[Plymouth] Time Paradox

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Re: [Plymouth] Time Paradox

Postby hikkikomori » Thu May 23, 2013 9:22 am

darnokpl wrote:Shame that my leanto near you guys was destroyed and I am in boston :cry:

Row, Row, Row Your Boat ;)
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Re: [Plymouth] Time Paradox

Postby T0ne » Thu May 23, 2013 4:53 pm

Mind posting some pictures of your base or letting us know how they have not wiped you out yet? Every other post on these forums related to the tribe raiding is them melting walls and tanking every brazier in site. It would be nice to see how you guys are keeping them at bay (for the most part).
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Re: [Plymouth] Time Paradox

Postby Ikpeip » Thu May 23, 2013 5:12 pm

T0ne wrote:Mind posting some pictures of your base or letting us know how they have not wiped you out yet? Every other post on these forums related to the tribe raiding is them melting walls and tanking every brazier in site. It would be nice to see how you guys are keeping them at bay (for the most part).



Good morning,

Lack of incentive. Nothing to steal, no scents with which to summon. It's not a case of Braves attacking and being unable to breach.

We wiped out 8 of their 9 squares a weekend or two ago, but rather than assault the 9th square, we opted to breach and loot Dark City, which was also contained in the Waste Claim zone (and was rich in humus)

If they leave a summonable scent, we'll go back in. Their bravado here is just street theater.

Faithfully,

-Paul the Paymaster
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Re: [Plymouth] Time Paradox

Postby colesie » Thu May 23, 2013 7:05 pm

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Re: [Plymouth] Time Paradox

Postby staxjax » Thu May 23, 2013 7:46 pm

colesie wrote:Pix


or it didnt happen
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Re: [Plymouth] Time Paradox

Postby hikkikomori » Fri May 24, 2013 6:48 am

T0ne wrote:Every other post on these forums related to the tribe raiding is them melting walls and tanking every brazier in site. It would be nice to see how you guys are keeping them at bay (for the most part).


The only inсentive for the the bandits is the lucre, T0ne. If you might have noticed, all the pictures posted by the forum-warriors contain not more than 10 braziers and all kinds of "one minute to break" fences. The very best of it is killing a noob behind the makeshif fence with a couple of crates just for declining the kin. That is what they can do. This is the way they gain mojo ;)

Just read the above one attentively.
Ikpeip wrote: Nothing to steal.

That is the answer for all your questions. Tripe STEALS, tripe kills, tripe pretends for the criminal monopoly.

They have "heroicaly" breached "8 sectors" as they say, that were kept untouched as a ruins of Valyria, that can be easily confirmed by darnokpl while they did not even try knock not a single wall, constructed by Time Paradox. Too boring.
Bandits strike banks and trains for easy cash, but they never siedge the cities. Even if they would have got the guts, they know they would have found nothing valuable inside. Nothing to recover the lost humours and characters, nothing to steal. This is not the bunker, so all their bravado sounds as good as a schoolboy's fake excuse when he fails his bet. This "street theatre" leaves them with no proffit while the remains of their reputation follow the path of Titanik.

They prefer to raid noobs that are unable to strike back, and abandoned settlements. Monkeyboy is punny. ¦] Anyway, don't forget to praise the king Julian or he will come after your vault full of bananas.
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- Ну так дайте им мзды. (untranslatable pun)
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Re: [Plymouth] Time Paradox

Postby T0ne » Fri May 24, 2013 6:29 pm

hikkikomori wrote:
T0ne wrote:Every other post on these forums related to the tribe raiding is them melting walls and tanking every brazier in site. It would be nice to see how you guys are keeping them at bay (for the most part).


The only inсentive for the the bandits is the lucre, T0ne. If you might have noticed, all the pictures posted by the forum-warriors contain not more than 10 braziers and all kinds of "one minute to break" fences. The very best of it is killing a noob behind the makeshif fence with a couple of crates just for declining the kin. That is what they can do. This is the way they gain mojo ;)

Just read the above one attentively.
Ikpeip wrote: Nothing to steal.

That is the answer for all your questions. Tripe STEALS, tripe kills, tripe pretends for the criminal monopoly.

They have "heroicaly" breached "8 sectors" as they say, that were kept untouched as a ruins of Valyria, that can be easily confirmed by darnokpl while they did not even try knock not a single wall, constructed by Time Paradox. Too boring.
Bandits strike banks and trains for easy cash, but they never siedge the cities. Even if they would have got the guts, they know they would have found nothing valuable inside. Nothing to recover the lost humours and characters, nothing to steal. This is not the bunker, so all their bravado sounds as good as a schoolboy's fake excuse when he fails his bet. This "street theatre" leaves them with no proffit while the remains of their reputation follow the path of Titanik.

They prefer to raid noobs that are unable to strike back, and abandoned settlements. Monkeyboy is punny. ¦] Anyway, don't forget to praise the king Julian or he will come after your vault full of bananas.


I for one, would still like to see some pictures/video of the "action" or if action is too excited of a word, choose your own. It is always interesting to see what other players/groups put together in terms of towns/bases that is my main motivation for this inquiry.
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Re: [Plymouth] Time Paradox

Postby FutureForJames » Fri May 24, 2013 6:32 pm

H&H drama is more interesting than this. I am dissappointed :(.
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Re: [Plymouth] Time Paradox

Postby colesie » Fri May 24, 2013 8:26 pm

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Re: [Plymouth] Time Paradox

Postby Dallane » Fri May 24, 2013 10:26 pm

FutureForJames wrote:H&H drama is more interesting than this. I am dissappointed :(.


and its ALOT more exciting
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