Re: A lot of crashed client!

Posted:
Fri Nov 29, 2013 9:49 am
by CobiEven
It just crashed while I was foraging. I was doing nothing else but walking at the time. I don't how to attach the file so here is the error message:
Error Report
Reported at: 2013-11-29 00:40:53
Properties
Name
Value
cpus 4
gl.caps GLCaps[wgl vid 0xf arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]
gl.conf haven.GLConfig@10cc72b
gl.exts [GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_blend_color, GL_EXT_abgr, GL_EXT_texture3D, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_EXT_draw_range_elements, GL_SGIS_texture_lod, GL_EXT_rescale_normal, GL_EXT_packed_pixels, GL_EXT_texture_edge_clamp, GL_EXT_separate_specular_color, GL_ARB_multitexture, GL_ARB_map_buffer_alignment, GL_ARB_conservative_depth, GL_EXT_texture_env_combine, GL_EXT_bgra, GL_EXT_blend_func_separate, GL_EXT_secondary_color, GL_EXT_fog_coord, GL_EXT_texture_env_add, GL_ARB_texture_cube_map, GL_ARB_transpose_matrix, GL_ARB_internalformat_query, GL_ARB_texture_env_add, GL_IBM_texture_mirrored_repeat, GL_EXT_multi_draw_arrays, GL_SUN_multi_draw_arrays, GL_NV_blend_square, GL_ARB_texture_compression, GL_3DFX_texture_compression_FXT1, GL_EXT_texture_filter_anisotropic, GL_ARB_texture_border_clamp, GL_ARB_point_parameters, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_env_crossbar, GL_EXT_texture_compression_s3tc, GL_ARB_shadow, GL_ARB_window_pos, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_ARB_vertex_program, GL_EXT_texture_rectangle, GL_ARB_fragment_program, GL_EXT_stencil_two_side, GL_ATI_separate_stencil, GL_ARB_vertex_buffer_object, GL_EXT_texture_lod_bias, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_shader, GL_NV_texgen_reflection, GL_ARB_point_sprite, GL_ARB_fragment_program_shadow, GL_EXT_blend_equation_separate, GL_ARB_depth_texture, GL_ARB_texture_rectangle, GL_ARB_draw_buffers, GL_ARB_color_buffer_float, GL_ARB_half_float_pixel, GL_ARB_texture_float, GL_ARB_pixel_buffer_object, GL_EXT_framebuffer_object, GL_ARB_draw_instanced, GL_ARB_half_float_vertex, GL_ARB_occlusion_query2, GL_EXT_draw_buffers2, GL_WIN_swap_hint, GL_EXT_texture_sRGB, GL_ARB_multisample, GL_EXT_packed_float, GL_EXT_texture_shared_exponent, GL_ARB_texture_rg, GL_ARB_texture_compression_rgtc, GL_NV_conditional_render, GL_EXT_texture_swizzle, GL_ARB_texture_gather, GL_ARB_sync, GL_ARB_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_ARB_depth_buffer_float, GL_EXT_transform_feedback, GL_ARB_transform_feedback2, GL_ARB_draw_indirect, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_ARB_framebuffer_object, GL_EXT_texture_array, GL_EXT_texture_integer, GL_ARB_map_buffer_range, GL_EXT_texture_snorm, GL_ARB_blend_func_extended, GL_INTEL_performance_queries, GL_ARB_copy_buffer, GL_ARB_sampler_objects, GL_NV_primitive_restart, GL_ARB_seamless_cube_map, GL_ARB_uniform_buffer_object, GL_ARB_depth_clamp, GL_ARB_vertex_array_bgra, GL_ARB_shader_bit_encoding, GL_ARB_draw_buffers_blend, GL_ARB_geometry_shader4, GL_EXT_geometry_shader4, GL_ARB_texture_query_lod, GL_ARB_explicit_attrib_location, GL_ARB_draw_elements_base_vertex, GL_ARB_instanced_arrays, GL_ARB_base_instance, GL_ARB_fragment_coord_conventions, GL_EXT_gpu_program_parameters, GL_ARB_texture_buffer_object_rgb32, GL_ARB_compatibility, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_multisample, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_timer_query, GL_ARB_tessellation_shader, GL_ARB_vertex_array_object, GL_ARB_provoking_vertex, GL_ARB_sample_shading, GL_ARB_texture_cube_map_array, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_shader_subroutine, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_EXT_texture_storage, GL_ARB_texture_storage, GL_INTEL_map_texture, GL_ARB_ES2_compatibility, WGL_EXT_depth_float, WGL_ARB_buffer_region, WGL_ARB_extensions_string, WGL_ARB_make_current_read, WGL_ARB_pixel_format, WGL_ARB_pbuffer, WGL_EXT_extensions_string, WGL_EXT_swap_control, WGL_EXT_swap_control_tear, WGL_ARB_multisample, WGL_ARB_pixel_format_float, WGL_ARB_framebuffer_sRGB, WGL_ARB_create_context, WGL_ARB_create_context_profile, WGL_EXT_pixel_format_packed_float, WGL_EXT_create_context_es2_profile]
gl.renderer Intel(R) HD Graphics 4600
gl.vendor Intel
gl.version 4.0.0 - Build 9.18.10.2989
jar.git-rev 15.10.2013 02:06
java.vendor Oracle Corporation
java.version 1.7.0_45
mem.free 47,076,776
mem.max 778,502,144
mem.total 225,927,168
os.arch x86
os.name Windows 8
os.version 6.2
thcl haven.HackThread
thnm Haven UI thread
usr CobiEven
Exception chain
java.lang.RuntimeException
haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
Class
Function
File
Line
com.jogamp.common.util.awt.AWTEDTExecutor invoke AWTEDTExecutor.java 58
jogamp.opengl.awt.AWTThreadingPlugin invokeOnOpenGLThread AWTThreadingPlugin.java 103
jogamp.opengl.ThreadingImpl invokeOnOpenGLThread ThreadingImpl.java 206
javax.media.opengl.Threading invokeOnOpenGLThread Threading.java 172
javax.media.opengl.Threading invoke Threading.java 191
javax.media.opengl.awt.GLCanvas display GLCanvas.java 528
haven.HavenPanel uglyjoglhack HavenPanel.java 409
haven.HavenPanel run HavenPanel.java 442
java.lang.Thread run (null) -1
haven.GOut$GLOutOfMemoryException
GL Error: 1285 (out of memory)
Class
Function
File
Line
haven.GOut glexcfor GOut.java 99
haven.GOut checkerr GOut.java 107
haven.VertexBuf$AttribArray bindvbo VertexBuf.java 92
haven.VertexBuf$VertexArray bind VertexBuf.java 171
haven.FastMesh$VAOState apply FastMesh.java 185
haven.GLState$Applier apply GLState.java 488
haven.GOut apply GOut.java 194
haven.FastMesh$VAOCompiler$VAOCompiled draw FastMesh.java 232
haven.FastMesh draw FastMesh.java 317
haven.MapMesh$Layer draw MapMesh.java 316
haven.RenderList render RenderList.java 231
haven.RenderList render RenderList.java 243
haven.PView draw PView.java 253
haven.MapView draw MapView.java 921
haven.Widget draw Widget.java 510
haven.Widget draw Widget.java 515
haven.GameUI draw GameUI.java 565
haven.Widget draw Widget.java 510
haven.Widget draw Widget.java 515
haven.RootWidget draw RootWidget.java 80
haven.UI draw UI.java 147
haven.HavenPanel redraw HavenPanel.java 295
haven.HavenPanel$1 display HavenPanel.java 92
jogamp.opengl.GLDrawableHelper displayImpl GLDrawableHelper.java 649
jogamp.opengl.GLDrawableHelper display GLDrawableHelper.java 633
javax.media.opengl.awt.GLCanvas$9 run GLCanvas.java 1271
jogamp.opengl.GLDrawableHelper invokeGLImpl GLDrawableHelper.java 1103
jogamp.opengl.GLDrawableHelper invokeGL GLDrawableHelper.java 978
javax.media.opengl.awt.GLCanvas$10 run GLCanvas.java 1282
java.awt.event.InvocationEvent dispatch (null) -1
java.awt.EventQueue dispatchEventImpl (null) -1
java.awt.EventQueue access$200 (null) -1
java.awt.EventQueue$3 run (null) -1
java.awt.EventQueue$3 run (null) -1
java.security.AccessController doPrivileged (null) -2
java.security.ProtectionDomain$1 doIntersectionPrivilege (null) -1
java.awt.EventQueue dispatchEvent (null) -1
java.awt.EventDispatchThread pumpOneEventForFilters (null) -1
java.awt.EventDispatchThread pumpEventsForFilter (null) -1
java.awt.EventDispatchThread pumpEventsForHierarchy (null) -1
java.awt.EventDispatchThread pumpEvents (null) -1
java.awt.EventDispatchThread pumpEvents (null) -1
java.awt.EventDispatchThread run (null) -1
Since it says out of memory, does increasing the heap size, when I find that, fix the issue?