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Firearm questions for planning slotting

PostPosted: Mon Apr 01, 2013 9:40 pm
by pistolshrimp
I tried searching but am having trouble finding the answer to my question.

I believe I read that yellow bile increase the damage one can do with a firearm, but are there artifacts that do the same? Another way of asking this is which combat type does firearms fall under, conclusive, blunt, piercing, etc? Does common power or defense help you in any way or is firearms just some category of its own? If so does anyone know if firearm/marksmenship power and defense is a planned addition?

Or does someone have any input on firearms on general, are they worth pursuing or is a saber/piercing the best way to go still?

Re: Firearm questions for planning slotting

PostPosted: Mon Apr 01, 2013 9:41 pm
by Potjeh
It doesn't have a damage type yet so only common applies. This will likely change in the future, though.

Re: Firearm questions for planning slotting

PostPosted: Mon Apr 01, 2013 10:07 pm
by Yourgrandmother
Snake skulls and flagstraps will help for now untill a firearm specific artifact is introduced (probably going to be useless)

Since Snake skulls and flagstraps are endgame artifacts that share Cloak and Dagger proficiency, you will end up having most of your gear with both of these regardless.

Re: Firearm questions for planning slotting

PostPosted: Mon Apr 01, 2013 10:55 pm
by BlackrCrackr
So how do the guns scale with yellow bile compared to a stab?

Re: Firearm questions for planning slotting

PostPosted: Mon Apr 01, 2013 11:07 pm
by Yourgrandmother
About 70-90% of a thrust, depends on artifacts.

Pistol, less so.

Re: Firearm questions for planning slotting

PostPosted: Sat Apr 06, 2013 11:13 pm
by pistolshrimp
Thanks for your help guys. Another firearm question: is there any difference is say the flintlock and the founding fathers rifle and pistols, other than graphically? Are there any other firearms out there and if so is it too early to ask which is the best?