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What damage values are you guys seeing from ranged weapons?

Posted:
Thu Mar 07, 2013 9:00 pm
by Darkside
Would really be grateful for some input on what you are seeing from the new ranged combat
For example I am doing pretty consistent 0.5 dmg per shot from my slingshot at 14 YBILE.
Saw someone mentiond 0.6 dmg w/ 25 YBILE
You?
What about the guns?
Re: What damage values are you guys seeing from ranged weapo

Posted:
Thu Mar 07, 2013 9:12 pm
by dageir
I did 1,1 damage with 12 in yb.
Re: What damage values are you guys seeing from ranged weapo

Posted:
Thu Mar 07, 2013 10:10 pm
by welkyr
shot a deer for 10 damage with a gun. unsure if it is yb based or not, would make sense if it weren't
Re: What damage values are you guys seeing from ranged weapo

Posted:
Thu Mar 07, 2013 10:11 pm
by Darkside
welkyr wrote:shot a deer for 10 damage with a gun. unsure if it is yb based or not, would make sense if it weren't
wow impressive damage... I gotta learn the shooting skill asap!
Re: What damage values are you guys seeing from ranged weapo

Posted:
Thu Mar 07, 2013 10:21 pm
by darnokpl
welkyr wrote:shot a deer for 10 damage with a gun. unsure if it is yb based or not, would make sense if it weren't
Slotted items can increase dmg.
Re: What damage values are you guys seeing from ranged weapo

Posted:
Thu Mar 07, 2013 10:23 pm
by Ass_Kraken
Only common combat power effects it so far.
Re: What damage values are you guys seeing from ranged weapo

Posted:
Fri Mar 08, 2013 2:33 am
by Spazzmaticus
Yellow bile seems to be only one of the factors. After losing about half my YB I saw only about 10% decrease in damage output.
Re: What damage values are you guys seeing from ranged weapo

Posted:
Fri Mar 08, 2013 3:02 am
by Ass_Kraken
Sparks & Embers?
Re: What damage values are you guys seeing from ranged weapo

Posted:
Fri Mar 08, 2013 3:15 am
by colesie
Shot a player for 14 dmg with a gun at 100 yb and 29 sparks
.7 with a sling
Re: What damage values are you guys seeing from ranged weapo

Posted:
Fri Mar 08, 2013 3:56 am
by Darwoth
yellow bile is what affects damage, no idea why so many retards are insisting it doesn't
on a character with 310 yellow bile and 25 sparks i shot for 24 damage
raising sparks to 30 was still 24 damage.
raising yellow to 316 was 24.3 damage.
all in all nice enough damage to be useful and load times are long enough to not seem to be OP, i would change that you can not unequip your musket until you fire it however, that pretty much ***** anyone trying to use one in pvp if he is unable to stay at range. should just make it so it automatically kills the load in it upon unequipping if you want to prevent people running around with a dozen loaded muskets, although i dont really see a problem with that anyway since that someone would be risking 4k of muskets and **** on his inventory space