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Drain intel needed for Defense planning

PostPosted: Tue Jan 01, 2013 4:35 am
by badmp3
Torchpost - 1 Black Bile "per hit"
Braziers - 3 Black Bile "per hit"


What does being on a CLAIM with no defense drain? What is the rate ...

Is there any other DRAINs that I'm missing for defense ...

Re: Drain intel needed for Defense planning

PostPosted: Tue Jan 01, 2013 4:40 am
by robert
each extra torch post and blazer lowers the drain rate. 1 blazer by its self is 3, but 2 is like 2.5 and so forth. people have stated that they max out at 10 BB drain. as for torch i have no idea im guessing its 5-10 max with the same mechanic of lower output per each extra post. while overall effect is increased.

claim drain seems to be fairly low about 1bb or so every few seconds. it might be 1BB per 10seconds on a claim with 0.1 per second maybe. (its typically a bad idea to use crime skills with 5BB lolol)

Re: Drain intel needed for Defense planning

PostPosted: Tue Jan 01, 2013 8:04 am
by Sevenless
Drain per does lower, but the total drain increases. This is very important and some people don't think of it.

Brazier = max of 15 dmg / 2 seconds at infinite braziers
Torch = max of 5 dmg / 2 seconds at infinite torches

I would agree and consider claim drain to be essentially negligible to anything other than a newbie. It does drain 0.1 per tick, but I don't exactly understand how often ticks are for that.

The only other drain is phlegm drain used to take out your walls. Typically this is meaningless as black bile drain forces them off before they run out of phlegm normally.

Re: Drain intel needed for Defense planning

PostPosted: Tue Jan 01, 2013 9:54 am
by robert
i heard blazer was capped at 10bb/s :?, also as someone who hasnt played since alpha.. what would then be the ideal blaizer total to start with? assuming they are 10-15bb max. im going to assume its atleast 10 blaizers to achive close to 10bb/s? or is it more along the lines of 20 blaizers per side in a 20m2/20m2 box?? not taking in to account crossfire/overlapping ranges.

Re: Drain intel needed for Defense planning

PostPosted: Tue Jan 01, 2013 9:56 am
by Dallane
robert wrote:i heard blazer was capped at 10bb/s :?, also as someone who hasnt played since alpha.. what would then be the ideal blaizer total to start with? assuming they are 10-15bb max. im going to assume its atleast 10 blaizers to achive close to 10bb/s? or is it more along the lines of 20 blaizers per side in a 20m2/20m2 box?? not taking in to account crossfire/overlapping ranges.


As many as your can pump out behind multiple walls.

Re: Drain intel needed for Defense planning

PostPosted: Tue Jan 01, 2013 9:58 am
by robert
Dallane wrote:
robert wrote:i heard blazer was capped at 10bb/s :?, also as someone who hasnt played since alpha.. what would then be the ideal blaizer total to start with? assuming they are 10-15bb max. im going to assume its atleast 10 blaizers to achive close to 10bb/s? or is it more along the lines of 20 blaizers per side in a 20m2/20m2 box?? not taking in to account crossfire/overlapping ranges.


As many as your can pump out behind multiple walls.

lol so basiclly have as a base 4+ stone/plank walls then 2-3 solid walls of blaizers hahahah GEEZ guess by febuary ill have enough blaizers to switch to lockets hahahahaha ~sad face~

Re: Drain intel needed for Defense planning

PostPosted: Tue Jan 01, 2013 10:00 am
by Dallane
robert wrote:
Dallane wrote:
robert wrote:i heard blazer was capped at 10bb/s :?, also as someone who hasnt played since alpha.. what would then be the ideal blaizer total to start with? assuming they are 10-15bb max. im going to assume its atleast 10 blaizers to achive close to 10bb/s? or is it more along the lines of 20 blaizers per side in a 20m2/20m2 box?? not taking in to account crossfire/overlapping ranges.


As many as your can pump out behind multiple walls.

lol so basiclly have as a base 4+ stone/plank walls then 2-3 solid walls of blaizers hahahah GEEZ guess by febuary ill have enough blaizers to switch to lockets hahahahaha ~sad face~


Just store everything in your mine that valuable and move your farm down there also. Lock it up with a KO alt outside. Put enough braziers up around your walls to stop minor criminal scum and don't worry about it.

Re: Drain intel needed for Defense planning

PostPosted: Tue Jan 01, 2013 12:41 pm
by Kaol
If the wiki formula is correct then having more than about 10 braziers in range is largely pointless.

Re: Drain intel needed for Defense planning

PostPosted: Tue Jan 01, 2013 3:16 pm
by Devourer_of_Pancakes
Kaol wrote:If the wiki formula is correct then having more than about 10 braziers in range is largely pointless.

The more braziers you have, the more effort it takes to bash them all. But yeah, going from 10 to 15 braziers adds some 12% to the total damage output so that's pretty moot.

Re: Drain intel needed for Defense planning

PostPosted: Tue Jan 01, 2013 3:41 pm
by Dallane
Devourer_of_Pancakes wrote:
Kaol wrote:If the wiki formula is correct then having more than about 10 braziers in range is largely pointless.

The more braziers you have, the more effort it takes to bash them all. But yeah, going from 10 to 15 braziers adds some 12% to the total damage output so that's pretty moot.


No it doesn't. 10 is the cap on damage