Crime debuff

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Crime debuff

Postby Scar » Sat Mar 01, 2014 10:46 pm

Whether it is possible to lose crime debuff and not to wait a few days?
On debuff icon written "You need to put distance between yourself and the site of your last crime to reduce amount of time the effect will last". It means more than depart from the crime scene the less time will wait? I overcame some distance but the time remained the same. Someone can explain?
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Re: Crime debuff

Postby Champie » Sat Mar 01, 2014 11:38 pm

There have been changes to the Crime debuff in this New World.

I suspect that the Tool Tip information has not been updated to reflect these changes.

http://forum.salemthegame.com/viewtopic.php?f=2&t=8580
Siege & PvP
The Crime debuff has been changed in several ways.
  • The crime debuff now increases as you commit crimes against private claims. You have one crime debuff per claim you have committed crimes against.
  • The crime debuff disappears after a certain fixed time, determined by how many crimes you have committed (being one day per crime, up to a cap of 14 days).
  • Committing a new crime when you have a crime debuff against the claim in question will reset the countdown on the crime debuff.
  • The cost of each crime you commit is scaled up with the size of your Crime debuff. (The more crimes you commit, the more expensive crimes become)
  • You can now regenerate Humours and log out even with a Crime debuff.
  • You can only ever have five crime debuffs at any one time.
  • You cannot select a new Homestead while you have a Crime debuff.
  • If you have evidence against a perpetrator, you can use those "scents" to reduce the crime buff versus the private claim upon which said perpetrator has his homestead.

Defensive installations have also been changed in that each defense now deals Base damage * (1/N) damage, where N is the number of clustered defenses. The point being that your defenses are 'saturated' from the first installation on, and that their total damage dealt does not increase with the number of defenses built. The idea is to remove or reduce the incentives to spam defenses everywhere.

Defenses located on a private claim do not react to crimes committed on an overlapping village claim.

Walls are significantly cheaper.
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