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Ridges and Animal Pathing / AI

PostPosted: Mon May 20, 2013 4:30 pm
by the_pilgrim
Need a few clarifications:
1. Can animals like bears and snakes climb up and down ridges and cliffs? If so, do the ridges slow them down or do they only slow down players?
2. Can water stop animals like in HnH? Can you hunt them with a ranged weapon from water?
3. Can animals follow you inside houses or mines?

Thanks in advance!

Re: Ridges and Animal Pathing / AI

PostPosted: Mon May 20, 2013 4:32 pm
by Procne
1. They can't climb, but bears can attack from distance with their roar
2. Snakes are stopped by shallow water. Other animals are stopped by deep water
3. They can't

Re: Ridges and Animal Pathing / AI

PostPosted: Mon May 20, 2013 4:47 pm
by Judaism
Procne wrote:3. They can't


What about Turkeys ?

Sorry i know i'm lame, i've just had to.

Re: Ridges and Animal Pathing / AI

PostPosted: Mon May 20, 2013 5:37 pm
by ashez2ashes
Snakes can climb up ridges. At least the ones you can climb without a rope. It got me knocked out once.

Re: Ridges and Animal Pathing / AI

PostPosted: Tue May 21, 2013 4:32 am
by the_pilgrim
Thanks for the responses! One more question: Upon aggro, when does the animal stop chasing you and leave combat? Is it a distance or a time thing?

Re: Ridges and Animal Pathing / AI

PostPosted: Tue May 21, 2013 4:44 am
by Pjotr84
It's based on distance.

Re: Ridges and Animal Pathing / AI

PostPosted: Tue May 21, 2013 2:54 pm
by the_pilgrim
Pjotr84 wrote:It's based on distance.

Noted, thanks!