Prospecting in forest

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Prospecting in forest

Postby Darkside » Sun Mar 10, 2013 8:14 am

Do the metal node graphics show up on forest floors? I think I remember older beta the forest floor overlapped on top of the metal node graphic so it was almost impossible to see.

anyone have a screen shot of metal node on forest floor?

btw you still dont really have to follow the arrows right? you can just wander around and stumble upon the nodes just as easily cant you?
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Re: Prospecting in forest

Postby Kandarim » Sun Mar 10, 2013 9:00 am

Darkside wrote:Do the metal node graphics show up on forest floors? I think I remember older beta the forest floor overlapped on top of the metal node graphic so it was almost impossible to see.

anyone have a screen shot of metal node on forest floor?

btw you still dont really have to follow the arrows right? you can just wander around and stumble upon the nodes just as easily cant you?



yeah, just stumbling on them works.
As far as visibility: I live in a conifer forest, and my mine was perfectly visible there. In any case, it's easier to rely on ender's radar to not miss the mines.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Prospecting in forest

Postby iamah » Sun Mar 10, 2013 11:36 am

put this in your "User/Salem/radar.xml"
Code: Select all
<marker match="gfx/terobjs/minepoint" tooltip="true" text="Paydirt" color="#000000" />
mines will show in the minimap as a black shape (Ender's client only)
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Re: Prospecting in forest

Postby Darkside » Sun Mar 10, 2013 1:03 pm

Oh excellent! Thanks
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