_Gunnar wrote:Procne wrote:We assumed here that the chance for crop to increase its highest alchemical component is 50%. But that highly depends on implementation of the randomization system. Randomizing 4-dimensional vector with constant coords sum limit is not that easy for probability caulculations, and there are many ways to do it. But I think that in most of those ways the chance to increase highest component gets slightly reduced as you are nearing its max
I think loftar has said in the past that it is +/- 5 on each element and then renormalized, which to me would be the most logical way to do it. While this changes the distribution of purity changes at different initial purities, this doesnt change the fundamental symmetry which means that there is a 50% chance of improving.
[It could have been changed however, e.g. when he changed it so fertilizers didnt matter for purity, but i doubt it and i would be very surprised & interested if someone can prove that he has implemented a formula that pushes it preferentially towards the highest element. I havent farmed for a month or so, gave up for RP reasons, so I am ready to be corrected, but I doubt I will be.]
See, with this system the chance to increase highest component is the lower the higher this component is.
Take this example:
We have (5,5,5,85) seeds, and they get (+5,+5, -5, +5) bonus. Before normalization you get (10,10,0,90), which is normalized to something like (9.1,9.1,0,81.8). So even when last component was initially increased, it was finally lowered due to normalization. At very high values you basically need that other components are initially lowered, so in this case practically only (-,-,-,+) change increases purity.