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Problems with Java...

PostPosted: Wed Dec 12, 2012 7:06 pm
by Evelin4ik
So... When I or actually my friend starts game Java crashs. Version of Java is 7 update 9. We tryed to reinstall Java and the game too. So I have no idea what we need to do. Please anwser as fast as you can. And yeah Сharacteristics Of a computer is: Ozu 4 Gb,Vinch 1Tb, itel core i5-2500k CPU @ 3.30Ghz.

Re: Problems with Java...

PostPosted: Wed Dec 12, 2012 8:14 pm
by MagicManICT
Are you getting any error or crash reports from Java? If so, please post them.

Re: Problems with Java...

PostPosted: Thu Dec 13, 2012 1:33 pm
by Evelin4ik
Yeah I've got them, here: java.lang.UnsatisfiedLinkError: C:\Users\user\Salem\bin\jogl.dll: Can't load IA 32-bit .dll on a AMD 64-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary1(Unknown Source)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(WindowsGLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at haven.HavenPanel.<init>(HavenPanel.java:68)
at haven.HavenPanel.<init>(HavenPanel.java:78)
at haven.MainFrame.<init>(MainFrame.java:215)
at haven.MainFrame.main2(MainFrame.java:412)
at haven.MainFrame.access$1(MainFrame.java:404)
at haven.MainFrame$8.run(MainFrame.java:477)
at java.lang.Thread.run(Unknown Source)

Re: Problems with Java...

PostPosted: Thu Dec 13, 2012 1:53 pm
by Chiprel
Did you change 32bit java to 64bit?
Try deleting 'bin' in C:\Users\user\Salem\ and run enders 'updater.jnlp' again so it redownloads.
If that doesnt help check ender client topic(thats where you should post this bug anyway ;p), in last couple pages few ppl had same issue. Look for bug report with:
'Can't load IA 32-bit .dll on a AMD 64-bit platform'
Few posts below those reports I posted zipped 32bit .dll files which will solve your problem.

Re: Problems with Java...

PostPosted: Thu Dec 13, 2012 5:33 pm
by Evelin4ik
Can you send me a link because I can't find the topic? ;D

Re: Problems with Java...

PostPosted: Thu Dec 13, 2012 5:45 pm
by Chiprel
Ender client topic (where did you find ender client before? :P):
viewtopic.php?f=11&t=50

and my post there:
viewtopic.php?f=11&t=50&start=440#p28903