Page 1 of 2

Water purity

PostPosted: Thu Jan 09, 2014 10:12 pm
by Hampa
Been enjoying the game for the last couple of weeks trying to learn the ropes. Guess im hooked for real now, so I thought it would be time to settle down and start the purity grind.

I was hoping some of you veterans could give me some hints. I have understod that the best way to start is by finding a high purity water source. Is there any source in particulare that have a better chance to contain higher % purity? Rivers, lakes, wells etc. What is the highest natural occuring purity % in water? In other words, should i settle if i find ~5% or spend the rest of my life looking for 30%+ ?

Re: Water purity

PostPosted: Thu Jan 09, 2014 10:37 pm
by Tylan
Welcome to the forums :)

To my knowledge, rivers/lakes/oceans have no bearing on purity, but rather that there are purity nodes spread across the map that can be found regardless. At the moment, 10% is the accepted hard cap for forageables and water (someone is welcome to correct me if I'm mistaken).

Although 10% nodes are rare, they are out there, and if I were you I'd hunt one down. It may not, though, be a smart idea to put a base on a node. One of the thoughts behind nodes is that areas of high purity should be fought over by opposing groups seeking the best possible natural resources for production/gluttony/etc. If your node drew attention from people who wanted to take it from you, it would be better to lose an alt claimstone/lean-to than to risk losing your entire base. But that is just my opinion.

Re: Water purity

PostPosted: Fri Jan 10, 2014 12:28 am
by Kandarim
Tylan wrote: At the moment, 10% is the accepted hard cap for forageables and water (someone is welcome to correct me if I'm mistaken).


11% items ARE possible, but pretty rare (i.e. on roa we do have 11% sulphur granite)

Re: Water purity

PostPosted: Fri Jan 10, 2014 6:36 am
by MagicManICT
Without knowing the algorithm generating the fields, we can only assume anything is possible. Evidence found at this point only shows a general cap of 10-11% so far.

Re: Water purity

PostPosted: Fri Jan 10, 2014 10:57 am
by Hampa
Thanks for the helpful info! I remember reading somewhere that all wells are 0% purity right now, is that correct?

Re: Water purity

PostPosted: Fri Jan 10, 2014 11:02 am
by Snowpig
yes. From my personal experience, focus on high salt/merc water first, lead/sulphur later.

Re: Water purity

PostPosted: Fri Jan 10, 2014 2:11 pm
by Tylan
Kandarim wrote:
Tylan wrote: At the moment, 10% is the accepted hard cap for forageables and water (someone is welcome to correct me if I'm mistaken).


11% items ARE possible, but pretty rare (i.e. on roa we do have 11% sulphur granite)


Any evidence on Roanoke of 11% water?

Re: Water purity

PostPosted: Fri Jan 10, 2014 2:14 pm
by Kandarim
Tylan wrote:Any evidence on Roanoke of 11% water?


Not that I'm aware of (but I'm generally not very aware of these things)

Re: Water purity

PostPosted: Fri Jan 10, 2014 5:11 pm
by Cheena
Kandarim wrote:
Tylan wrote:Any evidence on Roanoke of 11% water?


Not that I'm aware of (but I'm generally not very aware of these things)


Claeyt's merchant HS ? :3

Re: Water purity

PostPosted: Fri Jan 10, 2014 5:33 pm
by Pjotr84
Hampa wrote:Thanks for the helpful info! I remember reading somewhere that all wells are 0% purity right now, is that correct?


Yes, for now all wells are 0%. The only way to get purer water is to look for it in natural bodies of water.