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recognizing keys

PostPosted: Sat Dec 08, 2012 5:09 pm
by iamah
right now I have 3 keys, they all just say "key" and look the same... luckily I had put the master equipped on the character, so I know what is it... how do you recognize them?

Re: recognizing keys

PostPosted: Sat Dec 08, 2012 5:12 pm
by Dallane
iamah wrote:right now I have 3 keys, they all just say "key" and look the same... luckily I had put the master equipped on the character, so I know what is it... how do you recognize them?


right click on them and you can name then. I strongly suggest that you hide the master and make slave keys for use.

Re: recognizing keys

PostPosted: Sat Dec 08, 2012 5:17 pm
by iamah
is there a way to remove a lock? as usual I fell in another trap: applied the lock before creating duplicate keys... I'm getting burned out with all thes traps, too many of them.... aaahhhhhhh!!!!!

Re: recognizing keys

PostPosted: Sat Dec 08, 2012 5:19 pm
by Dallane
iamah wrote:is there a way to remove a lock? as usual I fell in another trap: applied the lock before creating duplicate keys... I'm getting burned out with all thes traps, too many of them.... aaahhhhhhh!!!!!


you will have to destroy the door i think. not sure if you can put a different lock on there.

you can make the same lock for 1 key

Re: recognizing keys

PostPosted: Sat Dec 08, 2012 5:25 pm
by iamah
holy ****, I need to stop playing this game... I had just made my first walled homestead, but that's it I need to get off this drug... thanks for the answers, though, signing off

Re: recognizing keys

PostPosted: Sat Dec 08, 2012 5:26 pm
by Dallane
iamah wrote:holy ****, I need to stop playing this game... I had just made my first walled homestead, but that's it I need to get off this drug... thanks for the answers, though, signing off


just reread what you ask and yes u can make duplicate keys.

Re: recognizing keys

PostPosted: Sat Dec 08, 2012 7:09 pm
by ramuller
So, unless you really need multiple security options for different characters. Just make a single Key for your claim, attune all your locks to it before applying them to gates and chests, make slave copies of key for everyone who needs access, and put the original key on an alt for safe keeping (it may also be good to make a master copy of key to attune to that alt).

Re: recognizing keys

PostPosted: Sat Dec 08, 2012 9:26 pm
by staxjax
You can replace locks on gates. You have to be holding the masterkey for the original lock to be able to place a new lock on it. If you placed the lock without attuning a key to it, you might be SOL. Get that phlegm up and destroy it.