Partial timber pile study (with update)

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Partial timber pile study (with update)

Postby Sidran » Wed Mar 27, 2013 4:52 pm

For all those interested I am posting my attempts on timber piles. Braziers which are shown in the picture were not there when piles were constructed.
You can see how pretty close to each other they were and interpret for yourself how much randomness there is.

Image


UPDATE 3. april 2013.
I had to make some more dry planks, so this is an even bigger update. This time spacing was uniform (5 whole tiles between bounding boxes).
All piles were outside claim, on a 3X3 flattened ground (not perfectly flat) with just one paved tile in the center.
Cheers

Image
Last edited by Sidran on Wed Apr 03, 2013 10:50 pm, edited 2 times in total.
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Re: Partial timber pile study

Postby travhill20 » Wed Mar 27, 2013 4:59 pm

Image doesnt work. Timber piles should be 5 spaces from anything else and on pavement for the best yields.
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Re: Partial timber pile study

Postby Sidran » Wed Mar 27, 2013 5:08 pm

travhill20 wrote:Image doesnt work. Timber piles should be 5 spaces from anything else and on pavement for the best yields.


What do you mean by "image doesnt work"? Cant you see it? Maybe I messed up something during upload. I am seeing it.
And for your "should", I am not reporting what should or should not be but my exact results after extraction.
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Re: Partial timber pile study

Postby Kandarim » Wed Mar 27, 2013 5:11 pm

Sidran wrote:
travhill20 wrote:Image doesnt work. Timber piles should be 5 spaces from anything else and on pavement for the best yields.


What do you mean by "image doesnt work"? Cant you see it? Maybe I messed up something during upload. I am seeing it.
And for your "should", I am not reporting what should or should not be but my exact results after extraction.


this is what i'm getting (in the hopes that you can see this ;) ):
Image
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Partial timber pile study

Postby Sidran » Wed Mar 27, 2013 5:15 pm

Kandarim wrote:
Sidran wrote:
travhill20 wrote:Image doesnt work. Timber piles should be 5 spaces from anything else and on pavement for the best yields.


What do you mean by "image doesnt work"? Cant you see it? Maybe I messed up something during upload. I am seeing it.
And for your "should", I am not reporting what should or should not be but my exact results after extraction.


this is what i'm getting (in the hopes that you can see this ;) ):
Image


Much appreciated. I corrected image link.
Thanks
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Re: Partial timber pile study

Postby qbradq » Wed Mar 27, 2013 5:32 pm

Thank you for your report! My first four timber piles I built outside of my settlement with no walls on the forest floor. Two were 100% dry, one had 7 moldy boards and one was 50% mold. I was online and watching when they matured. I noted that there was a chestnut near the one that ended up at 50% mold when the piles matured. However over the course of the five days I had foraged quite a lot of things from their immediate area. I even killed several rabbits and a deer within the timber piles.

My guess is that the location of objects is relevant only when the pile matures. If you're online and know when that's going to happen you can clean up all of the objects to get better yields. I think this is why pavement gives the best results, because no objects can spawn on the pavement when you load the chunk.
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Re: Partial timber pile study

Postby Yourgrandmother » Thu Mar 28, 2013 3:23 am

Interesting how 7 and 8 had 100% dry with only 4 tile spacing.

I absolutely hate the whole timber pile mechanic. Do paving to prevent random objects from spawning but make your entire town visible on a world map.

That and all the 'random' moldy chance. It is one of my least favourite things about the game.
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Re: Partial timber pile study

Postby Hans_Lemurson » Thu Mar 28, 2013 4:37 am

Yourgrandmother wrote:Interesting how 7 and 8 had 100% dry with only 4 tile spacing.

I absolutely hate the whole timber pile mechanic. Do paving to prevent random objects from spawning but make your entire town visible on a world map.

That and all the 'random' moldy chance. It is one of my least favourite things about the game.

What? What's wrong with moldy boards? They're FREE WOODCHIPS. ¦]

Anyways, good science Sidran. It is always difficult to figure out mechanics which are slow expensive and random. At least we're maybe 1 step closer.
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Re: Partial timber pile study (with update)

Postby Sidran » Wed Apr 03, 2013 10:51 pm

Update
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Re: Partial timber pile study (with update)

Postby theMGMT » Fri Apr 04, 2014 7:48 pm

So timber piles don't get moldy from claim structures? More so the boundry stone or cross of st george.
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