Scent Rules

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Scent Rules

Postby jms8014 » Mon Jun 24, 2013 2:38 pm

Can someone explain Scent rules completely?
Mainly how long does a scent last?
All possible conditions that would leave a scent. I am having trouble finding information on it.
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Re: Scent Rules

Postby Ass_Kraken » Mon Jun 24, 2013 6:41 pm

You smelt it you dealt it.

Basically, you leave scents from doing crimes. These are, in order from soonest expiration date, to latest: Trespassing (Going on another player's claim, or looking into containers on someone's claim), Assault (Initiating combat with another player), Battery (Knocking a player out, who you initiated combat with), Theft (Stealing things from someone's claim, or someone), Waste (Destroying things on other peoples claims), and Murder (Killing another player).

Doing each of the aforementioned, leaves an exclamation point on the ground, which you can see by turning on tracking. Right clicking on the exclamation point collects the scents, and puts them in your inventory. You get a dialog box that lets you track to the perpetrator's homestead, the perpetrator, or in the event of theft, to the item that was taken. If you go to their homestead, you can left click the scent in your inventory, right click on their homestead, and click summon. It will bring their character to the homestead if they are in Boston, or offline. In the event of them having no homestead, you can summon them anywhere as long as they are offline or in Boston, and are immediately killed.

If you log out with the dialog box, it will be gone when you log back in. You will still have the scents in your inventory, but they are only good for summoning. The exclamation points on the ground are what you need to collect to track. Scents in the inventory last a lot longer than on the ground. If I remember correctly, Murder is about 9 days on the ground, and 28 days in the inventory. Not sure on the rest. But this means that someone could hide in a stronghold for the time of the ground scents, and then move elsewhere, so you have absolutely no way to track them, and are left with useless inventory scents.
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Re: Scent Rules

Postby morck4 » Mon Jun 24, 2013 6:52 pm

Adding something:

Trespassing leaves non-summonable evidence and the scent last around 1 day to dissapear.
Assault same as tresspasing.
Battery leaves a summonable evidence and the scents last around 1 day.
Theft leaves a summonable evidence and the scents last 3-? days.
Waste leaves a summonable evidence and the scent last 5-? days.
Murder leaves a summonable evidence and the scent last 7-? days.

Difference between scents and evidence, is that scents are only meant for tracking and each crime leaves a scent will add a count of 10 minutes to the tracking, in which mode you can select to track the perpetrator, his claim and in case of theft the items stolen, instead of evidence thats only meant for summon someone, and if that person does not have a homestead you can summon kill him(summon the criminal in your own leanto), with even a 5/5/5/5 fresh alt.
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Re: Scent Rules

Postby Tjotjog » Mon Jun 24, 2013 7:26 pm

The above all assume that the player has a protected claim, correct? If they're not paying to keep their claim up, and you can just wander onto their property and do whatever you want without any warnings popping up or with you having to turn anything on, then they have no idea who did it, correct?
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Re: Scent Rules

Postby morck4 » Mon Jun 24, 2013 7:32 pm

Tjotjog wrote:The above all assume that the player has a protected claim, correct? If they're not paying to keep their claim up, and you can just wander onto their property and do whatever you want without any warnings popping up or with you having to turn anything on, then they have no idea who did it, correct?

If whatever you want dont involve killing or ko people then you are correct.
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Re: Scent Rules

Postby jrsydevil » Mon Jun 24, 2013 8:08 pm

If you commit a crime, and leave a scent/evidence... can you return with an alt and collect that scent?
"It's too bad she won't live... but then again.. who does?" -Gaff

Lady Astor: "Sir... if you were my husband, I would put poison in your coffee!"
Winston Churchill: "Nancy... If you were my wife.. I would drink it..."
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Re: Scent Rules

Postby morck4 » Mon Jun 24, 2013 8:33 pm

jrsydevil wrote:If you commit a crime, and leave a scent/evidence... can you return with an alt and collect that scent?

You can even collect scents/evidence with the character that have commited the crimes, usually you need to turn tracking on some map tiles before you reach the place in where crimals acts have been commited, otherwise most of the scent will not appear.
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Re: Scent Rules

Postby Tamasin » Tue Jun 25, 2013 3:07 am

someone accused me of destroying their leanto the other day.

but that would have left a scent right? if it was claimed in mean. it wasn't on a claim though.
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Re: Scent Rules

Postby morck4 » Tue Jun 25, 2013 3:16 am

If the leanto was on your claim, you can destroy it without leaving scents, if not you leave waste scents.
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Re: Scent Rules

Postby Tamasin » Tue Jun 25, 2013 9:20 am

morck4 wrote:If the leanto was on your claim, you can destroy it without leaving scents, if not you leave waste scents.


Are you sure it doesn't leave scents when it is on a claim though? because i have a personal claim with leantos belonging to people who have now quit on it, and several people have told me that it would leave scents. I'd really like to be very sure before i go ahead and destroy them.
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