Foraging caps on purity research thread

It would be great to get a better understanding of how the purity caps by proficiencies play out in the game
From the patch announcement:
The first part quoted indicates that picking up the same type of item (say, a waxing toadstool) within the same general area should produce an item with almost the same alchemy properties. This is easy to test especially with autumn grass in tight packed areas - and that is definitely true.
The second part is also easy to test with two characters, each one in the same area with different proficiencies according to what you are sampling. Just need to make sure both characters are in the same exact location and the items sampled are as close together as possible.
So I tested this between my main and my alt:
Newb Alt with Hunting & Gathering of 5 picking up a Waxing Toadstool:

Main char with H&G of 27 picking up another Waxing Toadstool a few tiles away:

Next my newb alt with H&G of 5 finds a Chestnut:

And my main with H&G of 27 conveniently finds another chestnut nearby:

****************************************************************************************************
Curious results of lime boulder testing:
I found a patch of lime and someone already dug up a boulder.
My main char with Mines & Mountains of 26 took a bite off of it, andhen my newb alt with M&M of only 5 took a second bite. They were identical properties.
Maybe it has something to do with the M&M skill when you dig up the boulder, so we are getting the result due to the M&M skill of whoever originally dug the boulder? I had my main dig up a new boulder to explore this and had both characters chip off a piece. They were again identical to eachother, and extremely similar to the original samples - which could easily be explained by the fact that I probably did not dig the boulder from the exact same spot as the original guy. Its possible though that the original guy had the same M&M as my character of course... Will require further testing.
From the patch announcement:
Natural Alchemy: Fish, Herbs, Animals, Dug Clay, Quarried Stones and Water have slight, natural alchemical properties, varying over different areas in ways that are individual to each type of animal, herb, fish or mineral. I.e. Waxing Toadstools have a "alchemy field" of their own, different from the field affecting Lavender Blewits, and Beavers have a field different from that used for Deer.
Proficiencies and Alchemy: The alchemical purity of an item your character acquires from the wild is capped by his proficiency values.
Frontier & Wilderness caps Fish
Hunting & Gathering caps Foraged herbs
Mines & Mountains caps Quarried stone and foraged minerals
Pots & Pans caps Dug-out, natural clay.
The first part quoted indicates that picking up the same type of item (say, a waxing toadstool) within the same general area should produce an item with almost the same alchemy properties. This is easy to test especially with autumn grass in tight packed areas - and that is definitely true.
The second part is also easy to test with two characters, each one in the same area with different proficiencies according to what you are sampling. Just need to make sure both characters are in the same exact location and the items sampled are as close together as possible.
So I tested this between my main and my alt:
Newb Alt with Hunting & Gathering of 5 picking up a Waxing Toadstool:

Main char with H&G of 27 picking up another Waxing Toadstool a few tiles away:

Next my newb alt with H&G of 5 finds a Chestnut:

And my main with H&G of 27 conveniently finds another chestnut nearby:

****************************************************************************************************
Curious results of lime boulder testing:
I found a patch of lime and someone already dug up a boulder.
My main char with Mines & Mountains of 26 took a bite off of it, andhen my newb alt with M&M of only 5 took a second bite. They were identical properties.
Maybe it has something to do with the M&M skill when you dig up the boulder, so we are getting the result due to the M&M skill of whoever originally dug the boulder? I had my main dig up a new boulder to explore this and had both characters chip off a piece. They were again identical to eachother, and extremely similar to the original samples - which could easily be explained by the fact that I probably did not dig the boulder from the exact same spot as the original guy. Its possible though that the original guy had the same M&M as my character of course... Will require further testing.