Judaism Kill #6

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Re: Judaism Kill #6

Postby Binks » Thu Aug 22, 2013 8:02 pm

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Re: Judaism Kill #6

Postby jwhitehorn » Thu Aug 22, 2013 11:16 pm

jophbot wrote:In a game where i see so many posts whining about dev inactivity, this dude is complaining about a time when the devs act in a timely fashion to the detriment of an exploiter that steals from ko'd nubs in boston ... and saying it's a BAD thing ... ?!?! ... my brain's exploding from the total lack of sense of that ... "Oh no, the devs did something to assist someone I don't like when he askin for dev assistance is the only open avenue to deal with an exploitative situation, HAX!!" ... Ohhhh i get it, it's SALEM ... forget the facts, WITCHHUNT!! Roleplaying, got it, i'm a bit slow, sorry please continue :)


I like this guy. Please re-roll on Plymouth.

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Re: Judaism Kill #6

Postby Claeyt » Thu Aug 22, 2013 11:24 pm

Kandarim wrote:Or is your whole point that you believe the dev's wouldn't have helped another group as fast when they had the same issue ?


After reading that Binks got them to do it through IRC, and not the Chief through PM I'm more okay with how it went down.

jophbot wrote:In a game where i see so many posts whining about dev inactivity, this dude is complaining about a time when the devs act in a timely fashion to the detriment of an exploiter that steals from ko'd nubs in boston ... and saying it's a BAD thing ... ?!?! ... my brain's exploding from the total lack of sense of that ... "Oh no, the devs did something to assist someone I don't like when he askin for dev assistance is the only open avenue to deal with an exploitative situation, HAX!!" ... Ohhhh i get it, it's SALEM ... forget the facts, WITCHHUNT!! Roleplaying, got it, i'm a bit slow, sorry please continue :)


No, I'm glad for the dev activity on the game. After hearing how Binks got the Cabinets removed, I'm more okay with it. I thought they went through PM or the Mason's rather than IRC. Yes hiding the scent with a cabinet is a bug exploit I suppose. My main problem was how they got the devs to do it for them for their benifit. They used to clean town clutter pretty regularly but of course like the rest of this summer they've been here less. Honestly the Cabinet is a small part of this story.

I'm glad they're still here.

Binks wrote:
I'm only new around here, but Claeyt and co your priorities look a little bit (read: alot) screwed up here ... Judaism stole from a fellow nub ko'd by a beaver ... left a scent ... exploited in an attempt to cover it up ... I've got it right so far yeah? ... Now anoter player tickets devs to deal with the exploit and catches nubthief with his pants around his ankles ... I see only one bad guy in that story, no matter how you try and spin dr it ... if you want a bloody sled removed from Roanoake, ticket it yourself and stop whining imo. I quite like it there myself, has provided a great deal of amusement. Don't be surprised if a request to remove a nothing piece of trash is NOT treated with the same urgency as a request to fix an exploit that was actively placed to cover up a crime, however.

Claeyt is semi retarded. If you would go back 2 months he would be praising me for killing Juda, Bigwilly, and Stormie. They were actively raiding people bragging about killing people ect ect. No idea why they thought they were going to get away with it. They wouldn't even be able to get away with this **** on Jamestown Darwoth would of probably put a stop to it faster than I did.

You're right. I would have been praising you, but then you started killing random people for no reason and ended all peace on Roanoke and helped the Tribe move into Roanoke. Right now most days Jamestown is now the largest server because so many people have quit in the last 3 weeks on Roanoke as a result of your noob hunts.

At first Willy, Judaism, and Stormie were really only vulturing, I warned them about going at Arcadia. I had hopes they were mostly after the Chief and you guys but what are you going to do? I don't think that they killed anybody, but they did start actively raiding bases. Clearly they didn't expect you to find them so quickly with scents.

With Darwoth mostly on Jamestown now, and you and the Chief somewhere else (Jamestown?) It's been peaceful these last couple weeks on Roanoke until these last couple of days. We'll see how it turns out with them back at square one.
Last edited by Claeyt on Thu Aug 22, 2013 11:43 pm, edited 2 times in total.
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Re: Judaism Kill #6

Postby Ikpeip » Thu Aug 22, 2013 11:31 pm

Claeyt wrote:Exactly, If I had asked or PM'd them for the cabinets to be moved, I sure as hell wouldn't have gotten same day service. The Chief did.

No, Chief didn't, Binks did.

But then, he's always on your mind, isn't he?

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Re: Judaism Kill #6

Postby Claeyt » Thu Aug 22, 2013 11:32 pm

Ikpeip wrote:
Claeyt wrote:Exactly, If I had asked or PM'd them for the cabinets to be moved, I sure as hell wouldn't have gotten same day service. The Chief did.

No, Chief didn't, Binks did.

Already edited. like I said, I'm more okay with how the cabinet went away now after hearing Binks say he was the one that got them to do it.
Last edited by Claeyt on Thu Aug 22, 2013 11:49 pm, edited 1 time in total.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Judaism Kill #6

Postby Ikpeip » Thu Aug 22, 2013 11:37 pm

Alas, your Freudian slip is preserved.

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Re: Judaism Kill #6

Postby Claeyt » Thu Aug 22, 2013 11:48 pm

Ikpeip wrote:Alas, your Freudian slip is preserved.r

The Chief was part of it, they said they contacted the dev's but didn't mention IRC. :roll:

They're not as easy to get ahold of on IRC anymore, but I'm okay with it now. If the Chief had contacted them through the mason's for it, I would have had more of a problem with it. I'm still glad they cleaned up the cupboards. I wish they'd done the CoD one months ago.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Judaism Kill #6

Postby Binks » Fri Aug 23, 2013 12:44 am

Claeyt wrote:
Ikpeip wrote:Alas, your Freudian slip is preserved.r

The Chief was part of it, they said they contacted the dev's but didn't mention IRC. :roll:

They're not as easy to get ahold of on IRC anymore, but I'm okay with it now. If the Chief had contacted them through the mason's for it, I would have had more of a problem with it. I'm still glad they cleaned up the cupboards. I wish they'd done the CoD one months ago.


Why didn't you report it months ago? It was hidden unless you really looked at it. Otherwise I wouldn't of had to tell them they missed one.
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Re: Judaism Kill #6

Postby jophbot » Fri Aug 23, 2013 2:05 am

Haha Chief,

One day I'll wander into the wrong place and get splattered, or someone will come wandering into me and I'll get splattered ... I still won't have finished my map by then most likely, haven't been around that long so still have a lot of walking ahead of me before I'm done there, so Plymouth will have to wait a while I'm afraid :) And if I head over to Plymouth, Binks will have 1 less snake skull supplier on hand! Speaking of which, I still have 1 aside for you Binks, BB has keys to my chest and is happy to trade for your silver any time :) Unlike this thread's original topic, Binks has always dealt fairly (shameless trade plug, can you tell I'm low on silver? hehe) ...
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Re: Judaism Kill #6

Postby Binks » Fri Aug 23, 2013 2:08 am

Logging on now to buy it dude.
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