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The Rise Of The Necromancers

PostPosted: Wed Jan 16, 2013 3:04 pm
by Etherdrifter
"It is only fitting that in dying worlds the dead arise"

The dead do not feel, they cannot feel, save for a sense of loss. As the great lich Etherdrifter escaped his imprisonment upon the isle he was stripped of his body, cast into the world once more as a formless spirit. The pouch of dirt from the isle lost, his magics stripped cruelly upon his moment of triumph. The world of Plymouth spanned below him, yet he could not touch nor feel it. His voice was as a breeze, his touch merely a shadows brush. Long did he wander.

Upon the day a year and 16 days after his escape from the isle something changed. He heard a voice, calling out for a lost love. Quickly coming, for this voice held a different kind of power, that of a dying woman. The scene that met his eyes was one he had seen all too often, the tragedy of an Indian raid upon a budding settlement. A woman knelt by the body of a young man, her body cut and abused, her lifeblood flowing from her as she cried out for his spirit to return. Etherdrifter smiled a sad smile, for the spirit of the young man was behind the young lady, knowing she was to join him soon in eternal rest. A strange moment, the man gestured to his old body, a kindness to a wandering soul.

Etherdrifter arose as the young lady drew her last breath, her death rattle the first sound he heard clearly in over a year. Plymouth's first necromancer stood up and surveyed his surroundings, a small collection of homesteads still smoking from the raider's fire, the bodies of a village butchered, the women despoiled and the men mutilated. Such dead would not want to live again. A sign, planted in the ground and surrounded by butchered limbs, offered some understanding; "You did not pay your treaty, the sentence is death". Signing and shaking his head, Etherdrifter began his harvest, burying the components of no use to him and placing those that were of use into his new body's small backpack. He left after, sadness brightened by the knowledge that in this world the dead could arise again.


Our Aims

The Necromancers Guild, an organisation dedicated to the revival of the dead. To hold the title necromancer one simply must help the dead arise again, though not the familiar dead, the unknown dead. Any man may help his family, but only a necromancer understands the value of life enough to aid a stranger. A necromancer is no judge, be they murderers, thieves, priests, soldiers, farmers or even tribesmen. The necromancer offers to restore the dead to life in a better state than most would manage. Food for the newly awakened, supplies to replace what was lost, gifts to aid restoration of memory.


Necromancer Politics

If you slay us, our brothers and sisters will revive us. We are not a united clan of one mind, merely a collection of individuals who share a philosophy. Murder one of us, die the next day, one of our brethren may raise you up again. A necromancer may refuse service to one who has harmed them, or indeed one they simply dislike. A necromancer may well kill you, though a true guild member would understand this only as a last resort once all other options are exhausted.


Our Views On Taxes, Factions and Treaties

Two necromancers can easily end up on the opposite sides of a war, they may even end up doing battle. You do not serve the guild, you serve the guild's philosophy that life should be restored. Some of us may be tax (or in these time treaty) paying citizens, others will not be. It is not the guild's place to administer such things.


Joining Us


To join the guild all you need to do is accept our philosophy. If you want to be public about it, wear black robes and farm your fields with zombies then that's all optional. We do request that guild members identify themselves on the forum with some reference to the NG in their signature, maybe even a count of the people they have revived. If you have died, and are in need or revival, please post on this thread. If you want to donate food and supplies to help raise up the dead then please keep hold of them till someone needs them ;)




[ooc]A lot of players leave this game when they get raided, usually because they live with their friends and they all get raided at the same time. The aim of this faction is to take the sting out of permadeath a little by helping people recover from character loss and maybe reducing the rate of player decay.[\ooc]

Re: The Rise Of The Necromancers

PostPosted: Wed Jan 16, 2013 3:08 pm
by LadyGoo
Wow, I like the idea.

Re: The Rise Of The Necromancers

PostPosted: Wed Jan 16, 2013 3:11 pm
by datass
server?

Re: The Rise Of The Necromancers

PostPosted: Wed Jan 16, 2013 3:13 pm
by Etherdrifter
Well I'm based in plymouth at the moment, though I'd be more than happy to see this go cross server (since migration between servers is an intended future feature)

Re: The Rise Of The Necromancers

PostPosted: Wed Jan 16, 2013 3:18 pm
by datass
what is all about? new tribe? community? or bounty hunters in few words

Re: The Rise Of The Necromancers

PostPosted: Wed Jan 16, 2013 3:27 pm
by Jalpha
Seems to me like a loosely associated, unrestricted group of carebears at heart.

Re: The Rise Of The Necromancers

PostPosted: Wed Jan 16, 2013 4:14 pm
by Tylan
Full support :) Well done, op.

Re: The Rise Of The Necromancers

PostPosted: Wed Jan 16, 2013 4:19 pm
by dageir
Where can we deliver surplus food?

Re: The Rise Of The Necromancers

PostPosted: Wed Jan 16, 2013 6:03 pm
by Etherdrifter
Keep the food on your own claims in a container, the more distributed the food the better. Thus if one of us gets raided all is not lost ;)

Re: The Rise Of The Necromancers

PostPosted: Wed Jan 16, 2013 7:36 pm
by dageir
So Im supposed to feed a guy that may or may not raid me in a month?