unless you play on Roanoke, in which case, they will deerly love to breach your gates and steal your seeds.
The Polish
They have the secret recipe for sausage, the best food in the entire game.
They have the secret recipe for pierogies, the second best food in the game.
They refuse to share these secret recipes, leaving the rest of us far behind in our biles.
They do not, sadly, have the secret recipes for bacon and maple syrup - the Canadian faction has these.
Darwoth
I grant Darwoth a faction of his own, as he believes he is large enough to warrant such.
He is a better player than everyone else in every game that has ever existed.
Has played every game that has ever existed, or never existed.
He will own you, just like he owned Roanoke. Oh, wait.
New Roanoke
New Roanoke is currently the only faction capable of fully standing up to and defeating the Tribe.
While they could, if they wished, overrun and destroy the Tribe, they instead prefer staying behind their walls and farming, whilst permitting other factions to do their dirty work for them.
Their might is such that while I will some day creep about the Tribe's lands and expose them on the map, New Roanoke I avoid. Like the plague. Let that be a warning to young settlers.
The Fire Clan
So stupid that they cannot figure out how to rub two sticks together to make fire. Instead, constantly grovel to Jorbgod for instructions.
The Farmvillers
Spread across all servers, hidden in plain sight, this faction plays the game as if it is a 3D, open world Farmville.
This factions' members completely ignore the fact that Salem is advertised with "permadeath", and freak out when someone murders their character, despite the many warnings that this may occur within Salem. While I am all for playing as you see fit, they really should read the not-so-fine print first.
The Tribe
I find the Tribe to be a group of fairly well organized players who play online games with the sole intention of dominating opposing players and factions, be it through the death of the players or submition to the rules they seek to impose upon their fellow players.
As a Treaty payer, I also find the Tribe to be, thus far, fair in their dealings with those who comply with the rules outlined within the treaty.
While several of their members can be extremely nice and helpful, others may look at you and see walking Bunny Steaks. Extreme Cautious is advised.
Their MM Tribe Episode posts are almost always fun to read, with plenty of back and forth between them, the focus of their various videos, and Gallows Hill members.
Their leader is mildly (possibly completely...) insane.
Gallows Hill, AKA, Gallows Refugees
Previously boasted a well organized village, though with their village now lost, they are currently scattered across the map.
According to the forums, they have super secret bots that make hay for you. And dig lime for you. And abuse many and all bugs. Poor crickets, so violated.

While a couple Gallows Hill members are interesting and pleasant to chat with, others are to be avoided.
Has Mushibag, hero of Plymouth.
The Russians
A well organized faction, though insular and generally unwilling to invite in outsiders.
They are generally beary polite, and beary clever...
Unless you play on Roanoke, in which case, they will deerly love to breach your gates and steal your seeds.
The Polish
They have the secret recipe for sausage, the best food in the entire game.
They have the secret recipe for pierogies, the second best food in the game.
They refuse to share these secret recipes, leaving the rest of us far behind in our biles.
They do not, sadly, have the secret recipes for bacon and maple syrup - the Canadian faction has these.
Darwoth
I grant Darwoth a faction of his own, as he believes he is large enough to warrant such.
He is a better player than everyone else in every game that has ever existed.
Has played every game that has ever existed, or never existed.
He will own you, just like he owned Roanoke. Oh, wait.
New Roanoke
New Roanoke is currently the only faction capable of fully standing up to and defeating the Tribe.
While they could, if they wished, overrun and destroy the Tribe, they instead prefer staying behind their walls and farming, whilst permitting other factions to do their dirty work for them.
Their might is such that while I will some day creep about the Tribe's lands and expose them on the map, New Roanoke I avoid. Like the plague. Let that be a warning to young settlers.
The Fire Clan
So stupid that they cannot figure out how to rub two sticks together to make fire. Instead, constantly grovel to Jorbgod for instructions.

The Farmvillers
Spread across all servers, hidden in plain sight, this faction plays the game as if it is a 3D, open world Farmville.
This factions' members completely ignore the fact that Salem is advertised with "permadeath", and freak out when someone murders their character, despite the many warnings that this may occur within Salem. While I am all for playing as you see fit, they really should read the not-so-fine print first.