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Purity Formulae

PostPosted: Fri Apr 19, 2013 2:11 am
by n0kturnal
Will we be seeing this soon on the wiki? I see Hans L posting stuff about his experiments; but has it been codified, corroborated, and collected? I'm just curious if we've gotten past the spitballing stage and we can actually have some real numbers. I know it's still kind of new, but I'd like to know what to focus on. Do I try to forage around for good clay or good lime? Should I focus on wood or worms for compost? No doubt it's a massive undertaking to get all this together, but perhaps we can all pitch in and get the wiki updated? I can mine some of the threads for what's been thrown around here, but would that be worth putting up at this point and time?

Re: Purity Formulae

PostPosted: Fri Apr 19, 2013 3:11 am
by sabinati
what do you mean exactly? the purity formula has been known and posted on the wiki since alpha.

Re: Purity Formulae

PostPosted: Fri Apr 19, 2013 4:08 am
by Yourgrandmother
This is what the purity formula feels like these days to most people.

http://youtu.be/FQjgsQ5G8ug

Re: Purity Formulae

PostPosted: Fri Apr 19, 2013 4:35 am
by n0kturnal
I'm sorry, I'm not saying that we don't have some info, but I'd like something like the HnH wiki regarding the ratios. Clay + Lime + Granite makes a clay pot, but which weighs the heaviest on final purity? Are they all the same? Same with compost bin. I guess I can't really think of anything else that is really implemented yet so it still may be early. But eventually drying frames, tanning tubs, coops, etc, they will all have purity - I'm assuming, but it seems more then likely. It would be good to know which materials are the strongest infulences on purity - like Milk of Lime, where the water seems to be the main driver.

I'm not taking anything away from the wiki or what it has, just suggesting we might want to try to nail down some values of specific crafted items / structures for their individual pages. I know I check the wiki constantly, so seeing that information there would be helpful in the confusing world of purity. It may be premature since alot will change, but definitely something to think of down the road.

Re: Purity Formulae

PostPosted: Fri Apr 19, 2013 5:19 am
by IronicToast
n0kturnal wrote:I'm sorry, I'm not saying that we don't have some info, but I'd like something like the HnH wiki regarding the ratios. Clay + Lime + Granite makes a clay pot, but which weighs the heaviest on final purity? Are they all the same? Same with compost bin. I guess I can't really think of anything else that is really implemented yet so it still may be early. But eventually drying frames, tanning tubs, coops, etc, they will all have purity - I'm assuming, but it seems more then likely. It would be good to know which materials are the strongest infulences on purity - like Milk of Lime, where the water seems to be the main driver.

I'm not taking anything away from the wiki or what it has, just suggesting we might want to try to nail down some values of specific crafted items / structures for their individual pages. I know I check the wiki constantly, so seeing that information there would be helpful in the confusing world of purity. It may be premature since alot will change, but definitely something to think of down the road.


give and ye shall recieve

Re: Purity Formulae

PostPosted: Fri Apr 19, 2013 5:39 am
by colesie
Moved to Help!

Re: Purity Formulae

PostPosted: Fri Apr 19, 2013 6:04 am
by sabinati
unless proven otherwise, assume the average purity of each ingredient weighs either equally or proportionally. test from there, add to wiki, ???, profit.

Re: Purity Formulae

PostPosted: Fri Apr 19, 2013 7:22 am
by Hans_Lemurson
All crafting recipes use equal weight per ingredient regardless of amount.

External combinations use weighted averages like dropping Lime in a Bucket (100:1, water:lime) or a Smelter (4:1 Ore:Lime), or a worm chowing down (10:1 I think...).

And then there are the things that use a VARIABLE WEIGHT for the average, like Compost Bins and Fields.

You need multiple samples of data from varieties of purities to decode that mess. Throw in a random factor to the resultant purity and you have a gigantic pile of WTF which will require hundreds of data points and statistical analysis to decode.

Also more time than I feel like giving.

Re: Purity Formulae

PostPosted: Fri Apr 19, 2013 2:31 pm
by n0kturnal
So at this time it's not feasible to put anything up on the wiki? If we still don't know exactly how everything is weighted, I think it's better not to put up any misinformation. I can make an effort when I see something that seems verified to add it to the proper page - then if it's proven wrong it can be edited out. If that seems out of line, let me know - but I'd like to be able to contribute and I thought this would be a positive way to add something.