Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
Vibe wrote:What I think Salem did better than H&H:
- feels less grindy
- no silly mechanics like having to attend to steel every x hours for it not to fail
- less gamebreaking bugs
- no heartvaults
- more hermit friendly overall
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JinxDevona wrote:Yes, as of right now with content alone, H&H is better. However, if the content is added in Salem that should already be in (like livestock, witchcraft, horses, other creatures, and darkness stuff) Salem IMO will surpass H&H. The killer for H&H is the horrible lag and rubberbanding, which for me make it impossible to play due to my impatience.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JinxDevona wrote:The killer for H&H is the horrible lag and rubberbanding, which for me make it impossible to play due to my impatience.
Dallane wrote:lol you need to play more
Vibe wrote:Dallane wrote:lol you need to play more
I do admit I have not been the most active beta tester so far so my knowledge is not perfect, but:
- no silly mechanics like having to attend to steel every x hours for it not to fail
I'm pretty sure about this one.. unless I am missing something here, in which case I'd be happy with an explanation. And this one is a big game changer for me, actually.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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