[Plymouth] Time Paradox

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Re: [Plymouth] Time Paradox

Postby staxjax » Thu May 30, 2013 10:17 pm

jwhitehorn wrote:
colesie wrote:
jwhitehorn wrote:Dear Time Paradox,
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I'm clearly a badass. That wasn't even the only one I used in the pack that day.

Chief PeePooKaKa
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Cool shirt.
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Re: [Plymouth] Time Paradox

Postby Dallane » Fri May 31, 2013 12:40 am

staxjax wrote:
Cool shirt.


seksi
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: [Plymouth] Time Paradox

Postby jwhitehorn » Fri May 31, 2013 5:35 am

Ursus wrote:
Never seen such a stupid and arrogant beggars.


Would you like to tell the Forum community how this ended for you... Or should I?

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Re: [Plymouth] Time Paradox

Postby colesie » Fri May 31, 2013 6:07 am

colesie wrote:Post the pix of you circling the village with your village claim pls
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Re: [Plymouth] Time Paradox

Postby jwhitehorn » Fri May 31, 2013 6:11 am

colesie wrote:Post the pix of you circling the village with your village claim pls


You already saw what it looks like @ the Darkest Afrika :)

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Re: [Plymouth] Time Paradox

Postby hikkikomori » Fri May 31, 2013 6:21 am

A couple of bugs, zero administration and you can do whatever you like... unless you peform agression against developers' friends. In that case you will be banned instantly and all the bugs will be fixed, like it was before.

There has been a lot of pathos on this topic, but the reality was much more simplier.

1. Totem that can't be destroyed without criminal actions, can't be accessed before it starts to work and therefore does not tell about it's timing,
2. Criminal characters that fall on hosile claim disappear(or get summoned) in 8 minutes.
3. Building wall-corners ON defenders' v-claim and splash-destroy defending walls that ends up in no criminal actions and does not trigger braziers.

Did I miss anything? 8-)

If it would have been not a bug-abusement achivement, I would have said "gg chief".
Although, the only answer for your previous and all future posts will be this one:
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Re: [Plymouth] Time Paradox

Postby jwhitehorn » Fri May 31, 2013 6:24 am

hikkikomori wrote:1. Totem that can't be destroyed without criminal actions, can't be accessed before it starts to work and therefore does not tell about it's timing,
2. Criminal characters that fall on hosile claim disappear(or get summoned) in 8 minutes.
3. Building wall-corners ON defenders' v-claim and splash-destroy defending walls that ends up in no criminal actions and does not trigger braziers.



1. All you had to do was hold down ALT and Right click the totem to get the time it started.
2. We used a Hearthstone to teleport that character home.
3. I used my Mask to disable your Braziers before we hit those corner posts.

I hope that clears it up for you.

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Re: [Plymouth] Time Paradox

Postby Ikpeip » Fri May 31, 2013 7:03 am

Good evening,

I understand you're upset you lost. However, this should've been anticipated. You talk ****, and then you lose your base. This is sixth time the cycle has repeated itself for your faction (Russian Lake, Fort Brest, Fort Brest again, Goldrush, Blossom Paradise). Everyone else saw this coming.

The real tragedy is, you brought it on yourself. We really didn't want to go break all of your toys. We warned this would happen if you kept asking for it. Now that it happened, you're crying.

This stove is hot. Don't touch it. Learn your lesson and move on.

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Re: [Plymouth] Time Paradox

Postby jwhitehorn » Fri May 31, 2013 7:07 am

My favorite part was when he use to say this:
hikkikomori wrote:Good morning!
Since you are not really sure what we are talking about then it makes more sence to keep silence.
I am rather sick of your bragging so let's summarize the topic on a pair of statements that we have reached an agreement on.

1. Tripe is raiding only defenceless noobs and only for stealing.
2. Time Paradox's defences are good enough to keep "extremly brave heroes" busy enough with stealing someone's else property.


Too bad he didn't understand the difference between mercifully letting his base live and inability to destroy it.

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Re: [Plymouth] Time Paradox

Postby hikkikomori » Fri May 31, 2013 7:19 am

You, folks, are too flat to be able to understand that all your bravado here, on forums, does not cost a penny. Naming **** a **** is not a crime ;) Just because nothing would have changed and you were asking to be named like that, seriously.

The possibility to abuse bugs and use game mechanics against the way the are intended to be used is a matter for which not you but the develepers should have their head nailed. Since you are unable to get any contributions from the siege , the destruction of this base does not realy upset anyone but there is a long way to go adjusting the ballance before the game will be ever be playable.
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