nero5684 wrote:Someone is knocked out on my claim and I'm wondering what I can do besides send them home. Could I steal from them without getting a crime buff? or kill them? I don't have the skills yet but I could probably get them within the next 24h. There was really nothing of value on that particular claim that I had just started to build up and it's probably some noob.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
nero5684 wrote:So you get a scent for both stealing (larceny) and murder, or just murder, when someone is ko'ed on your claim? If I leave a scent could I have an alt pick them all up or are they persistent to the location?
Sevenless wrote:nero5684 wrote:So you get a scent for both stealing (larceny) and murder, or just murder, when someone is ko'ed on your claim? If I leave a scent could I have an alt pick them all up or are they persistent to the location?
100% persistent. Even criminals have rights you know. Nothing about crimes changes because they're KOed there.
JeffGV wrote:
http://en.wikipedia.org/wiki/Castle_doctrine
This would say otherwise, especially since it was carried by colonists to the new world, but well...yeah, you can't do anything to criminals in this game, else you'll leave scents as well.
nero5684 wrote:Ahh ok, thanks. I'll just let them stew there for awhile then. One more question, if I were to expand my claim and add locked gates while he was ko'ed when he wakes up would he quickly get ko'ed again? Or is there time for him to teleport somewhere if he doesn't linger.
JeffGV wrote:http://en.wikipedia.org/wiki/Castle_doctrine
This would say otherwise, especially since it was carried by colonists to the new world, but well...yeah, you can't do anything to criminals in this game, else you'll leave scents as well.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:JeffGV wrote:http://en.wikipedia.org/wiki/Castle_doctrine
This would say otherwise, especially since it was carried by colonists to the new world, but well...yeah, you can't do anything to criminals in this game, else you'll leave scents as well.
cept there is no "legal" system for enforcing this. If my friend breaks in and you kill them that doesn't mean there isn't evidence that it didn't happen. The law in salem is more frontier law type stuff.
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