Crime info

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Crime info

Postby Kerryann » Mon Dec 31, 2012 2:19 am

Having now descended into a life of crime on one of my chars, brought about by a combination of poverty and temptation, ( :( ) I now need to know all about the scents/summoning etc, there is nothing about this on the wiki and a search here produced random questions some of which were answered, some not.

Where do I find a comprehensive guide to the criminal system?
Particularly, how long scents last for their respective crimes and how summoning works.

:)

Also: Why can't I see my own scents? I've tried going on and off screen. I can see other peoples scents fine.
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Re: Crime info

Postby painhertz » Mon Dec 31, 2012 2:27 am

STOP RIGHT THERE CRIMINAL SCUM!
"since i am in my 30s and could probably throw you across the room"

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Re: Crime info

Postby Kerryann » Mon Dec 31, 2012 2:57 am

I feel bad, if it's any consolation ....................................................... but it was fun at the time. :D
And, I did leave two items for the three i took, lol, maybe not as much in value but it's the thought that counts.

And the fact that they didn't fit in my inventory.

Seriously -
I fully expect to die because of it, but, I may get lucky and i'd just like to have some idea of how long I have to wait til I know i'm in the clear - :lol:
I'm now a reformed character, the guilt is just too much.

And waiting to see if I die - worse. :lol:
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Re: Crime info

Postby Ass_Kraken » Mon Dec 31, 2012 3:54 am

Basically someone grabs the scents and they get a tracking box and a scent in their inventory. With the tracking box they can track the perp's homestead, the perp if they are online, or the item if it was theft. Tracking of those 3 gives the ranger an arrow above their head pointing to what they are tracking to. When they find the criminal's homestead, they can pick the scent from their inventory, right click the summonable area*, and the criminal appears there defenseless if offline. If the perp was online in boston, they can be summoned.

*For claims the perp can be summoned anywhere on the claim, for lean-to's it is about a 12 tile radius circle around the lean-to.

Not sure about scent time. Scents in inventory last a lot longer than the exclamation point on the ground, but you can only track with the exclamation point, so you can be summoned far longer than you can be tracked.
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Re: Crime info

Postby JinxDevona » Mon Dec 31, 2012 3:58 am

What happen's if the criminal has no homestead? Can they NOT be summoned unless they are online and in Boston? Can you even un-homestead a leanto?
Being powerful is like being a lady. If you have to tell people you are, you aren't. ~Margaret Thatcher
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Re: Crime info

Postby Ass_Kraken » Mon Dec 31, 2012 4:12 am

Then they can be summoned anywhere and are insta-dead when summoned.
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Re: Crime info

Postby JinxDevona » Mon Dec 31, 2012 5:01 am

Thanks for clarifying that. I've never gotten into the criminal ways and my son thinks he wants to. I told him it was not a bright idea...

LOL, okay so what's the point of being a criminal again? Seems to me it's like asking to start a new character.
Being powerful is like being a lady. If you have to tell people you are, you aren't. ~Margaret Thatcher
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Re: Crime info

Postby Ass_Kraken » Mon Dec 31, 2012 5:24 am

Free stuff if you have a decent base.
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Re: Crime info

Postby Kerryann » Mon Dec 31, 2012 12:34 pm

Ass_Kraken wrote:Basically someone grabs the scents and they get a tracking box and a scent in their inventory. With the tracking box they can track the perp's homestead, the perp if they are online, or the item if it was theft. Tracking of those 3 gives the ranger an arrow above their head pointing to what they are tracking to. When they find the criminal's homestead, they can pick the scent from their inventory, right click the summonable area*, and the criminal appears there defenseless if offline. If the perp was online in boston, they can be summoned.

*For claims the perp can be summoned anywhere on the claim, for lean-to's it is about a 12 tile radius circle around the lean-to.

Not sure about scent time. Scents in inventory last a lot longer than the exclamation point on the ground, but you can only track with the exclamation point, so you can be summoned far longer than you can be tracked.


Thanks, basically similar to Haven then.
Does no-one know the time on scent expiration?

JinxDevona wrote:Thanks for clarifying that. I've never gotten into the criminal ways and my son thinks he wants to. I told him it was not a bright idea...

LOL, okay so what's the point of being a criminal again? Seems to me it's like asking to start a new character.


A little bit of excitement and something you really wanted/needed - followed by a lot of 'why did I do that?' and 'Was it worth it?' - :lol:
Only time will tell .........
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Re: Crime info

Postby Judaism » Mon Dec 31, 2012 1:03 pm

Ass_Kraken wrote:
*For claims the perp can be summoned anywhere on the claim, for lean-to's it is about a 12 tile radius circle around the lean-to.



So the summoning range is bigger then the 8 tiles within you can teleport to Boston ?
Everyone says its around 12, but they should try to get the exact distance cuz i don't see the logic out of it.
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