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Nizuto's general guides: from hermit to player

PostPosted: Sun Apr 06, 2014 1:33 pm
by Nizuto
After half an year of lurking the forums and hiding in the shadows, it's time to create a few guides with info gathered with the help of the community along with personal experience

Content List:

1. Purity Guide
2. Humors Guide
3. PvP Guide



Purity Guide

Section I: Starting your long term purity grind

There are two main methods to start manipulating your purity:

* Finding high purity Clay nodes

Proficiencies needed:
- 30+ Mines and Mountains (limits the purity cap of stones)
- 30+ Pots and Pans (limits the purity cap of clay)

Core skills needed:
- Forestry
- Kiln Construction

Optional skills:
- Laboring

Steps to follow:

1. Search the world for high purity clay nodes of at least 3-4% purity (it’s best to: have a custom client, switch to “show purity as multiplier” and search for at least ~1.35 nodes). A medium node will have ~5-6% purity and a high purity node will have ~7-10%.
Remember that a big clay zone can have varying multipliers on different points of it.
Example: the north of the clay zone can have 3% purity but if you go south from here it can have gradual increase in purity, let’s say up to 4%

2. Once you found the node you’re happy with, pay attention to the element proportion it has. The elements are: Salt/Mercury/Sulphur/Lead. Look for the highest two elements and keep them in mind for future steps.

3. Search for 2-4%+ purity Granite that has around the same proportion of elements as the clay
- The mountain biome can be a good place to start
Protip: The granite found in the badlands biome right next to Providence in the south has ~4% purity salt + lead combo.

4. Search for 2-4%+ purity Lime that has around the same proportion of elements as the clay
- Can be either lime you find on the ground or the one you must dig for it.

5. Make Gardening Pots out of them



* Finding high purity water nodes

Proficiencies needed:
- 30+ Mines and Mountains (limits the purity cap of stones)

Core skills needed:
- Forestry
- Kiln Construction
- Tanning
- Carpentry

Steps to follow:

1. Search the world for high purity water nodes. Search every river and lake regularly with a Bucket. It’s best to use a Canoe to navigate the lakes and test the purity in random points of it. Small purity water is 4-5%, medium is 6-7% and high is 8-10%+. As far as I know Wells don’t have purity (correct me if I’m wrong)
Remember that a big lake zone can have varying multipliers on different points of it.
Example: the north of the lake zone can have 3% purity but going south from there, it can have gradual increase in purity, let’s say up to 4%.

2. Once you found the node you’re happy with, pay attention to the element proportion it has. The elements are: Salt/Mercury/Sulphur/Lead. Look for the highest two elements and keep them in mind for future steps.

3. While it’s not mandatory, search for 1%+ purity Lime that has around the same proportion of elements as the water
- Can be either lime you find on the ground or the one you must dig for it.

4. Create a Clay Trough, use the water and lime to create Milk of Lime, dig some soil from anywhere you want and start making some clay. The purity of the Milk of Lime is influenced 90% by the Water used and 10% by the Lime added, thus good purity lime isn’t mandatory, even 0% lime works okay. The next steps are the same as the ones above.


Conclusion: Make Gardening Pots of the same element proportion as the water/clay node that you find. The purity of the materials must be above 3-4%.


Section II: Apply the purity

Proficiencies needed:
- 50+ Stocks and Cultivars
- 50+ Natural Philosophy
- 45+ Frontier and Wilderness
These proficiencies affect the chance to get a planted tree sprout.
- 30+ Hunting and Gathering (limits the purity cap of foraged/hunted items)

Core skills needed (along with the ones in the first section):
- Forestry

Core items/structures needed:
- Gardening Pots (the ones you made in the first section)
- Compost(s)
- Common Earthworms

Steps to follow:
1. Search the world for high purity plants with the element proportion as the gardening pots you made before.
2. Find a bunch of Earthworms and put them in a container. Surround the worms with the plants found. The worms will slowly eat the plants and inherit the purity of them. It takes some time.
Protip: Early you can use a wooden box and arrange the worms in a “Sandwich” configuration:

+++++ Plants

xxxxx Worms

+++++ Plants

Protip from cbd1167: worms in a compost do very little unless their efficiency is at 100%.. A common earthworm adds 4% efficiency, whereas an Earthworm Python adds 16%. It takes the same effort to feed up a Python as it does a Common worm. 6 Pythons and 1 common will give you 100%.

The idea is to use good purity worms, make the composts you're using at 100% worm efficiency and use it like that until you get purity boards.

3. While you develop your worms, plant trees using the gardening pots that you made. The humus doesn’t really matter at this point.
4. Once your trees are fully grown, get cuttings from each tree and make another batch of trees in the gardening pots. After that you can cut down the tree and make some composts from its boards
5. Fill the compost(s) with the worms you have. Around 5 worms per compost should be okay.
6. Use the new humus for the Gardening Pots whenever you plant trees
7. Repeat the last three steps till you get the purity of the trees close to the Gardening Pots.

Conclusion: Use the Gardening Pots you made to create trees with the same purity as your Gardening Pots. As the trees grow, work on your Earthworms and get them close to the purity of the plants found.



Section III: Advancing your purity even more

The first two sections explain the basic steps that you need to follow in order to increase the purity of farm related Food/Curiosities. This section explains the concept of Alchemy which will apply when you are working on the purity of your trees. But first we need to discuss about the elements that items have.

The elements are: Salt, Mercury, Sulphur, Lead, represented by a number. You can see these elements when you hover your mouse cursor over an item. Let’s talk about the facts related to them. I’ll randomly pick Salt as the main element to talk about:
- The sum of the elements is 100.
- The most standard element numbers an item can have is 25/25/25/25. This shows that an item has equal elements proportion and a 1.00 multiplier (0% purity).
- Increasing one of the elements will lower the others as the sum must be 100. If an item has 30 in Salt, other elements must make their own sum of 70. Example:
- The more an item has a bigger individual element, the more pure it gets, thus the item becomes more efficient. The ideal item will look like 100/0/0/0. This means 100 Salt, 0 Mercury, 0 Suplhur, 0 Lead, which results in 100% Purity. This is ,of course, close to impossible to achieve.
Now that we’ve covered the basics of elements and purity, let’s talk about how to increase your current purity of items:

Skills needed:
- Alchemy
- Humble Abodes
- Simple Cooking

Core items/structures needed:
- Stove
- Colliquative Pressure Cooker

Optional Items/structures:
- Alchemy Table
- Rectificative Test Tubes

The Colliquative Pressure Cooker increases the second highest element up to the level of the highest one. Each hour a tick occurs in which the elements will slowly modify. Example: An item with 36/30/17/17 (where Salt is the highest and Mercury second highest) that’s put into a Pressure Cooker will gradually become 36/36/14/14.
Since the sum of the elements must be 100, and we currently have 72 from the first two highest elements, the remaining elements will need to make 28. This lowered two elements at the cost of increasing one, making the “mixture” of elements more “pure”, resulting in a better multiplier.
Note that the more pure an item is, the higher the risk of getting unstable which in turn increases the chance to destroy itself after each tick of modification. In rare cases it will destroy the Pressure Cooker or the Stove.

Steps:

1. Put the Clay, Granite and Lime in Pressure Cookers.
2. Wait for them to get the second highest element as close as possible or equal to the highest element
3. Create new Gardening Pots with the new materials

Conclusion: You can use the Pressure Cooker to increase the purity of any item that you have that is around 3%+ purity. You can sometimes double and even triple that increase.

Here’s an example of how to get 20% purity crops. It was PMed me by someone:

- It's possible to reach 20%+ pure trees and crops using pressure cookers.
Example: First find granite, lime, water and some edible plant with mercury 50.
Make gardening pots with 50 mercury and feed worms until you have near 50 mercury. (For better effect, try and pressure cook all the materials for the gardening pots, and then after you have cooked the materials, cook the gardening pots as well, but only if you can get the secondary value salt to increase, otherwise it will have a disruptive effect.)
Make tree, make new humus bin, get better humus, make better tree, until you have a tree with 50 mercury (may take some months). and at this point you will have 40-45 mercury humus as well.

Now plant plants with the new mercury humus, pressure cook the humus and the plants and plant them again, this can increase the salt up to the limit where they are too capped by the gardening pots and water.
Feed these plants to the worms so they move towards 50/50/0/0, and use the better humus to get trees moving towards 50/50/0/0.
At this point, your crops is just capped by water and pots, so you can reevaluate your materials and make secondary pots and water where your goal is to get the highest salt/mercury sum.

If, in the end, all you get to is pots with 25/50/13/13 you still get about 20% pure crops.

- It's possible to get 100% pure meat with turkeys and test tubes.
The purity of the egg is exactly the purity of the mother hen, which means if you just keep putting the best new chickens in the test tubes, you will eventually end up with 100% pure turkeys if the randomization distribution of the test tubes is fair. (It probably isn't completely fair but with enough time you should be able to end up with good turkeys.)

Additional overall tips and examples:
- An item with 50/50/0/0 (33% pure) combined in a recipe with 0/50/50/0 (33% pure) will only yield 25/50/25/0 (16% pure) result

Re: Nizuto's general guides: from hermit to player

PostPosted: Sun Apr 06, 2014 1:34 pm
by Nizuto
Humors Guide (under construction)

The way to increase your humors is easy to understand. Each food has a pool of numbers that increase different humor bars when you eat them in Gluttony Mode. Example: Wild Garlic increases your Phlegm between 8-18 points and your Yellow Bile between 4-6 points.
- If you have 5 in all humors and you eat in gluttony mode just a Roasted Darkwater Bluegill Fillet which gives 0-15 Blood ,15-45 Yellow Bile, and 7.5-30 Black Bile, you will get a stat increase in the highest number that’s randomly picked in this pool.
If the random generator picks 15 for the Yellow Bile and 10 for the Black Bile, you will increase your Yellow Bile
If the random generator picks 15 for the Yellow Bile and 20 for the Black Bile, you will increase your Black Bile.

- The highest of the humor bars you have dictates how many points you need to accumulate in order to increase either of the bars by a permanent point.
Example: If you have 10 Blood, 5 Phlegm, 7 Yellow Bile and 9 Black Bile, and you want to increase Yellow Bile you will have to eat a total of 10 points in Yellow Bile (since the Blood is 10, which is the highest of the 4 humors)
It’s important to increase your humors equally for the best efficiency so you won’t have to spend extra points if you have very low ones.
Tip: the max difference between humor bars on your main should be 5

- Eating food in Gluttony Mode gives the debuff “Full and fed up”, which restricts you from entering Gluttony Mode when you exit it after eating something. Between 10-50 humor, you can have different foods that you use during your active playtime and foods used when you’re logged off for long periods of time (when you work, when you sleep etc.) . An effective tip is to use foods and increase 1 bile in one session of Gluttony Mode with foods that give a low debuff times, and make 2-3+ biles in one session with foods that give a high debuff timer.

Protip 1: At early humor points, you can have a stock of items to eat in gluttony mode with low food during the day and a stock of food to eat before going to sleep.
Protip 2: Have a box of food for each bile

What food to focus between 5-20 humors based on experience:

Blood: Cranberries, Lillypad Bulb, Devil’s Wort

Phlegm: Wild Garlic, Sizzled Slug

Yellow Bile: Oakworth, Huckleberry, Lavender Blewit

Black Bile: Blackberry, Boiled Waxing Toadstool

Debuff usual duration: 20min – 1 hour
Protip: You can use Roasted Chestnuts to complete any of the bars that you’re working for as it gives as small amount of points in all humors at once and it’s easy to get.

Re: Nizuto's general guides: from hermit to player

PostPosted: Sun Apr 06, 2014 1:34 pm
by Nizuto
PvP Guide

The PvP aspect of the game is something that you learn while doing it. Since there is permadeath, it’s hard to practice your skills without a partner/ally. I suggest that if you’re a solo hermit you should focus on getting away rather than fighting.

This guide is incomplete at this time and will focus mostly on the theoretical aspect of PvP.
Also it's recommended to use the Latika Client. Or at least the Ender Client.

Main Combat attacks used:
- Thrust (Primary Damage)
- Leap At (Stun)
- Stomp (Stun. Rarely used)
- Uppercut (Uncommonly used)
- Bullrun (Rarely used)

Main Combat stances and types of movements used:
- Guard (Sometimes used)
- Run (Often used)
- Wanderer (Sometimes used)
- En Garde (1vs1 situations, rarely used)

The key in pvp is position. The position of your character compared to your enemy/enemies is crucial. Having yourself cornered or boxed by other players will usually assure your death.

There’s also two debuffs you need to pay attention to when you’re using your combat moves or getting hit:
- Imbalance (when full, it will stun you for quite a while. Increases as you use moves or get hit)
- Reel (the more you have in this bar, the more damage you get from incoming attacks. Increases as you get hit consecutively )

The term “Box” or “Boxing” that I’ll be using refers to the situation where someone is surrounded by 3-4 enemies on all sides, making the target unable to escape, creating a “box” around it.

Let’s talk about the combat skills used:

Thrust: Main source of damage. Requires a sword to use. It’s debatable if it’s better or not than Uppercut, yet for the first few main hits, Thrust is effective. Can be nullified with a well-timed Parry.

Leap at: Main stunning attack. Hitting the back of an enemy with it will do minor damage to the opponent and drastically increase its imbalance, two of them stunning the opponent for ~9 seconds.
If the enemy is facing you and you use it, you will do the minor damage yet you will get stunned for ~ 2 seconds.
Hitting the sides does the minor damage , stun you for ~ 1 second and gets your enemy’s imbalance slightly high.

Protip: When fighting or running from enemies, try to predict the enemy’s Leap At and face him so you won’t get stunned.

Stomp: It’s never advised to use it unless you are in pvp situations where you outnumber your enemies. Criminals use it to stun inexperienced hermits. If an enemy uses it, get a 2+ tiles distance to avoid it. You can also hit your enemy when it’s in the Stomp motion for a free hit (if you have the time to do it).

Uppercut: It’s only good use is vs. heavily reeled enemies and PvE.

Bullrun: Sometimes used in pvp situations where you outnumber the enemy. If an ally stuns your enemy and you’re at a medium distance from it, you can use Bullrun to effectively attempt with your allies to “Box” your target quickly.

Guard: Can be used in 1vs1 situations in order to reduce the damage taken from all attacks. Not advised when fighting with multiple people at once as your movement is restricted to the default speed, exposing yourself to get “Boxed”.

Run: Most used movement. It’s the fastest mode you can possibly go with your character

Wanderer: Lesser used movement, sometimes alternating with Run in order to reduce the overall Phlegm cost

En Garde: Its only use is to be able to use Parry. Not advised to use unless you’re skilled with PvPing and can micromanage En garde-Parry in less than a few fractions of a second.

Here’s a video to give you an idea of a friendly 1vs2 pvp fight.
https://www.youtube.com/watch?v=IjxNkbEXrlc

Tips on how to deal with criminals without applying pvp methods

Anyone who commits Trespassing, Stealing, Destroys structures in a Personal Claim or commits Murder (anywhere in the world) with or without any reason is considered a criminal. Here are some tips on how to deal with them:

How to avoid getting killed by a criminal:

Method 1:

- If you’re in the wild and a stranger is following you and increases his running speed, it’s a sign that the person might be a criminal. Run away from the person in a straight line, open inventory, Ctrl+ Click all your items from it and travel to Providence using your Adventure->Travel->To Boston menu.

Protip: NEVER port directly to your home with this method. The criminal might have used the flower menu “Follow” or “Memorize” command and get the direction of the place you’re living, ultimately leading to your homestead’s destruction.

- If your homestead is getting destroyed when you’re online and it takes them some time to destroy it, either:
1. Attempt to repair the wall from the opposite side of the criminals if you have the materials to repair it
2. Gather everything you can in your inventory and port near your Leanto to Providence

- If you’re chased, never click the ground or Ctrl+click the map multiple times as it will slow you down. Also keep in mind that enemies can use the “Follow” command on you and direct them automatically to the shortest path between you and him. It’s more efficient to run in straight lines and/or “path” the enemy (if it’s using the “Follow” command) into trees, rocks or hills.

Example:

-If you're in the wild in, lets say, Autumn Forest type of biome (with lots of trees), and you look on your minimap and see a player on the edge of your vision range (the invisible square in which items, animals and players appear around you), you should instinctively try to avoid that person. Since you're most likely foraging in a Autumn Forest biome, you will always keep your eyes on the minimap to see the items you can gather, thus seeing a player on that minimap shouldn't be a problem.

Note: for the next part I'll consider that you can see the surroundings (see where trees are, see where hills are using your minimap etc.) and that you're on an "alert mode" to be ready to run in a straight line away from the target.
-If that player starts following you (you will see that player on your minimap), you should immediately continue the path you where going (the path you choose to use in order to distance yourself from that player), try clicking a place where trees aren't blocking you , activate your Run, open your inventory, CTRL+Click everything from inventory and teleport to Providence.

Now to discuss some "flaws" people will point out:
1. "You expect people to be this fast with their mouse?"
Nope, but as a MOBA and RPG player myself, after practicing this routine with some friends, I've manage to lower some of the panic that I'd normally get, and so did my friends. And I advise people to do the same. If you're solo playing, I can't really give a good advise on how to train yourself without sounding too stupid or too demanding (like trying to use two clients at once and try to run with your alt towards your main.)
2. "Trees can still block you."
Yes and no. I've never seen tree spawns that can completely restrict you in every direction. I've always seen a path that I can use in order to distance myself from the enemy long enough until I can drop all my items on the ground. Maybe it's just me idk. Also note that the criminal is having trouble running to you directly proportional to your trouble getting away from him. Trees will block him from auto-pathing using the Follow command.


Method 2:

You may use the ":lo" command (do not press enter and type it, simply type those 3 characters and press enter) in order to log out if a potential criminal is at medium range from you or higher.
Warning: Do not close the client because lag may delay your in game character to log out, exposing you for a few seconds to the criminal.
While it will make your character safe, some people will try to cage you with fences, PClaims or stay logged in around that place for long periods of time. The community's advice is to use an alt and check the place you logged out. If it's not safe, keep checking it until it's safe (duh).

If someone puts a fence around the place you logged off that you can't break, you can log in when it's safe, drop all the items from your inventory and teleport home. If there's a PClaim, the game will force you to teleport to Providence with your inventory empty.

Thanks Kandarim for clearing how PClaims work!
Kandarim wrote:You can't log in on a player claim where you don't have permissions (you'll get occupied location error message, offering to teleport to your homestead losing the invent). On the other hand, you can't log out on a pclaim you don't have permissions on. But if your permissions are withdrawn while you are already on the claim, you won't leave any trespassing scents by simply leaving it (but you will when looking into storage etc.)



How to train your running skills solo the fun way:

Cheena wrote:You can aswell train your running abilities by sending an alt (or your main if you feel like to live dangerously) near Tribe's base. You can even summon Chief or Binks to see how it works/feels, they're cool enough to leave a lot of scents everywhere to be picked and used. The good point is that there's Boston claim right next to them so you're likely to have the time to run back in before being engaged in combat. :mrgreen:
See : easy as hell
Image




Homestead related tips:

- Do not make your homestead surrounded by lots of layers of the same type of wall. There is a splash damage mechanic that makes these layers of walls be less efficient than normal. The concept is this: if the segment of a wall is destroyed, in front of the raider at around 5 tiles in front, a splash damage occurs which damages walls of the same type with the one destroyed or of a lower tire.
Example 1: If a Stone Hedge segment is destroyed and a Split-rail Fence is behind it, the Split-rail Fence will suffer splash damage because the stone one > wooden one as tire.
Example 2: If a Split-rail Fence segment is destroyed and a Stone Hedge is behind it, the Stone Hedge won't suffer splash damage because the wooden one < stone one as tire
The ideal base would be to surround yourself with all types of fences once one after another, the branch fences first and the Plank Wall last.
A bug may sometimes occur where , for example, a Stone Hedge can damage a Plank Wall. Here's a video of someone using this bug AND using a technique that someone PMed me on how to raid a homestead that has no claim extension of 5+ tiles from the walls:
https://www.youtube.com/watch?v=EOJ4ZUbnUFk

Other tips:
- If you want to live peacefully, don’t pave the ground or dig around your homestead. Anyone can see it on the map, which can make you an easier target for criminals
- Do not accept party requests from people you don’t know. It gives them some permissions to be able to hit you even in a Town Claim.
- Do not wander out of Providence’s Town Claim EVER.
- It’s best not to trust anyone other than real life friends that joined you or in game friends that you personally invited to this game. Criminals can create alts and act like newbies or befriend you in order for you to expose your base location
- Careful with who you do trades. Criminals can steal those goods, sell them, use the scents to “track goods” and track your homestead. If you want to do trades, buy inspirations or food that you will use it in Providence before porting to your homestead
- Do not port directly to your homestead from Providence. Anyone can use the flower menu bugs to track you down. Get from distance from Providence, log out, log back in and teleport to your home.



Note: the following guides are based on my experience as a survivor non-treaty hermit of the old Plymouth server and as a neutral hermit of Providence along with the helps and tips from various hermits/veterans. Please post any information that can help the guide expand. Also keep in mind that these Guides do not explain all the basic elements of the game.

Re: Nizuto's general guides: from hermit to player

PostPosted: Sun Apr 06, 2014 10:04 pm
by cbd1167
Just a couple things...

You needn't waste time looking for clay high purity clay nodes (which are hard to find)... your high purity water (which is easy to find) will make clay of the same purity in your clay trough.

Also.. worms in a compost do very little unless their efficiency is at 100%.. A common earthworm adds 4% efficiency, whereas an Earthworm Python adds 16%. It takes the same effort to feed up a Python as it does a Common worm. 6 Pythons and 1 common will give you 100%.. so don't waste your time and plants feeding up a bunch of common worms.

-Cheers

Re: Nizuto's general guides: from hermit to player

PostPosted: Mon Apr 07, 2014 12:50 am
by TeckXKnight
I'm going to do the unthinkable and spam up the board with another sticky. If anyone feels this thread doesn't deserve a sticky message me or another moderator. Cheers for the helpful guides.

Re: Nizuto's general guides: from hermit to player

PostPosted: Mon Apr 07, 2014 3:54 am
by Mereni
Please change 'biles' to 'humors'. Biles actually only applies to Yellow Bile and Black Bile, and I know a lot of people mistakenly use it on the forums, but in a guide like that, it makes you look like a scrub.

Also, trying to drop everything and port, or trying to run away, are pretty good ways to get dead. The guy chasing you is prepared for you to do that and will plan his actions accordingly. Really, just log out and be patient enough to stay off that character for at least a half hour.

Re: Nizuto's general guides: from hermit to player

PostPosted: Mon Apr 07, 2014 4:22 am
by AmmaBoss
Mereni wrote:Please change 'biles' to 'humors'. Biles actually only applies to Yellow Bile and Black Bile, and I know a lot of people mistakenly use it on the forums, but in a guide like that, it makes you look like a scrub.

Also, trying to drop everything and port, or trying to run away, are pretty good ways to get dead. The guy chasing you is prepared for you to do that and will plan his actions accordingly. Really, just log out and be patient enough to stay off that character for at least a half hour.

Never log off if someone want you dead they will be willing to wait on you for atleast a couple hours maybe even longer if it a group of player who can take shift.
Some experience players will put a PC claim near be ready to click buy and expand it over the area you log off to trap you until you put on the command to do crime.
Not sure about this : but keeping scent on your old char will allow you to summon it home.

Re: Nizuto's general guides: from hermit to player

PostPosted: Mon Apr 07, 2014 4:41 am
by Mereni
AmmaBoss wrote:Never log off if someone want you dead they will be willing to wait on you for atleast a couple hours maybe even longer if it a group of player who can take shift.
Some experience players will put a PC claim near be ready to click buy and expand it over the area you log off to trap you until you put on the command to do crime.
Not sure about this : but keeping scent on your old char will allow you to summon it home.


Like I don't know how raiders think. :/

We're talking about newbies here, right?

Re: Nizuto's general guides: from hermit to player

PostPosted: Mon Apr 07, 2014 7:53 am
by Nizuto
cbd1167 wrote:You needn't waste time looking for clay high purity clay nodes (which are hard to find)... your high purity water (which is easy to find) will make clay of the same purity in your clay trough.


It all depends on how much you want to invest yourself in the game. I'm pretty sure that, for example, 3-4% purity crops are good for 80+ humors...and 5%-7% purity ones are good enough for 100+ Humors. Maybe more. The reason I included the clay one is because some players may have been lucky enough to come across a decent/good purity clay. Or maybe they are happy with the clay they have. Of course they still gonna have to find water close to the elements of the clay to make foods related to flour...

cbd1167 wrote:Also.. worms in a compost do very little unless their efficiency is at 100%.. A common earthworm adds 4% efficiency, whereas an Earthworm Python adds 16%. It takes the same effort to feed up a Python as it does a Common worm. 6 Pythons and 1 common will give you 100%.. so don't waste your time and plants feeding up a bunch of common worms.


Thanks for the tip. Added it as a protip.

Mereni wrote:Please change 'biles' to 'humors'. Biles actually only applies to Yellow Bile and Black Bile, and I know a lot of people mistakenly use it on the forums, but in a guide like that, it makes you look like a scrub.


Done

Mereni wrote:Also, trying to drop everything and port, or trying to run away, are pretty good ways to get dead. The guy chasing you is prepared for you to do that and will plan his actions accordingly. Really, just log out and be patient enough to stay off that character for at least a half hour.


Raiders don't expect hermits to be clever enough to press the Run movement, run in a straight line while Ctrl+click everything in the inventory then port to Providence. You can't outrun a person that uses Run in a one-click straight line even with follow. Maybe you can try to capture that person with multiple people.

The most common thing it comes to my mind if a raider would attack me would be to log off...which will make me vulnerable to a pc that the raider will build in order to capture me (as porting from a stranger's personal claim isn't allowed as far as I know)

It's true that you know how a raider thinks because you're part of the biggest criminal organizations on the server for the moment. Any of you would try to negate methods that don't work in your favor. It's common sense. Theoretically, if all players would read these guides, any current pro, veteran or criminal would be at a big disadvantage and will have to think of new methods to take action if those players are criminals themselves or know how to defend.

Re: Nizuto's general guides: from hermit to player

PostPosted: Mon Apr 07, 2014 4:58 pm
by Mereni
Well, you're right that others in the Tribe don't always approve of my taking pity on newbies, especially when it involves how to not die to a random attack or raid. :/ So, I'm not going to go into any more detail, but just know that you've given a few bits of bad advice in the combat section of your guide.