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Keep Crashing upon Digging!

PostPosted: Tue Jan 14, 2014 2:09 pm
by rteepu
howdie... Here is the thing!
I always and like every single time i take up the shovel and start digging, I CRASH! SO whats the deal..

Im usin the Latikai mod and get this...


java.lang.RuntimeException: java.lang.RuntimeException: Out of memory when create texture haven.TexI@1c3d6f3 of class haven.TexI
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:414)
at haven.HavenPanel.run(HavenPanel.java:449)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Out of memory when create texture haven.TexI@1c3d6f3 of class haven.TexI
at haven.TexGL.create(TexGL.java:302)
at haven.TexGL.glid(TexGL.java:336)
at haven.TexGL$TexDraw.applyfrom(TexGL.java:140)
at haven.GLState$Applier.apply(GLState.java:507)
at haven.GOut.apply(GOut.java:203)
at haven.TexGL.render(TexGL.java:344)
at haven.Tex.crender(Tex.java:90)
at haven.Tex.crender(Tex.java:95)
at haven.GOut.image(GOut.java:142)
at haven.SIWidget.draw(SIWidget.java:50)
at haven.Tempers.draw(Tempers.java:218)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.GameUI.draw(GameUI.java:577)
at haven.Widget.draw(Widget.java:510)
at haven.Widget.draw(Widget.java:515)
at haven.RootWidget.draw(RootWidget.java:99)
at haven.UI.draw(UI.java:147)
at haven.HavenPanel.redraw(HavenPanel.java:296)
at haven.HavenPanel$1.display(HavenPanel.java:92)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.GOut.glexcfor(GOut.java:99)
at haven.GOut.checkerr(GOut.java:107)
at haven.TexGL.create(TexGL.java:300)
... 39 more

Re: Keep Crashing upon Digging!

PostPosted: Tue Jan 14, 2014 3:05 pm
by Kandarim
sorry, i don't know a litkai mod and I can offer no support for it.

It's an issue in my own custom clients, though, which I won't be able to solve anytime soon, I'm afraid.

Re: Keep Crashing upon Digging!

PostPosted: Tue Jan 14, 2014 3:34 pm
by rteepu
yeah.... had rolled a blunt. Edited.. its the Latikai one.

Re: Keep Crashing upon Digging!

PostPosted: Wed Jan 15, 2014 3:35 pm
by qbradq
It would be helpful if you could show the rest of the stack trace (the bit that says 39 more) but I'm not sure if that's even an option for you. Based on what we have of the stack trace it appears that you are running out of video memory. Using a lower-resolution texture pack might help. Personally I love Pixeliscious GFX Pack as it also includes a tile grid, but you can find others in the Artifice & Arcana forum.

Re: Keep Crashing upon Digging!

PostPosted: Wed Jan 15, 2014 3:46 pm
by rteepu
Yeah, i think ^ is right, although I am now using the Pixeliscious GFX Packs and that did reduce the crashes. I was getting the crash like every five ten minutes before I did the GFX packs change. Now, it only crashes when i dig and that too when a tile changes its level, so, apparently it has to do something with the video blah blah ( no expert here).

OK, onto another search through the Arcana...

Re: Keep Crashing upon Digging!

PostPosted: Wed Jan 15, 2014 4:02 pm
by qbradq
OK, so it's encouraging that we've seen some progress on the problem. Let's continue troubleshooting.

1. What is the make and model of your computer?
2. What version of Windows do you use?
3. If Windows 7 or Vista:
3.a: Are you running the Areo Glass engine? (are the edges of windows see-through?)

If you have a custom-built computer or non-Windows OS, please give the details of your hardware, OS, window manager and composition manager.

Re: Keep Crashing upon Digging!

PostPosted: Wed Jan 15, 2014 4:05 pm
by rteepu
Ummm... hey, I might ask here while i am it.. I get this new message that i am sure is an easy fix but considering my expertise, I am unable to comprehend :?

Re: Keep Crashing upon Digging!

PostPosted: Wed Jan 15, 2014 4:12 pm
by Cawalox
Your firewall is blocking the application, try turning it off or unblocking that application.

Re: Keep Crashing upon Digging!

PostPosted: Wed Jan 15, 2014 4:20 pm
by rteepu
^^ worked!! :D

Re: Keep Crashing upon Digging!

PostPosted: Wed Jan 15, 2014 4:32 pm
by qbradq
Right, so you are running Aero Glass based on the screenshot. If you disable this your system will consume a lot less video ram and may help your crashing problem. See this article on HowTo Geek to disable it and see if it helps your crashing problem: http://www.howtogeek.com/howto/windows-vista/disable-aero-on-windows-vista/