Crash at Start up

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Crash at Start up

Postby capnron228 » Mon Mar 04, 2013 1:19 am

Hi, been having a repeated crash that appears to be tied to the adventurers pack, and was wondering if anyone had any suggestions on a fix. Here is the java error code

java.lang.RuntimeException: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/items/adventurershat (v2), from forking source backed by HTTP res source (http://plymouth.seatribe.se/res/)
at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:388)
at haven.HavenPanel.run(HavenPanel.java:420)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/items/adventurershat (v2), from forking source backed by HTTP res source (http://plymouth.seatribe.se/res/)
at haven.Resource.checkerr(Resource.java:1420)
at haven.Resource.layer(Resource.java:1320)
at haven.Composited$Equ.<init>(Composited.java:233)
at haven.Composited$Equ.<init>(Composited.java:229)
at haven.Composited$SpriteEqu.<init>(Composited.java:195)
at haven.Composited$SpriteEqu.<init>(Composited.java:191)
at haven.Composited.nequ(Composited.java:345)
at haven.Composited.changes(Composited.java:359)
at haven.Composited.setup(Composited.java:363)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.Composite.setup(Composite.java:64)
at haven.Gob.setup(Gob.java:204)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:430)
at haven.MapView$4.setup(MapView.java:439)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:490)
at haven.PView$1.setup(PView.java:126)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:150)
at haven.MapView.draw(MapView.java:758)
at haven.Widget.draw(Widget.java:509)
at haven.Widget.draw(Widget.java:514)
at haven.GameUI.draw(GameUI.java:380)
at haven.Widget.draw(Widget.java:509)

Thanks
capnron228
 
Posts: 2
Joined: Thu Feb 28, 2013 4:14 am

Re: Crash at Start up

Postby MagicManICT » Mon Mar 04, 2013 2:22 am

See my post here: viewtopic.php?f=10&t=4746

Also, please don't spam the forums by posting the same thing in multiple threads. It will get answered as soon as someone who recognizes the problem sees it. Duplicate thread closed.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
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Joined: Wed Aug 01, 2012 1:46 am


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