MagicManICT wrote:The diminishing returns is based on the number hitting a character. If there's only one firing at a character, they'll take the full (pitiful) damage of one brazier. If you don't have the iron for more than that, you may be better off building dozens of torchposts and replacing them as you get more iron. Just remember that mixed torchposts and braziers do more damage than just torchposts, but not as much as all braziers, and there's a balance point at which you should just get rid of any remaining torches. Maths are required!
Ok, now THAT is useful information!
So this means that if you have one brazier just 3 tiles North of another, that it will deal full damage to an attacker to the north of it until they come in range of both? And if you have two braziers which are quite far apart, and a hostile stands in the small area that their ranges overlap, they will take the fire from both, but at 83% (1/1.2) effectiveness?
My maths tell me that if you have a Brazier and a Torchpost paired together, that despite the lower damage value of Torchposts, the overall change to BB output increases (3 for singleton brazier, 3.33 for Brazier/Torch pair). I assume the
n in the diminishing returns equation ( 1/(0.2n + 1) ) is for the number of
additional braziers rather than the total number (which would be a bit silly for lone braziers to have a penalty)?